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44 GoodAbout bca quattro
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Helicopter Hunter
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The country of Bratwurst and Bier!
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just to be sure: is also the movement of the Infected in observation? in 1.7.7.1 it seems complete messed up. Infected are warping arround, changing direction in an eyeblink for no reason, makes them near impossible to shoot. as much as i can say it was fine in 1.7.7 and not more broken than it was in .6.1 sure pathing was ever messed up due to the arma2-pathfinding but now its complete broken.
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To Everyone Complaining About 1.7.7
bca quattro replied to NovaDose's topic in DayZ Mod General Discussion
what interrection - all interaction left in the game is KoS wow great interraction! there is no more interreaction because everyone starts shooting directly they see other players. thath just deathmatch and has nothing to do with immersion. the part of to be a MP-Mod was innteraction - but somehow that just turned into brainless Deathmatch what destroyes the game. ikf you want to interrect with other players via KoS why dont you play HL-Deathmatch? and only because a game is played much dont shows it has good gameplay: Cod, BF3... and on puplic server DayZ with its KoS-kiddies -
What's your opinion on the 1.7.7 patch? (POLL)
bca quattro replied to DayzForumer's topic in DayZ Mod General Discussion
you dont need to sneak/crouch as long as you: keep away from major cities got enough ammo for your weapons to kill every Zombie that encounters you you exactly now the village you are in and where you can plan a usefull escape route. you keep your distance between you and the Zeds to not get knocked down or infected. i play the most time not stealthy and survive since the 1.7.7 came out without dieing once and im often in villages like Zelenegorsk or Krasnostavz. i just dont run into main cities anymore if i dont need to. or if than with a silenced weapons and a NVG... -
So zombies are just a nuisance again in 1.7.7.1
bca quattro replied to kumando's topic in DayZ Mod General Discussion
nobody will dasagree that the LOS was partly broken in 1.7.7 - but for me i have more immersion if i can aggro zeds just by noice or just by my presence in the town (maybe they smelled me?) even without being in the LOS than loose them just by running throuh 2 small bushes.and why should a Zed not be able to spot you from 100m away? in the night that was complete broken - yes! i gue everyone agrees - but on day for me it was fine. maybe instinct? ;) ok i agree there are way to much ideling zeds. but why wont there be any in rooms with loot? find it more immersive breaking whn all the houses are only puped with Zeds when they follow the player into it.and again the LOS was broken. they should only detect you if you are running or shooting in the house from the noise or if they see you throuh windows. i agree on this totaly with you. but on the other hand - i dont know how you play - but this all happens so verry rare to me that i cant see any problems with being detected in buildings. the deleyed Zed and lootspawn was mentioned as a bug and addressed by the admins. they cant do more as working on it till they solved or at least reduced it. and the pathfinding of the Zeds seems a bit better like in 6.1. to me and random aggro is also no problem i realy see as a problem more as a feature. ever expirienced what just adrenaline can cause you to set up extreme strengh or thingw you never could do without? i dont exactly know that that virus exactly does to the boddy but what is obvious if you're not blind: Infected don't react to pain infected can run for infinit time without getting slower infected can smell better (roaming in to your position within time) infected need no sleep infected have increased strengh infected brainfunction is reduced to rage and instinctive functions. they lost the abilitys what makes them human. so that they hit you like boxers is not that strange to me. im all fot that you only get infected when you also start bleeding. for that increase bleeding again to 6.1 and lower infection rate to the same level and link them. here i have to disagree to some point. the danger from Zombies/infected dont come from their "intelligence" its the number of them. and that they are unforgiving. as rocket once told, DayZ should be a Anti-game - a simulator not a fungame. what challange do you want from the zeds - asking you some riddels? shooting back? fly arround in fighting-jets to attack you? they are braindemaged infected "zombies" - the challange is to survive this bigger/faster/stronger/more of them - and for now the ammount of spawning Zeds is still ridicules low because of performance issues. the point with Half-Life is somehow a misslead as its a complete other type of game! i cant remember that the Zombies in half-Life ever where real enemys! tha black assisns where, the grunts where, the attack-helicopters and tanks where, the riddles combination-riddles where! but thats a statement like i would say - meh the cars in DayZ are not working and not fun because they dont drive like in GranTourismo... if cars that drive like in gran tourismo is what i want i play gran tourismo - if i want the vriety of the enemys in half-Life i play? yep - half-life :) and in dayZ i want to play against not necessary bigger/faster but for sure stronger/more of them Zombies! you post looks for me like someone who has lost his ability to look behind what the game tells you in the big letters. everything must be explained by the game to make sence - no ability to find answers by yourself. no whish to get deeper by thinking about the why how. i have the feeling that today caused by all that casuality and triviality brought into games and movies people lost their imagination and ability to discover things without getting pushed hard on it with their nose. for me i think this is realy sad but highly prooved on most of the topics in the internet. whats not explained to death in the movie/game is stupid and cant be understood because of the lack of imagination. Edit: I dont say my conclusions about the Zeds in DayZ i stated above are realy intended or ment that way by the devs or even shared by others but for me just this gives this game so much more immersion and intensity. just because i answered some behavior of the zeds by my self, which may be bugs, instead of blaming the devs. i accept them. i adapt and i survive. as long as the bug makes the "Zombies" harder its all wellcome! -
So zombies are just a nuisance again in 1.7.7.1
bca quattro replied to kumando's topic in DayZ Mod General Discussion
i totaly agree with you. every time i got infected now it was MY OWN FAULT. i messed up and tried to rush somewhere or i was not aware what was happening behind me. the problem in my eyes is that people still where running arround like they did in .6.1 and did not care for the Infected. but instead of changing the way they play the complain that gearing up and running arround in electro is to hard now. and i find it kind of cute how the QQers think the devs followed them because of a bug in the code ^^ guess .7.2 will make them throw arround new topics in that forum :) -
So zombies are just a nuisance again in 1.7.7.1
bca quattro replied to kumando's topic in DayZ Mod General Discussion
was VBS ever purchased on the civilian marked? i guess not. and arma2 was profitable. same as arma and OFP Cold war crysis. do you think they would have started programming arma3 without success? and they started the programming of arma3 way far in front of the DayZ release! -
What's your opinion on the 1.7.7 patch? (POLL)
bca quattro replied to DayzForumer's topic in DayZ Mod General Discussion
and in what way is that better? its not better its more easy and more easy in a survival game is never "better"! -
1.7.7 really punished stupidity
bca quattro replied to JackWalsh's topic in DayZ Mod General Discussion
just look at the poll "staisfied with 1.7.7.: only 1/3 of the voters are UNSATISFIED with 1.7.7. more than 1/2 are staisfied the rest is unsure... so the big majority was good with it how it was - just without spamming a million of new threads in the forum. Razor - leave that carebears alone in their tears - they will go away! get back to your vision of apocalypse - the poll shows: IT WAS THE DAMN RIGHT WAY TO GO! -
To Everyone Complaining About 1.7.7
bca quattro replied to NovaDose's topic in DayZ Mod General Discussion
coorect - the half playerbase - well to continue the poll of an other topic 1/3 of the playerbase is thinking this is deatmatch and the in this case so called "zombies" are just for the playerindication so they only need to scope in when "zombies" arrive. well - ITS NOT! this game is about player-interrection, ok, yes - but i cant imagine that the inention of rocket was KillonSight! - and i cant imagine that rocket and all the other devs like Razor are putting all that effort in that prject just for another silly deathmatch-game! i just hope that this COD-Generation will go further on to the next "in-Game" and the enthusiast will stay. -
So zombies are just a nuisance again in 1.7.7.1
bca quattro replied to kumando's topic in DayZ Mod General Discussion
you have ever seen a Zombie-movie or 28 day/weeks later? where is the apocalypse "balanced"? this is not team fortress or counter-strike where two even teams fight each other! the first time after "respawn" is supposed to be the hardest! as if the world you live on would be "balanced": the two gulf-wars - balanced? the food on the world - balanced? the richness - balanced? HELL NO! WAKE UP! Why in the world would be the apocalypse be balanced? the Infected do not sleep on a couple of tin cans - they are ideling and suprisingly where they are are tin-cans. and i tell you whjat i tell all COD-Kiddies who are serching for an easy killcount: this is not deathmatch, it is not ment to be balanced, it is not ment to be easy and the mainargument IT IS NOT MENT TO BE FAIR! -
To Everyone Complaining About 1.7.7
bca quattro replied to NovaDose's topic in DayZ Mod General Discussion
i played alot in 1.7.7 and the only realy bug happening was that all known and ever happening bug that the infected can hit you through walls. just stay away from the outside walls and they wont reach you. beating up a dead horse wont bring it to life!i never got hit from 10 meters away by not one single infected. maybe bad server-administration with to long serverruns and or lag?! My answers in green to your bullet points. I find the aggro argument particularly funny. You used to be able to fart in a Zombie's direction and lose him. Now it actually takes some thinking and persistence. It still requires thinking, planning, and patience in everything you do to avoid zombies AND players. it does not. because the Infected lose aggro to fast now again. it was good like it was in 1.7.7. it was good that loosing your tale was more difficult and not only running arround the next corner or through a small bush. You have guns, use them. Overcome your fear of players and use the guns that you just spent the last hour trying to aquire. Stick and move. And let everyone and their mother know you're near by? Including zombies? I only shoot when required, and I try to keep it down to a minimum. This is a "Zombie"-Apocalypse gmae and you dont kill "Zombies" becuase of other players - does that makes any sence to you? its not the game thats broken - its the playerbase! If you fire a few shots off on one side of town, by the time you circle around to the other side of town it will be nice and quiet. Unless you have a silenced weapon, you'll just have a line of zombies following you to the other side of town. not if you can aim and pop the heads off - dead "zombies" won't follow you! How long does it take to get to lvl 60 in a game like WoW? Are the forums filled with posts where people whine about not having the time it takes to get to lv 60, so please reduce the amount of time it takes to get to lvl 60? This isn't a quick fix popcap game you play while you have dinner cooking in the oven. It's a grinding, time waster type of game like an MMO. If you don't have the time, it's not the game for you. WoW is the wrong game to compare this with. WoW dumbed down MMO's to the point of making MMO's damm near irrelevent. oh wow, you totally missed the point! its about the whining not the game itself! you could use any other game with levelup. In BF3 the whining worked - they offered "Shortcuts" to buy to get everything unlocked... thats what whining about hard games or hard features brings us to... no challange, no satisfaction - only casual shit. and i dont mention Bf3 is a Hard game. A lot of you are playing the game for the wrong reasons. The responses to 1.7.7 and the constant modding of the mod in private hives leads me to believe that a lot of you are playing the game in an attempt to be part of the "In" crowd. Wrong reasons? Really? And you have the right to tell people the reason they are supposed to play? I play this game because I enjoy it. I play for a variety of reasons, the foremost being to have fun. ill answer this with the following point If you play this game strictly to kill other players, you are playing the worst, most boring, and slowest deathmatch ever made. Why? Why? Because I feel like it? Because this game is an open world sandbox game where twitch skills do not reign supreme as they do in COD and BF. In this game it is about your decisions, tactical savvy, ability to out think your opponent, positioning, recognition of advantages and disadvantages, ability to execute your plan to ensure success. I have to use all my senses and instincts in this game to be successful, where in COD/BF I just have to have the best system with best reflexes. so you are playing DayZ for deathmatch. thats real the wrong reason to play DayZ. you can all this using instincts and senses and blah have with ARMA2 and its addons with lots of other players who are playing war. dont you think this would fit your gamestyle more instead of ruining that game for all who try to play seriously in a surving-zedapocalyptic game? They can only infect you if they get within arms reach. And yet, bugged zombies hit you from beyond arms reach. bad server, lags? never expierenced that and played uncounting hours... Maybe they broke through the stucco and drywall? For people wanting realism, do you think this is realistic? For them to just bust through this stuff using their arms, legs, and head? I don't see them carrying sledgehammers around. Its on of the easiest things to brake through stucco - if you need a hammer for that... sure - youll get hurt a bit and maybe bleed but you wont take serious wounds... and an rage-infected wont care for a bit loss of skin... No one ever complains about the bugs that make things easier. I'm on a hay bail, I'm king of the world! I'm all for bug fixes, of any kind. If they found a way to fix the buggy zombies in the mod then I would be ok with increasing the difficulty to a much higher point. Notice how many bad stories start with; We went to Cherno/Elektro and..... You know the expression, don't feed the troll? It means don't keep using the bridge and keep giving it your money. Stop using the bridge and the troll goes away to find another bridge. By the vary nature of Chernarus, Elektro/Cherno are magnets. However, in my opinion, you need player interaction to make the game thrive. Whether that be friendly, neutral, or hostile interactions, just the fact that there is interaction is what helps add depth to the game. However, Chernarus forces that interaction to take place in small area. That's why I like Panthera and Lingor so much. The interaction is spread around the map. ok, mention if DayZ would be reality - would you realy go to cherno or electro if not 100% foced to? i would leave big cities complete alone because only the death will be there to get found. and here you see the best that the "Zombies" are to week - becaus of how many casual-gamers are running arround there looking for deathmatch! if the "Zombies" would be real threads - no one would go there just for "fun"! I don't crawl around and take it slow and I still survive. Might be because I shoot zombies, might not. Probably is. I don't go slow through towns either. Because I know the threat is going to be other players, rather than zombies, regardless of difficulty. I go as fast as I can through towns, while trying to aggro as little as possible. Even in SA, the greatest threat will still be another player. Why? Because the human mind will always be greater than a programmed AI. And again - do you realy think other humans would be killing each other for nothing in such a world? the danger of "zombies" never where some few - it was always the mass of them. and as long as players in this mod have the feeling that player are more lethal than a town filled with "Zombies" they are to week. regardless if they are bugged or not. if bugged they are even deadlier! It's still too easy. I'd like to see infection be more like a 10 min countdown. You got 10 minutes to find the cure before it takes hold, no slowing, no blood drain. Save the last bullet for yourself. This whole idea of community game development needs to stop. It will never work. Take an EA sports game for example, you can no longer expect to be playing the same game 3 months after release. Sometimes from week to week even. They release game, get a wave of complainers, make a change to appease the complainers, new wave of complaints, new changes. It's an endless cycle and you never know what game you're going to be playing any more. Developers need to have a vision, stick to and deliver that vision, and then let the players decide if they like it or not. Period. I partly agree with this. There have been a lot of games that I enjoyed when they came out, but due to the incessant crying by carebears and crybabies, the games were nerfed into oblivion. SWG and POTBS for example (MMO's) If devs would stick to their vision and designs, things would go better. But it's this attitude of "have to cater to the crybabies so they don't leave" that hurts them more in the long run. However, in this game, since it is a mod, there needs to be some input, at the very least just constructive criticism that the devs can digest. Well - the best indicator here is the Poll in another thread. there was so much biching about 1.7.7 in the forum but the poll showed that the complainers where a minority while twice as much people enjoyed the new version. in my eyes this leads us to one conclusion: Devs - stick to YOUR vision and keep it alive! Looks like all the whining worked, as we now have 1.7.7.1 - return of the pathetically feeble zeds. You can now go back to sitting down in the middle of an aggro'd hoard for some tea and crumpets, get up and run off to go heal yourself. No worries. Maybe if the zombies weren't bugged from the outset of the mod, the difficulties could be increased to your liking without worry about zombies magically hitting you from 10m away through walls. the nerfing of the Zeds are a code-fail, not intended and its worked on to be fixed. they will be as hard as in 1.7.7. in the next fix just with slighly reduced infection rate. and again, no one got hit 10m away of a "Zombie" on our server that is often restarted and good maintained. -
So zombies are just a nuisance again in 1.7.7.1
bca quattro replied to kumando's topic in DayZ Mod General Discussion
its just the way i take the game! where do i insult him that forces your reaction? and, what is your relation to my post and why do you insult me? -
So zombies are just a nuisance again in 1.7.7.1
bca quattro replied to kumando's topic in DayZ Mod General Discussion
do it right or don't do it at all! -
So zombies are just a nuisance again in 1.7.7.1
bca quattro replied to kumando's topic in DayZ Mod General Discussion
who is that stupid to get bitten deserves to die! its a damn Infection-outbreak not a walk in the park god damn! -
So zombies are just a nuisance again in 1.7.7.1
bca quattro replied to kumando's topic in DayZ Mod General Discussion
Razor after realising that there is a bug in the Zed-attacking again: http://www.youtube.com/watch?v=Zm080jEt2hc :D he has stated it in the .7.1 hotfix-topic in announcements that there is a bug in the attack-script or something that made them act like pussys again