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plexico
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Everything posted by plexico
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Bandit code and WTF is KoS meaning?
plexico replied to wild_man's topic in DayZ Mod General Discussion
It's not much of a survival game at all anymore, every once in a while I go on a private hive that is as close to vanilla as possible and simply kill everything I see, and it is extremely entertaining. It's perfectly reasonable to seek PVP in the mod because there isn't much else to do that is very fun. Being a medic is quite boring in my opinion, and so is trying to help new spawns. -
I'm pretty sure fire places disappear on restart.
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I don't mean human-size spiders, I mean real spiders that are big in comparison to other spiders. Even though the camel spider doesn't really make much sense to be in Chernarus, many people are afraid of spiders and spiders would make the game even more freaky.
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Anyone interested in going back to 1.7.6.1?
plexico replied to Writhe (DayZ)'s topic in DayZ Mod General Discussion
Sorry, didn't really understand, it just erks me when people say vanilla DayZ is dead when there are plenty of servers and I misunderstood you. -
I have, and it's not exclusive to Minecraft, it's pretty much any game with hacks that everyone blames their little brother.
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Anyone interested in going back to 1.7.6.1?
plexico replied to Writhe (DayZ)'s topic in DayZ Mod General Discussion
I don't know why people keep saying this about public hives, seriously I can see tons right now that have 30+ players. You've got to be searching for them wrong. -
I very strongly agree, all guns seem to need a change atleast slightly. Also.. I don't know for sure but I have heard that your shoulders contain very important blood vessels and contrary to popular belief if you get shot in the shoulder there is a high chance you will bleed out in a few minutes, so I don't know what kind of damage 4-5 bullets in the shoulder can cause.
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Now lets not get carried away here, for the most part all other guns are as realistic as they need to be but 9mms are simply ridiculous, it's like I'm shooting a water gun.
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It was done in Origins, so it certainly can be done in the vanilla dayz mod.
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I thought public hive admins didn't have any admin tools that they could abuse.
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Yeah, the SVD Camo is in the game which is rare as fuck, but not the regular SVD as far as I know. It would be great if they made the DMR extremely rare and made a regular SVD with it's old spawn rate because right now you can find DMRs everywhere, and thats pretty bad considering it is one of the best sniper rifles in the mod.
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I think the current snipers are fine, but it would be great to see the DMR being replaced by the SVD and adding what you said above.
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I second this. These mods are probably the most realistic military experience you can have on Arma. Also, if you use Play With Six and not the crappy Arma server filter there are a lot of different game modes for OA, such as Domination, Insurgency, Takistan Life, Island life, and Wasteland.
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DayZ Mod Suggestion shooting Zeds
plexico replied to Maarduuk (DayZ)'s topic in DayZ Mod Suggestions
Well, how I see it when a person turns into a zombie they revert back to their animal instincts and are no longer intelligent human beings, but they still keep the ability to do basic things that pretty much anyone or anything can do. I've seen my cat open a door after watching me do it, I kid you not.' Edit: No guns though. -
Not to be rude but I don't get how you could ever think this would be a good idea. And also, the "impossible" idea is possible, and is already being done in vanilla ArmA II just as Applejaxc said.
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Yeah, you can get everything you need, but in Cherno/Elektro you can do it in under 10 minutes.. while going to other places and scavenging takes a lot more time, especially if you spawn far away from them. If I spawn by Elektro I'm not gonna run to Berezino to loot instead in fear of being shot, you just have to know what you're doing and not just sprint blindly into the town.
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If one player kill me I will make a leave for this website.
plexico replied to goo0gle's topic in DayZ Mod General Discussion
I vote g000gle for Admin. -
Long videos without cuts are usually boring, so I'd say kill montages.
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They should be more dangerous by being equipped with LMGs and .50 cals.
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It's not even just that they explode, its that they're generally too weak. I hate losing two tires because i bumped my Ural into a bush going 25.
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so, dayz is infact mainly pve, not pvp as i thought.
plexico replied to Johnny Trigger's topic in New Player Discussion
Zombies are only a threat when you first join, most players can get the hang of them after an hour and then players become the threat. -
You change weapons with the scroll menu, I don't think there is a way to bind that.
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So you're basically posting what Frankie said in his video? Even if small bases are hard to build and people make clans to build em, that doesn't mean suddenly people will start to be honorable bandits, and everyone will trade with each other and all KOS problems will be magically solved. People already have clans, and those clans kill on sight.
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If you're just making a sandbag stash and not keeping any vehicles or tents in the area than I would suggest making it sort of close to a common spawn point, make it far but close enough that if you spawn in you can get to your stash rather easily. Don't make it directly north of Cherno, Elektro, or Balota. It will be found much quicker by people on their way up north. Try to find 2 trees close together, 2 bushes close together, or a bush and a tree close together and try to put it under them. Using those tactics my friend made a stash that hasn't been found while he was on vacation for 3 weeks, and several weeks after it is still not found.