Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms:
Discord,
Twitter/X,
Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
yeah you're probably right. i just get bored sometimes, i collect enough beans and weapons to supply a army and just sit there like wtf do i do now. would be nice to have something to do than go hunting for bandits. i was thinking of something kinda like how WoW and other games are set up there are pve objectives to do in a pvp world.
i think adding small objectives than just surviving might make it a bit more interesting. for instance have a random spawn of citizens that need food. help them or kill them. maybe not a full blown cinematic campaign. give people stuff to do on low pop servers. different servers could choose to have it or not to have it.
maybe even a campaign to progress online? for instance when you join a server you have the option to do the story mode with in that server. and your progress is saved only to that server. and of course the possibilities of bandits and heros helping or not helping.
i have to disagree. were talking nickels and dimes here. basically only difference is putting the mag in your pocket and dropping it on the floor. just will complicate things and only save 0.005 of time. the way ammo is in this game i rarely have to reload anyway.
i personally think it wouldn't work. servers want to create a unique environment and maybe these persistent items are small but its not how the server creators visioned their world. maybe a option on servers to turn on and off persistent items, that might be pretty cool.
if you start off with a couple things it wont kill the game. you eventually gonna need ammo and food/water. most servers give you basic starting supplies anyway
not necessarily start with everything you need. just enough to make a small influence on where and what you start off with. like i was just using those as examples. maybe just make different type of civilian load outs. Farmer Doctor Tourist Mechanic. and each will spawn in there respectable place. with just a small boost in spawn gear. the possibilities are endless. servers will do different things. really no different in what they do now. some servers you start off with a bunch of gear and some absolutely nothing. in a nutshell have a option to choose a load out, and a good server will balance all the options.
or just learn to play in third person and hotkey camera switch. so you can easily pop in and out of third person to take advantage of this OP third person veiw. problem solved plus imo, third person is more realistic. you get a better feel of your surroundings that first person just can't capture.
well yeah, but there are servers that let you start off with sniper rifle. like you could be a sniper with a dmr but no ammo. or you can be a civilian with a car but no gun, a soldier with a assault rifle but no food and water.. just examples. server admins would change it. maybe just have different type of civilians and which one you pick will dictate where and what you start off with. spawning as a military person you could choose to pick off civilians or work with them. but either way you go you have a need for anothers starting loadout.