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Your DayZ Team
Dagwood
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Everything posted by Dagwood
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Found two players up north today. One looked like he killed a few guys at NWAF. I swooped in and stole an AK74U from the scene of the crime. Other guy stumbled into my group at Zelenogorsk military base during the night. Fired warning shots in his direction and we all bugged out. The key to finding players up north is to move slow, and hang around high priority zones. Finding players is even harder on 1pp servers, but can be done. Running around as fast as you can from town to town, as I assume most players do, is a bad way to find people. If you're the guy going slow, with his head on a swivel, you'd be amazed what you can find. Especially on private hives!
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This argument people keep making about the developers ie. Bohemia interactive only caring about making money is ignorant. The game has netted them more than many AAA titles do, and for a small fraction of the cost. Making money on this game is not the main priority (anymore). Now, if I had to guess, the main priority is keeping their customers from feeling robbed by completing the game they set out to make. If the gameplay quality doesn't progress past where it is now, Bohemia will have players that bought dayz that are too fed up to purchase another BI title. You can see this going one of two ways: 1) developers cater to lowest common denominator. Game stays easy and pleases majority until they get bored and move on. 2) developers make anti-game that dean promised. Many players quit because it's too time intensive, and "not fun" at times. Core player base is pleased, and the game stays relevant for a few thousand players for 1 year. My guess is that they will take the latter approach to save face, but only time will tell.
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Cooking pots and frying pans. I find them EVERYWHERE.
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I joined a 3pp private hive yesterday as a fresh spawn in Cherno. I made it to pavlovo base before I starved to death. No loot, no foraging, no living. I then joined a 1pp private hive and spawned in solichny as a fresh spawn again. This time, when I was orange hungry in Polana, I foraged apples for 5 minutes until I was yellow hungry. Made it to gorka, looted, found a sporter and a box of rounds, foraged up to yellow hungry, hit novy. By this time I had all of the supplies to either hunt or grow crops except for matches or a water bottle. And all of this in jeans, a leather jacket, and a 12 slot courier bag. I had spent maybe 90 minutes crossing the map, and probably 10-15 of those minutes foraging. I could have easily crossed the map with this strategy. When I got to veresnik military base I hit loot nirvana and made it out with an assault rifle, completed chest carrier, silenced makarov, backpack, the complete kit. Here is my point: that 2 hour journey across the eastern half of the map kinda sucked. It was mildly stressful, and made me even more upset at myself for having died and lost my avatar in the first place. That relatively less enjoyable chapter in my character's life has made me value what I have now that much more. I don't want to have to experience that again. I think this is a very important thing to consider. Yes, foraging sucks. But if you are diligently looking for the supplies you need to acquire food in less tedious ways, you won't have to forage forever. It's just for the first part of your life. And then it's over! You've found cooking supplies and now you can hoard food and thrive. It's no worse than grinding levels in an MMORPG. If we had to feed our characters by foraging forever, this game would very quickly lose it's charm. But the way people are whining about having to do it at all makes me sad. I mean, if finding food were a given, why incorporate it into the game at all? Just so we get to watch him/her gobble down cans of food every hour or so? TLDR; being a fresh spawn sucks more now. Makes me appreciate not being a fresh spawn even more. Whiners gonna whine?
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Can you see that this is a work in progress? And that the end product will be all the better for the imperfect gameplay we're experiencing now? Yes, without persistence, the game is more consistent, and ultimately, more enjoyable. CURRENTLY. But these growing pains will pay out in the long run. Introducing imperfect mechanics is the name of the game. Calling it a problem is ignorant and comes across as whiny. Not trying to be rude. Just an observation and my opinion.
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So the way I read it was that the devs are going back to 0.54 loot system?
Dagwood replied to HarryPotter (DayZ)'s topic in General Discussion
If you have so little faith, why are you still on the forums? Not suggesting that you stop, just curious. And didn't he choose this guy as a lead producer when he was still part of the game? -
So the way I read it was that the devs are going back to 0.54 loot system?
Dagwood replied to HarryPotter (DayZ)'s topic in General Discussion
What you're outlining is very similar to how loot spawned in the mod. Loot gets removed from spawn point, player leaves area. New/same player enters specified area, "random" loot respawns. While that worked pretty much right off the bat, it was also very easy to exploit. Rather than server hopping for loot, players would "farm" loot by forcing loot to respawn in high value areas over and over again. It also didn't force players to move around the map very much. You (the whole server) could hangout around a big city or a military base and loot would continuously be made available. The new loot system, while much more complicated and difficult to properly implement, is going to dramatically change the way we play the game. Survivors will no longer be able to get geared in towns x, y, and z, die, respawn, and loot towns x,y, and z again, and again, and again, and find the same quality and quantity of loot. That is the static gameplay we have now. Instead, we will have to explore the map and search different towns and even buildings to get what we need. In a way, every day you play will be different from the day before if you are playing on a high traffic server. One day the NWAF could have an AKM, an SKS, some vests, and some 7.62 rounds, while the next day, it only has makarov and a box of 9mm. So, you're forced to go find a different military base to find gear; as is the other guy who is looking for military gear. My hope is that this will force players into the same areas like we see in the survivor gamez. I know your frustrated, but try to hav some faith. These guys aren't getting paid the big $$ for no reason. And dean wouldn't leave his million dollar idea with someone he thought would bastardize it. Be patient. -
I have a similar but not identical battleye issue. When I select a server for the first time after launching the game, my game minimizes and I get one of those text boxes. Then dayz relaunches and I can join servers like normal.
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Suppressor for the Mosin and Other High-Caliber Rifles?
Dagwood replied to Bush_Wookieing_101's topic in General Discussion
That's funny. I asked the same question a couple weeks back because I had assumed they were incompatible. But apparently they are. So PSO is usable on AKM, AK101, AK74, but not the AK74U. If I am spreading lies, please correct me. -
Suppressor for the Mosin and Other High-Caliber Rifles?
Dagwood replied to Bush_Wookieing_101's topic in General Discussion
Use AK74 with suppressor and PSO if you want to be quiet. Why would any PVP oriented player use anything else if they could have silenced high caliber weapons? DMR and AS50 wielding snipers were terrifying enough in the mod. No need to make their job any easier. -
Will admins to have option for a dexterity free server?
Dagwood replied to Connect3d's topic in General Discussion
Who doesn't buy dayz because of the weapon momentum? That's like not buying halo because you don't like the way the frag grenades fly/bounce. "I'll buy halo once they fix that small feature" said no one ever. Expecting the devs to provide an entirely new gun handling mechanic so that people can turn it off would A.) be a huge waste of time B.) turn every popular server into a non-dexterity server. People like easy. Easiest server is most popular server. Look it up. -
Will admins to have option for a dexterity free server?
Dagwood replied to Connect3d's topic in General Discussion
I like playing with ESP cause having to find people the hard way isn't my playstyle. When can I admin server that let's me use ESP? It's my server. It doesn't affect you if it's on my server. Let me play how I want. What's your problem with weapon dexterity anyway? -
That's a good point...
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Well considering Marshall was plastered drunk and we took on a squad of 8, I'm pretty happy with how it played out. 2 fresh spawns and one geared player against 8 highly armed players in a fortified position? Oh pray tell me how we could been more tactical!
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3pp regular Have Pristine protector cases L4 Fully kitted Mosin Ghillie suit and/or ghillie suit materials Operational MP5 High cap vest Operational AK101 PM me with offers
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My M4 mysteriously went from worn to damaged. Was unable to hit a player at 75 meters moments before and assumed I was just too drunk to aim. Question: does anyone have any input or knowledge on how much damaged weaponry affects weapon accuracy?
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Me and a buddy do the friendly dance when we see each other on campus all the time. And we do get weird looks...
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Nah. I won't report them. I'd rather have them on a server I can't join. Plus I have no video evidence so the server hosting company won't step in.
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North-West airfield dying? Who misses the NE airfeild?
Dagwood replied to dayzzsyd's topic in General Discussion
Go to NWAF on persistence off servers right after they restart. You'll find your players. -
I'll bet money on that
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Another thread detailed into a weapon authenticity vs reality argument... Nice
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And become surrounded by zombies and made an even easier target. Or you bleed, and have to stop to bandage after killing the zombies. All the while the stealthy guy calmly watches and waits for his moment to strike. These high profile pitched battles in empty cities won't be the norm forever. I suspect engagements will be much quicker in the future as zombies more and more will be crashing the party,
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It's probably there to keep our fast running speed from turning us into unreal tournament warriors. The guys that sprint are hard to hit but can't aim. The slow moving guys are easy to hit but can actually aim. Seems like a fair trade off to me. With more dangerous zombies in larger numbers, sprinting won't be as viable as a combat strategy as it is now. Just take it slow and the in game sway will work to your advantage.
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Would also be nice if we could periodically clean a pristine weapon and it would remain pristine. I know IRL I clean my rifles and shotguns everytime I take them out to the range. That's why they stay nice. I don't wait until they start wearing out to do some maintenance. Thankfully we're in alpha and this will all change :)