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Your DayZ Team
Dagwood
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Everything posted by Dagwood
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I'm going to go ahead and say this and just hope that I'm right...
Dagwood replied to jubeidok's topic in DayZ Mod General Discussion
I agree with what your mean about absolutes. It's silly that while one zombie will ignore me as I run right under his nose, another zombie will agro when I am crouch walking out of his LOS. I think removing sound agro when a player is crouch walking out of LOS while more than 10m from an infected would still force players to slow down and be stealthy and give us more of a chance to avoid using our weapons or exploiting the bush or indoor zed bug. But if this were implemented, zeds should be as difficult to lose as they were in 1.7.7 and should be more inclined to swarm when one infected has agrod onto a player. It's much scarier to run from a horde of infected. It feels like a pesky annoyance when it is just one. Especially when he is sprinting past his peers and they take no notice -
Perhaps I missed, you could be right. But I've definitely had a pine tree eat up a mag of m4ccosd on namalsk at point blank range. Whispering Allah Akbar over direct chat before firing felt pretty stupid after my bullets were totally ineffective. I hope they fix this bug in the SA
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I'm going to go ahead and say this and just hope that I'm right...
Dagwood replied to jubeidok's topic in DayZ Mod General Discussion
I agree with the OP. I'd been desperately clinging to life on a 20 day old character on a vanilla server that had all the loots with m16 acog and m4cco as primary's (obtained prepatch). Yesterday after a few beers I snapped and said fuck all and went on a zombie killing spree in polana with my 8 magazines. Most fun I've had in a long time. Even after I lost a 2v1 firefight with some bandits. My point? We should be using these weapons we spend so much effort getting out hands on. It's a lot more fun than clinging to them as we hide from zombies we can't really hide from. -
I like this idea, as I usually speak in character when attempting to avoid combat with another player. But as far as KOSing being eliminated on RP servers? I doubt it. If anything, players looking for easy kills would go there thinking their prey would be weaker and less fit for PVP. I would just continue to pretend they're roleplaying psychopaths that trust none and kill all in their path. Any ideas on how admins could enforce players to roleplay on these servers without restricting player freedom?
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I like this idea, as I usually speak in character when attempting to avoid combat with another player. But as far as KOSing being eliminated on RP servers? I doubt it. If anything, players looking for easy kills would go there thinking their prey would be weaker and less fit for PVP. I would just continue to pretend they're roleplaying psychopaths that trust none and kill all in their path. Any ideas on how admins could enforce players to roleplay on these servers without restricting player freedom?
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I agree. Perhaps big packs like the cheq and coyote would eat up the available weapon slot on your person (slinging the gun) and you would need to put the gun in your back pack and make it more difficult to easily draw. This would give assault and patrol packs more utility for players that want to carry a primary and be able to quickly whip out a melee weapon for point blank engagements with infected or other survivors. I know I would rather carry a smaller pack that gave me more "maneuverability" than a larger, more cumbersome backpack if I was fighting raging madmen that can knock us down fairly easily.
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What guns would you like to see in SA?
Dagwood replied to WBK's topic in DayZ Mod General Discussion
Ruger 10/22. Non-lethal against infected without head shot, but very quiet and ammo being much easier to carry in bulk. Would be great for making it clear to other players that you aren't hostile and military-esq attachments and modifications are common (although probably not in Eastern Europe) -
To Everyone Complaining About 1.7.7
Dagwood replied to NovaDose's topic in DayZ Mod General Discussion
It only appears that the infected was out of range when it hit you because of a delay between when you were in his range and he launched the attack and when the animation actually occurred. His point is that In first person you don't see that because of the bug he appears to be hitting you with 3 meter long arms. Zombies aren't broken with overly long arms, the animation that shows the attack is currently broken -
What's your opinion on the 1.7.7 patch? (POLL)
Dagwood replied to DayzForumer's topic in DayZ Mod General Discussion
You mean the medical areas that don't spawn antibiotics? I'm guessing that they removed medical supplies from hospitals to deny players an easy one stop solution for all their current/future medical needs. With one medical box, a squad of 4+ is ready to deal with any number of leg breaks or liters of lost blood. With the new loot drops, medical equipment is something that you will always need more of and not just a space occupier in your backpack. -
What's your opinion on the 1.7.7 patch? (POLL)
Dagwood replied to DayzForumer's topic in DayZ Mod General Discussion
People using the word annoying to describe a likely fatal infection in a survival game is pretty telling. I survived staff and sudamonis infections IRL 3 years ago WITH 6 weeks of intravenous antibiotics and THAT was annoying. Sitting in a chair for 30 minutes every 12 hours with fluids pumping into your heart is annoying. I would imagine feeling your body fall apart because you don't have access to those antibiotics would be much more than "annoying" as everyone in this thread is repeatedly describing the game mechanic. Having to carry a box of antibiotics around in your pack as a JIC piece of equipment (like in previous patches) is about as annoying as needing to carry a condom around in your wallet. Now that they are a necessity like a weapon and sufficient ammo everyone is complaining that its "annoying". Calling it annoying is an obvious tell that you do not value your life in this game unless it is a character that has uber leet equipment that gives you the capabilities to kill other players. In previous patches this mentality was not the fault of the players persay (I must admit that I generally felt the same way), but a result of a survival game not challenging the player from minute to minute to literally run/fight/hide for their life. This new patch has, rightly so, put the zombies onto the top of the food chain, and to enjoy it players will need to learn to love battling the new king of the jungle. Please stop calling a life ending disease annoying. It makes you all sound lazy, indifferent, and frankly unfit to play this game. -
An Interesting Bandit Life
Dagwood replied to [email protected]'s topic in DayZ Mod General Discussion
This is how banditry is supposed to look. And with the new patch it is becoming imperative to team up when you do not have the gear to survive solo. Ripe targets for backstabbing -
Not for effectiveness but sheer brutality I will have to say the M1014 with pellets is my favorite. On a freshly spawned origins character a few months back I dropped a ghillie bandit camping the airfield with 2 blasts out of the darkness. Followed by 2 more geared bandits sprinting out to a car they had hidden and running away. Most players don't recognize the sound and it is INTIMIDATING. On another occasion I was covering a buddy looting a police station (tavi) and hit a bandit with one blast of pellets at about 25-30 meters. Giant red cloud covering his torso as he flew head first into the building dead. Also, because it is not a highly desired weapon by most players, you can easily be mistaken for a fairly fresh spawn if you are toting a survivor skin and nothing better than an Alice pack. Respect the boomstick
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Not for effectiveness but sheer brutality I will have to say the M1014 with pellets is my favorite. On a freshly spawned origins character a few months back I dropped a ghillie bandit camping the airfield with 2 blasts out of the darkness. Followed by 2 more geared bandits sprinting out to a car they had hidden and running away. Most players don't recognize the sound and it is INTIMIDATING. On another occasion I was covering a buddy looting a police station (tavi) and hit a bandit with one blast of pellets at about 25-30 meters. Giant red cloud covering his torso as he flew head first into the building dead. Also, because it is not a highly desired weapon by most players, you can easily be mistaken for a fairly fresh spawn if you are toting a survivor skin and nothing better than an Alice pack. Respect the boomstick
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Might be a stupid question: Will the infection still proliferate from player to player contact? If so how? I'm also liking the idea of 3-4 players teaming up to find antibiotics, finding only a stack of two, and the ensuing backstabbing. This is how pvp should look in this game: literally fighting one another for survival
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To Everyone Complaining About 1.7.7
Dagwood replied to NovaDose's topic in DayZ Mod General Discussion
Been following this thread for the past few days and I've played 2 hours or so on the new patch. It's definitely harder. No joke about that. But everyone in my usually crowded server throwing in the towel and calling it quits? It's not BROKEN, just painfully harder. I got into this game 6 months ago because I heard it was the hardest shooter I will have ever played. The average life was around 15 minutes, nobody could be trusted and it would actually get my heart pounding. And even with the clunky engine and woefully obvious mod-symptoms I fell in love. Even with the hackers and massmurdering gates and such we all stuck with it. What's different now? We've all been lulled into a false sense of proficiency. After a few months we were able to figure out all the loot spawns, the zombie agro and associated tricks for losing them, and so on and so forth. I'm getting off track here.... My point is that we all need to remember that the all mighty Creator of this "game" called it an anti-game. It is not supposed to be like any other game. It's a high res ram hack with more to lose. And we've all stuck around this long because the sense of accomplishment is like no other shooter I've played to date. This "broken" patch is going to be figured out in time and we'll all be better gamers with some white hairs when we do. Winter is coming -
US 420 Dallas VANILLA DAYZ SERVER! Newly Opened, Staying Till Standalone.
Dagwood replied to Drunkpunk082's topic in Mod Servers & Private Hives
Just a suggestion with the new patch: I would recommend doubling the spawn rate of antibiotics (if its possible to do so) and advertise that you are doing as much on the server description/title on dayz commander. People are upset about the new infection mechanic and this will likely do little to alleviate their (antibiotic) scarcity but will attract players. Just a thought Oh, and disabling the teleport anti hack will apparently keep people from spawning in debug land -
US 420 Dallas VANILLA DAYZ SERVER! Newly Opened, Staying Till Standalone.
Dagwood replied to Drunkpunk082's topic in Mod Servers & Private Hives
@throbbin I was almost afraid to loot the body for just that reason. Almost... -
US 420 Dallas VANILLA DAYZ SERVER! Newly Opened, Staying Till Standalone.
Dagwood replied to Drunkpunk082's topic in Mod Servers & Private Hives
Had some buddies log in as birds last night around 9pm pst ish. Is this a glitch or a script or what? And will they retain the gear that they had from before this glitch. We'd rather not lose two coyotes, 2 m4cco's (one sd), an m14, GPS, camo, cz550, etc etc (had to brag a little. Never been so geared on a vanilla cherno server ;)) If they do in fact spawn on the beach next time they log in, would you be able to restore their equipment by checking the logs to verify what they actually had and what was lost? In game names are Fonzi and Will Willis -
US 420 Dallas VANILLA DAYZ SERVER! Newly Opened, Staying Till Standalone.
Dagwood replied to Drunkpunk082's topic in Mod Servers & Private Hives
On a separate note, while looting NWAF last night I came across 3 bodies with (combined) an m16 acog, range finders, NVGs, a coyote back pack, a cheq backpack, a cz550, and all the other tool belt goodies. We then checked the barracks for good measure and found an m4cco and m4ccosd. Couldn't believe there were all of these bodies with bountiful booty that hadn't been looted. Anybody know wtf happened in the woods around the southern barracks? It kills me to say this... But drunk, you should check my gear for hacked items. The second body was a bandit with EVERYTHING and nobody returned to loot it. Idk, seemed fishy I guess -
US 420 Dallas VANILLA DAYZ SERVER! Newly Opened, Staying Till Standalone.
Dagwood replied to Drunkpunk082's topic in Mod Servers & Private Hives
In regards to the sidechat issue: in my experience I have had more problems with sidechat than I have derived any benefits from its existence. I generally prefer servers with sidechat disabled as the majority of dialogue that occurs through that channel tends to just be trolling or 2 players having a play by play breakdown of a firefight that occurred 15 minutes earlier. But occasionally you'll see survivors coordinating and joining forces through the use of sidechat, so I do see the benefits of leaving it enabled. What I would suggest as a remedy to the frustration of players that are annoyed by the music and constant yacking is to give instructions on how to mute players and how to disable VON through your audio settings on the loading screen. I have never run my own server so I do not know what creating a custom loading screen entails, but I can't see the harm in listing rules and some helpful advice (for the love of god turn off your radio!) If anyone else has any thoughts on the subject, I'd love the input/criticism Dagwood -
US 420 Dallas VANILLA DAYZ SERVER! Newly Opened, Staying Till Standalone.
Dagwood replied to Drunkpunk082's topic in Mod Servers & Private Hives
Apex clan? Are there legitimate clans operating on the server now, or just a couple of guys with matching clan tags? -
Try us 420 Dallas. Med/high pop server that is 100% vanilla. Had an average population of 15-20 players when I started 2 weeks ago and hit the cap (50 players) for the first time this week. Glad to hear there are still others looking to work toward survival and not have it handed to them at the beach
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Try us 420 Dallas. Med/high pop server that is 100% vanilla. Had an average population of 15-20 players when I started 2 weeks ago and hit the cap (50 players) for the first time this week. Glad to hear there are still others looking to work toward survival and not have it handed to them at the beach
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US 420 Dallas VANILLA DAYZ SERVER! Newly Opened, Staying Till Standalone.
Dagwood replied to Drunkpunk082's topic in Mod Servers & Private Hives
50 players!? Better watch your back. No more sprinting across the airfield for this guy ha -
US 420 Dallas VANILLA DAYZ SERVER! Newly Opened, Staying Till Standalone.
Dagwood replied to Drunkpunk082's topic in Mod Servers & Private Hives