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Dagwood

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Everything posted by Dagwood

  1. I have a pair. I'll trade it for an antistab vest.
  2. Dagwood

    Arma3 Third person fix mod...thoughts?

    If Abe Lincoln had taken the "look the other way approach", slavery never would have been ablolished in America and the union would have split. "But we like exploiting our free labor!" Just because you like it, doesn't make it right.
  3. Dagwood

    "We don't want your sniper rifle!"

    Gotta love that .357 Well done
  4. How do zombies fare against helicopters though? Unless zombies swarm after them from miles around, I think helicopters cheapen the whole experience and encourage even more militaristic behavior; something dayz is not short of.
  5. Sovetsky, how will you use your vehicle if you're server hopping through 10-50 servers to find the parts you need? Vehicles will be locked to individual servers
  6. Dagwood

    Witnessed an epic showdown at NEAF

    Not enough diversity in where stuff spawns? Please elaborate.
  7. Dagwood

    Soo... Should I go Mod or Standalone?

    Dayz aftermath
  8. Dagwood

    Witnessed an epic showdown at NEAF

    So he server hopped AND was too embarrassed to admit it? I thought everybody was doing it. Ohhhh it's like masturbating! You do it, but you wish you were man enough to fuck a girl. And when you finish, you're ashamed of your weakness to your bodily desires, so you lie about it to the kids at school. I <3 server hopping shame
  9. As far as players exploiting gamma externally: arma3 implemented a mechanic/feature that would blend objects in shadows with the background even if gamma and brightness are tampered with. They'll get it done.
  10. Dagwood

    Witnessed an epic showdown at NEAF

    Pristine. Did you include the "because of teleporter" caveat because you were server hopping? Or do you care that much about being accused of it? I'm assuming it's one or the other.
  11. If you're playing 3rd person, the only guaranteed to work tactic is to stand behind solid cover, have someone else watching your back from begin equally solid cover, and periscope to discern the location of your targets/assailants. No need for suppressing fire. No need for well executed fire and maneuver... Maneuvers. Just don't be seen and wait. But why do I play tactically while playing on hardcore? I do it because, like others have said, seeing your enemy before they see you is 80% of the battle. Thinking and moving tactically gives you the best chance of survival. Probably why soldiers with their lives on the line don't pretend it isn't important.
  12. Haven't played any of the mods since SA released. Been considering returning to the mod as the alpha is beginning to feel.... bare at its current stage of development. While the SA has the foundations to outshine the mod, I think the mods available currently have more to offer. Can anyone with experience with "both" games give me some advice?
  13. Dagwood

    Why do YOU prefer SA over the mod?

    Have any of you tried dayz aftermath? That was the mod I was puttering around on when SA hit steam. It was the most fun I had in the year I was playing various mods. Modular, craftable weapons, base building, ability to break into bases (no more keys and such none sense. Sledgehammers) and an implemented prison and additional military/quarantine installations. Only problem is the small community that is left. We need more bodies!!!
  14. The fact that they've hired hunting sim developers is a great sign. Zombies should act like "wild" humans. Bipedal animals. Driven my perception and instinct.
  15. Dagwood

    Loot, Supplies - They're just too common.

    This is a good thread and discussion. Please ignore qqw's trolling. If you don't respond to his attacks, he'll get bored and leave.
  16. Dagwood

    your choice in weapons?

    Recently made the switch to the sks after surviving with an M4 for some time. If you have a patient trigger finger it can get the job done just as well as the M4. In addition, the larger caliber round makes body armor feel less overpowered (vests stuffed with helmets). Having an easy to find platform plus PU scope also increases your awareness of your surroundings a lot faster than if you try to do the same with an M4 and acog.
  17. Dagwood

    DayZ SA's current state in a nutshell.

    Stated that pvp is only thing to do? Pvp forced upon us? "I no resist fuck jane. Why you force sex on me, god? Rape!" Get better at the game and you'll learn that you can play however you choose.
  18. Dagwood

    DayZ SA's current state in a nutshell.

    If everyone was constantly dying from beefy zombies, starvation, dehydration AND other players, the development process would be slowed down even further than it already is because nobody would be TESTING THE PRODUCT THAT IS IN ALPHA STAGE OF PRODUCTION. There is your first grader one sentence response.
  19. Dagwood

    Your worst moment

    Standing at the entrance of an ATC yesterday after hearing frantic sks and M4 fire. I see a mountain pack and motorbike helmet crawling for the stairs. He hadn't responded to me when I hailed him from outside. When he began spinning around toward me, I let off a single round and I hit the floor dead before he was even perpindicular to me. At NEAF, always shoot first and ask later.
  20. Dagwood

    1 bullet = everything in backpack destroyed!

    ^^this. Relax, I wasn't attacking you or accusing you of impatience. No need to get defensive.
  21. Dagwood

    1 bullet = everything in backpack destroyed!

    Is where you get shot on your body determined by skill? Shot in the front is a random vest item(s), shot in the legs is random pant item(s), shot in the back/backpack(large hotbox in some cases) is random backpack item. Putting more valuable items (ammo, bandages, etc) in your backpack makes them harder to access quickly, but less likely to be hit with a stray round. And because some items can absorb damage, there is some strategy in item placement. And larger rounds with higher kinetic energy might cause "splash" damage that damages multiple items. This would make it necessary to check every item to see if if had taken damage the shot (assuming you survived). I think this would add a nice little element of uncertainty and anxiousness. Kind of like not knowing whether this police station will spawn that pistol mag you so desperately want. I think the system could be done very well with some more development. Patience, friends. Edit: and empty slots could have a chance of being "hit" to prevent the metagame bag stuffing you mentioned.
  22. Dagwood

    1 bullet = everything in backpack destroyed!

    They could also give larger items a higher likelihood of taking damage or being ruined. Smaller items would inversely be less likely to take damage. I don't think that would be too difficult to design.
  23. But how can they see how cool they look wiffing if they aren't in 3rd person!?
  24. Dagwood

    Non kos is as much of a thrill as kos

    What everyone should note here is that while interacting with this stranger was much riskier than just blasting him in the ass, it was also a longer engagement and probably had his heart pumping a lot harder and longer as well. And in my opinion, that is why this game is worth playing: the adrenaline rush. But this takes patience and maturity that the community lacks
  25. Dagwood

    Soooo about Hardcore

    Colors don't stand out enough so I move my perspective a foot over my head to make the colors more vibrant? Wut?? If anything, 3rd person eliminates this color vibrancy problem you seem to be having because they won't be standing in your LOS on the bush or window anyway since they will be peaking around said cover without physically being in view. I must say, a well constructed rebuttal, sir. Have my rotten kiwi.
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