Dagwood
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Everything posted by Dagwood
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Zub castle. Have your buddy in the low place across from the keep door. Meet the guy on the first floor near the door. Boom. Perfect place
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Dayz mod* people, dayz mod* Hats off to those guys for taking the game to a different level.
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M4 leads to more compelling gameplay. Less ammo equates to needing to be more accurate
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Server hopping is where you find it apparently.
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M4 with RIS handguard and MP buttstock all day. If you take the time to deploy a bipod it will drive nails. If you don't have time? Fire off a few bursts and eventually you'll hit em in the head. On hardcore servers you can't beat the suppression of the M4.
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Why? What's the worst that could happen if the devs made the game unfair or too hard at this stage in development? Some people put the game down for awhile? Some people wait until the game is more complete and in-turn more expensive? Your avatar gets overrun by zombies a few times and you die? I would rather have a game that is hard with a few unfair gameplay mechanics than one that is boring with a bunch of laughably easy gameplay mechanics.
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With the removal of military buildings from NEAF the west side will be popping, don't you worry
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What kind of buildings around novo do you speak of? I hope we also see an increase in the maximum number of players per server if they want more movement around the map. 40 players across hundreds of kilometers is not enough. Totally excited about a civilian airport at NEAF all the same.
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By providing 3pp on and 3pp off hardcore servers, you will be segmenting the community even further. That's bad. cranking up the difficulty of hardcore servers will draw more players to them. That's the future I hope hardcore gets. A core community of real survivalists. Where the bandits have to learn to survive before they worry about killing one another.
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You found a loose stack of 60 5.56 rounds?
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I think the amount of server hopping going on as a result of the AKM's implementation is a testament to the fact that we have way too many servers up currently, or that the public hive needs to be regionalized.
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60 round stacks were removed? I still have one...
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I found a full 40 round magazine at a heli crash site. Also found a full 30 round cmag in a camo building. Looks like they're still spawning outside of helicrash sites, but fewer than before. Good thing I grabbed an ammo box to start hoarding 5.56 rounds in
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Can confirm this. Seems to be a bug when looking in certain directions or up certain inclines. Just spit balling
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Advertising it on steam for all of the peasants to see....
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Touché. But are the negative side affects to gameplay worth protecting the rare IRL needs that super cede the desire for quality gameplay?
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If your wife/gf seriously injured herself and needed a ride to the hospital, I would hope that your dayz character would be the last thing on your mind. Most shooters don't reward you for leaving a game halfway through, why should dayz?
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I play hardcore so the stand offs are, IMO, probably more hectic and sphincter clenching. In 3pp, how are you supposed to breach if the guy can have his gun raised around the corner, and the only thing he has to do to kill you is tap Q and left click quickly? How could you push up on someone that can clearly aim at you while fully suppressed? I don't mean to drag this discussion down into another 1pp>3pp argument, but I feel like pushing and breaching as a whole is dramatically affected by the inclusion or exclusion of 3pp from the equation. Anyone else agree?
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If you have a real world interruption, you should get yourself out of that town before you log out. The game should not allow players to cheat (combat log) just so everyone else has the convenience of being able to log out safely every time they want to smoke a cigarette or take a shit. Dying once or twice to poorly planned logouts would be more than worth it to me if it kept people from just disappearing from the game without a trace. I've had so many ambushes never come to fruition because the guy that I'm stalking never leaves his building. He's just disappeared and there was no way for me to know. Probably the most frustrating part of the game currently.
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But you would only be drawing in players from your immediate vicinity. Like from just outside your building or across the street. I don't think this particular anti-combat logging deterrent would punish players that don't combat log. If you're careful and logical about where you choose to logout, this feature wouldn't effect you. I feel that having the option to just opt out of a siege by disappearing all together leads to suboptimal gameplay. It's an effective strategy for surviving, and knowing my defender has that option sort of forces my hand if I'm determined to get the kill. Other than random, untimely DCs, can anyone think of a situation where this feature could hurt non-combat loggers?
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Great idea. They could even use the same sound that we were making upon logging in a few patches back.
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The scary truth about the firestaton...
Dagwood replied to Cap'n (DayZ)'s topic in General Discussion
Do fire stations usually stock handgun ammunition? Those fired in chernarus are rowdy! -
If you push with a magnum and land 2 quick shots in the torso and immediately break LOS with your target you can't lose. I've never lost when effectively executing this move. That stopping power
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The scary truth about the firestaton...
Dagwood replied to Cap'n (DayZ)'s topic in General Discussion
Ouch. Cranky twat much? You should post some pics and throw that shit up on reddit as well. As someone who tries to roleplay this game, it would enrich my experience if I knew what purpose some of these buildings actually served. Beans to you. Even if you did steal my MREs.... Ya I remember you, you little shit ;) -
Cannot find certain items for the life of me!
Dagwood replied to Ugly (DayZ)'s topic in General Discussion
Found my first press vest today :) ruined and discarded at the office building in krasnostav. Gladly ditched my assault vest for it. Now I'm scared of dying. Feels like the old dayz