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Dagwood

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Everything posted by Dagwood

  1. Dagwood

    Things I immediately noticed about today's release...

    Any word on heli crashes? I traded my fully kitted AK for a vanilla M4 (all plastic parts) and I need to start hunting for scopes, ammo and better parts. M4 master race!!!
  2. Dagwood

    Happy to....

    What are the pros and cons of the login sound? All I see are pros unless a legitimate player gets disconnected in a high pop area and is killed upon relogging as a result of the noise. But this is a small loss considering the effect it could have on server hoppers and ghosters
  3. Dagwood

    Does this happen happen to anyone else?

    0 ping minimum means all servers above 0 won't show I think...
  4. Dagwood

    Rarest of loot

    Sorry about last night. I had a work emergency come up
  5. Dagwood

    Rarest of loot

    I've been playing dayz since January of 2013. I played various mods on numerous maps during my pre-standalone career. I made the switch to standalone upon its release last December and have not looked back since. My playstyle tends to vary from week to week or life to life. Some lives are spent getting into trouble on the coast after a long character dies. These days I like to get geared up and hang around the new towns in the north east. I tend to avoid long range engagements (too noisy) and usually attempt communication before defending myself. My current hardcore character is fully geared with an AKM+4 30 round clips, an improvised leather backpack(most prized possession), kitted FNX+ mags, BK camo clothing, matches, binocs, ammo box, med pack, etc. Normally I would not be interested in hoarding an especially rare item, but ever since I dropped my M4 for an AKM I haven't been able to forgive myself. I have an endgame character that I hope to keep alive for as long as possible. In conclusion, I believe that my character's current status and survivability make him an appropriate caretaker for one of your artifacts. Send me a PM if you are still interested in exchanging
  6. Dagwood

    Rarest of loot

    Because you didn't specify, I'm assuming you're on the regular (3PP:ON) hive. If you're on hardcore, I would love to meet up and exchange.
  7. Dagwood

    Ballistic Vest - What Should It Do?

    More importantly, should items like the ballistic vest be controlled by the central hive's loot economy? Because if it is not, half of the players looking for pvp on any high pop server will be wearing one.
  8. Dagwood

    How safe are the new cities?

    Totally random whether novo will be populated or not. Some servers it's a bloodbath. Other servers you can sprint down the street without a care in the world. But I guess this is true for any location on the map.
  9. All of the military structures that I WAS aware of were on the western half of the map. I found a lone military jail building on the eastern half of the map yesterday in sort of an out of the way spot that I wouldn't have expected. As I haven't seen it mentioned on the forums yet, I was wondering if anyone else has found this little gem. If you have, please don't broadcast it's exact location as I would like to keep it our little secret if possible ;)
  10. Oh ya, the ground in that little hide away behind it is buggy and you can't pick up items you drop on it.
  11. Ya I've even here for awhile so I should know better. Still pretty vicious sometimes.
  12. Oh ya, dayz forums. Whoops. Sorry for trying to post about a possibly unknown location without ruining it for others. Use the search function? Can you please enlighten me oh mighty searcher of lost threads? Oh, and I'm sorry for wasting 30 seconds and one slot of your precious thread surfing.
  13. Dagwood

    Were Gorka camo jackets ever implemented?

    Gotta rock the gorka top with hunter pants for real camo. Camo assault vest goes nicely as well? All of that paired with an improvised leather backpack and camouflaged AK? Best camo in game.
  14. I have observed that nearly every controversial topic discussed on these forums fizzles out with no outcome, or leads into an endless argument with no party on either side being willing to admit that the opposing party might be right in anyway at all. While this may be the norm for all Internet forums, it is still disheartening. That is all.
  15. Dagwood

    The 100 second timers.....

    Seriously, guys. If you get disconnected twice in a 2 hour session, that's 10 minutes you lose. There's your cost. The benefits? Actually finding military bases that are unlooted after the first hour the server has been up. If you could see beyond that loss of 300 seconds every now and again, you wouldn't be so afraid of combating server hopping Edit: phrasing!
  16. Dagwood

    Your weird/odd/funny encounters in DayZ

    Hopped onto a regular server for the first time in a while. Suicided my semi-geared player off of a roof in elektro. Spawned near novo. Attained shotgun with no shells and a 1911 with spare rounds and no clip. Talked a magnum toting, motorbike wearing player out of gunning me down next to the police station "I've got no ammo for my shotgun! Look, empty hands!" He was very shifty, repeatedly drawing and holstering his magnum, almost as if he couldn't decide whether to spare me or not. We agreed to hit the police station quickly to find me ammo for my shotgun before we headed into town to investigate gunfire we'd heard. I was in one of the first floor rooms when I hear: "GET ON THE FUCKING GROUND! DO IT NOW (unintelligible screaming/feedback)". Evidently, there was already someone in the police station. "Dude, calm down I'm cool..." I arrived at the second floor to see a cowboy looking character wielding a lowered double rifle. My original companion had no weapon drawn, yet was demanding that the cowboy drop his rifle on the ground. "I'll keep it lowered, I'm friendly dude." They both hit the roof/turret, and my companion quickly drew his cuffs and slapped them on the cowboy (unbeknownst to me until I heard the tell-tale audio cue). "Get downstairs NOW!" I led the way into a second floor room and our new captive solemnly followed, not uttering a word. "What are we going to do with him now?" I inquired, unsure as to why he had cuffed the man who moments earlier had tolerantly spared his life. "We'll figure out something fun" he replied in an almost frantic tone. At that moment, I decided that if I was going to survive a minute longer in the shitstorm that is novo on a high pop regular server, it wasn't going to be with this lunatic of a teenager. "Do you have keys to unlock him or is he stuck?" "Ya ya ya, I got keys" "Good to know". I drew my holdout pistol and looked into his hungry eyes through the helmet visor. You deserve this, I thought. I shot him in the side of the face and he dropped. "He wasn't right.... In the head. (braveheart) you're going to be ok. I'm cutting you free." I equipped the handcuff keys and approached his kneeling form. I scroll wheeled: nothing. Hmm.... I scroll wheeled again: nothing. Yellow chain appears. "Oh son of a bi-" No message received. Most anticlimactic server restart of my career.
  17. Dagwood

    Love the New Sway

    Let's hope the current dispersion values are one of these "placeholders" the devs keep referencing. What you suggest would definitely improve the skill curve and cap.
  18. Dagwood

    The Best Start For Hardcore?

    You're only going to find 2-3 hardcore servers that are full or nearly full most of the time. The rest are 7-15 player servers. In hardcore, crouching while in or around town instead of standing can greatly increase your chances of going undetected. But in doing so, you also sacrifice some of your own ability to detect others. Experimental servers supposedly breed more dynamic player interactions (ie less KOS) than stable servers. They are often more populated as well. On any full server, you're going to have your fair share of paramilitary wannabe clans. This is compounded further by the limited number of highly populated servers. Hope that was helpful
  19. Dagwood

    Love the New Sway

    This might be a stupid question from someone with limited firearm experience: would a handgun be more accurate than say, an M4 after exerting yourself? Or would the lack of buttstock and 3 points of contact still make it the less accurate weapon? Edit: and by accurate I mean less effected by away as a result of the exertion. I would like to think the MP5 or sawed off shotgun would be the best for running and gunning because of their small size and light weight. The weapon dexterity mechanic is nice for limiting the effectiveness of higher powered rifles in cqc, and giving lighter weapons a decreased weapon sway after running would be a nice touch as well. Although development has been slow, it's still exciting to see small touches like this added to every patch.
  20. Dagwood

    Love the New Sway

    Yes, authentic is definitely what we want in a videogame. But I also think that the 15 ish kilometers that lie between berezino and lopatino should take more than an hour to cross on foot. That would be a step toward both realism and authenticity. Needing to decide what is essential for your journey to avoid weighing yourself down an tiring quickly would also add to authenticity. You're too short sighted and heated to see beyond your fear of needing to spend even more time between firefights and military base-looting sessions. Some of us want to adventure across chernarus spending days and weeks on characters that struggle to get from town to town; not sprinting from base to base as quick as you can to get the best gear for your next pitched firefight. I can't imagine why else you would be so vehement about maintaining our currently very unrealistic speed and movement. Newsflash- vehicles were incredibly rare in the vanilla dayz mod. Unless you plan on looting up on low pop servers with a car and then hopping onto high populated ones (easy mode), vehicles will not be involved in even 50% of your traveling around the map, and will be inconsequential. Go watch some older dayz mod footage.
  21. Dagwood

    Love the New Sway

    During the mod I pretty much low-ran everywhere. That was easily less than half the speed of the current sprint. It's pretty funny how impatient players are now. In reality, the faster we can get around the map, the sooner it will become repetitive and stale.
  22. Dagwood

    Love the New Sway

    I think people imagine the world being empty of zombies as it is now when they get scared discussing stamina and weight systems. The reality is that it will be work to maintain the supplies necessary to make a journey across te map. It won't be a boring 2 hour walk across the map at a slower speed than now. Hopefully we'll be forced to hit all of those small towns and villages along the way to the western military bases if we want to survive. Or, alternatively, hunt and forage through the woods if we don't have the equipment/ health to survive the zombies. Hopefully the tediousness and/or difficulty involved in traversing the map will weed out all of the people who are only willing to play this game if they have human targets every 5 minutes. I envision hundreds of bodies along the east coast and the forums exploding about zombies and loot tables being broken and "annoying". Within 3 years, the community will be mainly comprised of diehard veterans who are what dean calls the "core community", and new players that have yet to discover if they are the right kind of people for this kind of anti-game. This may seem counter-intuitive, but this game won't truly actualize dean's hopes until people start putting it away or uninstalling it in droves. TLDR; features that make this game harder and less like other solely FPS games are what dayz needs to thrive. To achieve excellence, this game will need to become unattractively difficult to the masses. In summation, the devs should seriously consider introducing weight and stamina before they introduce vehicles if only to filter out those less dedicated.
  23. I can also confirm that Zelenogorsk is particularly rife with infected personnel. Maybe I just spend relatively more time on the south end of town near the military installation, but are the infected in Zelenogorsk predominantly soldiers? If military forces in chernarus moved in force to contain the outbreak, this might suggest that Zelenogorsk and/or green mountain were the source of the spreading infection. Just a thought.
  24. Dagwood

    Afraid to go on

    The skill curve in this game is based upon decision making and risk vs reward assessment. Now that you have your gear, which was your reward while risking the runs through the streets of various towns to acquire, you have little to gain from leaving the tree line you're logged out in. Rather than telling yourself that if you die you can just start over (this ruins the thrill of the game), set some goals (reward) that you can risk your life to achieve. What these personal goals are is up to you. But by going out and experiencing the endless story building opportunities will ultimately make you a better survivor.
  25. Dagwood

    How good is the Lomghorn supposed to be?

    Don't use a single fire scoped pistol at point blank range and a 9mm automatic pistol at 100 meters... Problem solved
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