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Dagwood

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Everything posted by Dagwood

  1. Dagwood

    Char' restart & campers....

    So what do you suggest I do when I have an sks and I see another guy walking off with the AKM I want? Let him go and get eaten by zombies?
  2. Dagwood

    Even medics get no chance :|

    Next time just be a batman medic working from the shadows. Stalk a KOSer in berezino and when he goes down.... strike! Hit him with a bandage, a saline bag, maybe some morphine, and an epi pen if you're feeling daring. Just be sure to whisper sweet nothings into his ear the whole time.
  3. Dagwood

    Char' restart & campers....

    You can't handle the infected with a Mosin or sks? I find that hard to believe. And even if that was the case, you're still in direct competition with other survivors for the same supples. You've failed to refute my point.
  4. Dagwood

    Whats your favorite location on the map?

    The lighthouse east of kamenka and the castle west of Altar. Both have great ambience for a first date or rest stop during a long trek.
  5. Dagwood

    Char' restart & campers....

    Socializing is not to be done at military bases. You're likely armed and in direct competition with other players that are there for loot. While I agree that mindless KOSing hurts this game, it's still a part of the game that must be taken into account: especially at military compounds.
  6. Dagwood

    Map balance

    The problem is that a lot of "death match" players do their looting on nearly empty servers. So while we're looting the west on full servers and finding nobody and the rest of the server population is in berezino, the exact opposite is occurring on the hundreds of low population servers: military bases are being looted while the towns in the north east (deathmatch arena) are empty. I hate to say it, but this trend will likely persist unless we go to a private hive structure. Or the hive is broken up into geographically segregated "shards". This would give players only a few dozen servers to hop around on instead of the limitless supply they have now.
  7. Dagwood

    Trading Post

    Kind of what I was assuming. I think an MP5 with mags is probably my only chance. Guess I'll have to keep sweating through military bases until I find another mag.
  8. Dagwood

    Trading Post

    What will people accept for 5.56mm ammo? I have an M4 and only about 90 rounds left on an aged hardcore character. Found an AK101 mag the other day which helped, but I want heaps of ammo. I have friends with fully decked out characters on both regular and hardcore, ad conveniently, they don't play anymore (where I scored my HC M4). Basically, what do I have to trade for 5.56mm ammo on hardcore?
  9. Dagwood

    PM73 RAK

    I've never even seen a picture. It's a unicorn
  10. Dagwood

    Adding dynamism to gunfights

    Movement speed while having your weapon raised and clunkiness are two different issues. Which is it that you are arguing needs to be changed? Lumping them together as the same thing isn't helping the discussion move along -.-
  11. Dagwood

    Adding dynamism to gunfights

    Yes, player interaction is the driving element behind dayz's entertainment. But the only player interaction that you continuously mention is player versus player. Yes, many people in the community play this game to kill strangers with their friends. But there are other people, like me, who choose to team up with random people and THEN go look for trouble. If people would be willing to see the other side of the argument and admit even a little of the opposition's merits, the admins wouldn't have to break up every controversial discussion like we're a bunch of grade schoolers. Throwing absolutes at one another accomplishes nothing. Just sayin
  12. Dagwood

    Adding dynamism to gunfights

    Doesn't anyone else think that the firefights in SA are far less rewarding than the mod? The main reason, for me, being the lightning fast flanking maneuvers and UT speed jukes. The mod leveled the reflex battlefield and made the game about quick decision making and steady hands. Reducing our movement speed would be a step backward toward the mod in that regard. Also, you guys know you can strafe at the same speed with your rifle lowered.... Right? Just strafe out, raise your weapon, spray, lower your weapon, and strafe back. That's what i know I do when I paintball and need to do some Rambo shit under fire. I don't jog around with my marker in the ready position like some GI Joe robot. Side note: I use with a phantom stock class marker cause I play fuckin hardcore!
  13. Someday, this will be dayz. Isn't it glorious? I stumbled upon a boar earlier tonight and it quickly darted away. The majority don't appreciate that kind of thing, but it's what makes dayz worthwhile
  14. Dagwood

    Adding dynamism to gunfights

    I love how this entire thread ignores zombies and how our ease/difficulty in scrambling will affect their lethality. A couple of you mentioned breaching and how movement speed affects how effective we can do that. Maybe they don't want us doing swat breaches on scared loners trying to escape the undead. Maybe a guy holed up in an apartment with a shotgun is supposed to have the advantage over the two assholes hunting him with ARs. I wish another studio would release a tactical shooter with permadeath to steal all of these ultraleet fps gamers that don't care about the roleplaying and socializing aspects of dayz. The adreliline rush that is a side effect of permadeath is why these players play dayz. If you want a game that allows you to perfectly project your tactical combat abilities at a 1:1, there are numerous other titles that strive to do so.
  15. Dagwood

    Adding dynamism to gunfights

    New system requires more dexterity and coordination to move quickly in firefights. Adapt. Stop bitching just because you aren't as adept with it yet.
  16. Based on that video it looks pretty effective again
  17. Dagwood

    Swapping AK101 for a tent

    You're willing to trade away close to 1,000 rounds of the rarest ammunition for a tent? I find that hard to believe. If you could obtain all of that, why wouldn't you take the 10 minutes needed to find a tent? As the rebel commander said, get admiral Akbar on the line now!
  18. Dagwood

    Swapping AK101 for a tent

    Regular or hardcore? The server hop is strong with this one :p
  19. Dagwood

    How did this zombie thing.

    "Zombies are hitting me more than once in an entire play session! WTF WHY WOULD YOU MAKE ZOMBIES ANNOYING!!!!???" I wonder what would happen if the game was released with two hives: one with zombies and one without. Based on a lot of the zombie feedback on the forums, I would guess they would be half and half...
  20. Dagwood

    Swapping AK101 for a tent

    Three ammo boxes of 5.56? For serious? I don't believe it.
  21. Dagwood

    Well, people did ask for more zombies

    In numerous patches of the mod you spawned with no weapon and no unarmed melee... Wasn't a game breaker then. Just added another stage to the survivor life cycle. It's both amusing and disappointing how little effort some people are willing to put into adapting to changes. Instead they whine and demand that the developers cater to their exact gameplay desires. Anyone ever think that maybe they pushed this bugged melee system to stable to test ammo scarcity?
  22. Dagwood

    15 Minor Issues/Assorted Musings

    Idk if I would say it's out of their control. Advertising severs was pretty commonplace during the mod wasn't it? Admittedly those were private hives. And with private hives I would draw the same conclusion you did (characters being marginalized and disappearing altogether.) But with the public hive structure, wouldn't the player be protected and the server host would be at risk to lose out?
  23. Dagwood

    15 Minor Issues/Assorted Musings

    I agree. We need private hosting companies and they want as many servers up as they can. Which obviously puts their wants at odds with ours. Other than the risk of hosting a server that is never up decreasing demand for subscriptions, why wouldn't my approach be plausible? Just trying to bounce ideas, not dismissing your theory.
  24. Dagwood

    15 Minor Issues/Assorted Musings

    In regards to #13... You brought up an interesting point about the ratio between servers and in online population count... What if the number of servers up at any time was contingent upon the current population. Server hosting companies would not suppport restrictions on the number of servers they can host, so maybe which servers are prioritized could be dependent on average server population for each server. Higher average population would equate to more up-time (or initialization priority). The result would be server populations ranging from 20-40 instead of half of the online players being on nearly vacated servers.
  25. Dagwood

    First Balancing pass on firearms

    Gun sway has been implemented to stable: developers are smashing heads against wall in an attempt to squash the inevitable bugs. Once bug infestation has been stabilized, gun sway will be tweaked: developers will lobotomize, etc... The semi-constructive criticism and subsequent discussion in this thread is good; just keep in mind that it will be repeatedly refined. No need to accuse the game of being broken. It's just awkward and hasn't gotten it's dental hardware removed yet. Puberty is coming!!
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