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Your DayZ Team
Dagwood
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Everything posted by Dagwood
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Crossbow solution: automatic bleed whenever struck by bolt or arrow. Highest bleed rate of any projectile weapon (highest blood loss per second). Bolt removable only with pliers. Bandage tears and wound reopens if bolt or arrow are not removed before moving again. The trade off would be that killing someone by firing repeated bolts or arrows would be less effective than most firearms. You have to shoot your target and then track them. What you think?
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And don't get too concerned with getting your hands on every imaginable piece of equipment right away. Once you have it all, you'll be even more scared of.... everything. And stumbling upon cool gear when you aren't looking for it is half the fun in dayz right now
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What's the current hacking status like in DayZ:SA?
Dagwood replied to RadikulRAM's topic in General Discussion
Never encountered a hacker in ~300 hours. Berezino on 3pp enabled servers are where they feed: maybe try a different part of town? This reminds me of people whining about being KOSed in elektro during the mod days. If you are continuously abused when you visit a location, cease visitation of said location. Simple as that. Maybe I've just been lucky, but considering I've encountered my fair share of ghosters, dupers, and glitchers, I think the big difference is that I don't spend time in berezino. Hackers want cheap, quick thrills. Berezino is the best place to achieve that high. Leave berezino, and the hackers, behind. Nobel peace prize worthy advice? I think so. -
Improvised leather pack to keep me light and avoid hoarding. I think once vehicles and base building are implemented, the mountain backpacks will become a necessity
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"Loot: Some guns spawn with ammo now " anyone seen this?
Dagwood replied to Forrelist's topic in General Discussion
Found a cr527 in novo police station loaded with mag. Possible that it was dropped, but unlikely. Of course I was killed minutes later. -
This new rifle has been stable for a few patches yet I haven't heard any feedback on it yet. I just found one next to an MP5 in a police station so I've decided to run with both and hopefully I'll find their respective magazines. I have only fired this rifle once (point blank headshot), but I am looking for some feedback from a player with more extensive experience using one. YouTube proved unhelpful.
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Running around with a magnum with 10 rounds an these two worthless hunks of metal has made me really want the magazines badly, and given my character purpose. I found yet another MP5 in elektro just now but still no mags :/
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Balota Military Camp Moving to New Location! [SenChi Tweet]
Dagwood replied to Katana67's topic in General Discussion
The map is too heavily weighted on the west side for spawns to be brought back to the south coast. Most likely the camp will be moved to the north west to bring some life to the region north of the NWAF. Balota will still be a high yield location with 3 barracks, 2 hangars, 2 jails, and an ATC. Hopefully the NWAF will be the largest military installation on the map, with smaller installations to the north and south. Because there are already 4 bases south of NWAF, it would make sense to move one or two north of it. Just my 2 cents. -
When the devs get around to implementing the pump shotgun, I'll leave ARs behind without a thought. A pump with buckshot and slugs is an excellent survival weapon. Paired with a longhorn, you're more than capable of defending yourself from multiple aggressors. My main concern is with how reloading will be handled. Having to play the full, 6 round loading animation everytime you want to pop a shell or two into the tube will be incredibly crippling. Keeping your tube consistently fed is the challenge and fun of using a pump.
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I see vehicles as a powerful force multiplier and a time-saver in completing otherwise arduous tasks. Want to build a base out of logs and cement blocks? Have fun hauling all of that on foot back and forth, one log at a time. With a vehicle, 3 hours of commuting back and forth for materials is drastically reduced. Need to meet up with a freshly spawned buddy? Picking him up in your sweet UAZ will make the process 10 times faster. I don't think that vehicles should necessarily be the final stage of the "end-game", but risking a vehicle for some ballsy balota loot run on a full server should not be a common occurrence. Once you have a vehicle running and in your possession, maintaining and protecting it should be of higher importance than any other piece of equipment you possess.
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Chatacter wipe next stable build(.49) possible
Dagwood replied to cels's topic in General Discussion
Imagine how awesome it will be hitting NWAF on a full server the night that we all get wiped... Glorious -
Khaki cargo pants, green raincoat and brown radar cap combined with the new boarskin backpack is both functionally camouflaged as well as appearing less paramilitary. I'm currently running this set with an olive high capacity vest: so sexy.
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When the AKM was first released and the dispersion values were at 0, I made an argument in a thread about how the AKM was currently the most accurate rifle hands down. Etherimp politely reminded me that the M4 had less recoil in addition to A FLATTER BULLET TRAJECTORY. A flatter trajectory equates to easier and more forgiving zeroing of your rifle ie a 450 meter shot zeroed at 400 meters will be more "accurate" with a 5.56mm round than with a 7.62x39mm round. (Less compensation between 100 yard zeroing increments is required) For this reason, I would agree with maxrain's observation that it is easier to put rounds on target at long range with the AK101 than with the AKM; despite the fact that both weapons have identical base dispersion values.
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Isn't item permanence counterintuitive to permadeath?
Dagwood replied to omgwtfbbq (DayZ)'s topic in General Discussion
How about upon the player dying, any items that they possessed in tents or other various containers drop 2 condition levels. So pristine items become damaged, and damaged items become ruined. This would reduce clans' glaring advantage in gear hoarding capabilities. With this mechanic, players with large stashes of gear would be hesitant to get into a death matching cycle as all of the items in their stash would become ruined if they died even twice before retuning to it. I'm not sure how demanding this kind of connection between players and their stashes would be on the engine, but it's a thought. -
Looking to trade away my FNX with red dot and 3 mags for makarov mags, .380 rounds, and a longhorn. If you have these items and would like to replace them with the now-rare FNX, send me a PM.
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Free M4 Attachments, mags and a Mosin with a Bipod
Dagwood replied to barbosa7's topic in General Discussion
Hmm must have searched incorrectly. Still want to give up that acog? -
Free M4 Attachments, mags and a Mosin with a Bipod
Dagwood replied to barbosa7's topic in General Discussion
When I searched for "krackan69" on steam, there was no user with that name appearing. Several with just the name "crackan" but not crackan69 -
Ammo Box rarer then unicorns?(the storage box)
Dagwood replied to Happy-'s topic in General Discussion
I found one at a heli crash yesterday. This may be the only place they spawn now. Quit server hopping and get helo hunting! -
Zombies respawning is to simulate higher zed population on the map without increasing the strain on the server. Eventually zombies will spawn at server restart and that will be the end of it until the next restart (afaik). So in the meantime, just suspend disbelief and pretend the respawned zombies are zombies in buildings or lying in the grass that you didn't see before. If you combat zombies with that in mind, you'll stop getting your ass eaten alive.
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Free M4 Attachments, mags and a Mosin with a Bipod
Dagwood replied to barbosa7's topic in General Discussion
Not a real steam account name? -
Hardcore: Just found a makarov with a mag plus a box of .380 rounds. I'd be willing to trade it for an Acog and an ammo crate.
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is it harder to farm now compared to before?
Dagwood replied to bioned's topic in General Discussion
Idk what the developers are going to do to combat this kind of metagame thinking in regards to loot. People are even server hopping to find supposedly random heli crashes. I guess a balance between the previous experimental's loot scarcity and the current stable branch's over abundance of loot combined with te new loot respawning mechanic would be a start. Loot is still far too abundant -
Anyone needing to splint every time a zombie hits them to keep their weapon sway at manageable levels? It seems like whenever I take any zombie damage my sway arc at least triples in size. Splinting (even without a broken notification) will then reduce the sway to previous levels. Sorry if this is already in the bug tracker. Just wanted to share while my boar steaks were cooking :)
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Ya I almost died in the woods west of Zelenogorsk crafting a splint when two more came at me unexpectedly. Was hammering cancel action and ended up bandaging a few times in my panic. Oh how I love you dayz :)
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Best feeling ever: finding my first heli crash site since SA release with pristine RIS and MP buttstock for my damaged, stock M4 I've been hauling around for 3 weeks. Found her smoldering on a hill overlooking sosnovka. Easily the most exciting find of the standalone so far.