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Dagwood

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Everything posted by Dagwood

  1. As I see it, the zombies/infected/undead that we have now are purely placeholders. They are only in the game currently as a way of measuring player and item damage models. As far as I know, an entire studio was hired to tackle the task of developing zombie and animal AI. This means that once this group has conmlpeted it's work, the zombies that we have today will be gone, and an entirely new beast will be replacing them. My question is: how will these new and improved zombies affect the way we play the game? In the mod, we had more of them, but their inability to run indoors, coupled with their atrocious path finding made them an anchor that held the difficulty of the game back. I would like to hear how the members of this community think that zombies akin to those in Left 4 dead will affect gameplay when incorporated in large numbers. In regards to KOS, survival, looting, player movement, etc.
  2. Dagwood

    SPOSN Tortilla Backpack

    But can we all appreciate how much better the current inventory system is compared to mod's? You could cram an AS50 into an assault pack for Christ's sake...
  3. Dagwood

    AKS-74u

    Anyone else found it in the brick arch building? I found one on top of the stairs and I wasn't sure if it was a drop or a spawn. Most likely a drop
  4. Dagwood

    The Mysterious Case of HOLYSHITTHATSALOTTAGUNS

    Recent to .50 patch. Devs are playing around with/testing persistence and loot spawning and it's far from polished.
  5. Dagwood

    How zombies will change the game

    For me I think the change in the big cities will be the biggest. These places are the most popular for pvp right now. But if they are full of zombies, like you mentioned, pvping there will be very difficult. I think small military bases will be the places to watch out for bandits. There will likely be less zombies than airbases or cities, but still valuable loot. They also seem designed to promote ambushes. As far as teaming up with randoms goes, I think out of game groups or clans will still be more common, and those groups are the most lethal and least likely to be dependent upon outside assistance; making them prone to KOS to protect their own. BUT, if zombie detection is done deftly, these groups will also be the most busy with fighting off alerted infected. I think the key to "punishing" the KOS playstyle will be tipping the risk reward balance away from brashly assaulting players like we see today. Zombies and item degradation (from firearms AND zombies beating on recently killed or incapacitated players) could very possibly accomplish this. I don't think killing one another should be completely suppressed, but it should require more preparation and practice to do effectively. I can already imagine groups being ambushed once they've cleared out cities or military bases, so that 3rd parties can swoop in for the kill and an easy hit and run looting sweep. Edit: spelling errors.
  6. Only SOME servers would have these temporary bans. And you would only be banned from that ONE server. There would still be plenty of other servers to choose from should you die. And if being able to continue playing with your friends after dying is important for you or your group, don't choose to play on one of these servers. Simple as that. I know the guys I play with would love to at least try this kind of server as a group. Every firefight, every punch from a zombie, and every "oh shit!" moment would be that much more nerve-wracking.
  7. Dagwood

    Trading Post

    Donde?
  8. Dagwood

    .50 a true survival iteration

    But less servers to choose from; assuming you stick to high pop servers. A buddy and I hit the NWAF yesterday on a popular server and all of the jails and tents were jam-packed with gear. However, the barracks were empty of anything but one or two mountain packs. I'm assuming server hoppers are only jumping the barracks in the hopes of finding new rifles. Maybe I'll try my luck in Zelenogorsk's military base. An Ak74-U would be cool to have tossed in my pack.Quick question: is the pistol grip pump shotgun in game? And if so, does it fit in your backpack? Where does it spawn? How can I get my hands on one right now!!!?
  9. Dagwood

    .50 a true survival iteration

    All I have been finding is copious amounts of useful gear and piles of weapons... Maybe 1st person servers are less prone to server hopping?
  10. Dagwood

    The good and the bad of 50th patch

    Anyone else not seeing the new military base on the in-game map? Been thinking about taking a trip up there but not totally sure where it is.
  11. Dagwood

    Trading Post

    I have a pristine press vest on my hardcore character. Is anybody in the market for one?
  12. Carrying an sks with an AKM seems a bit unneccessary, especially if you don't plan on engaging in long range engagements. If you did, a scoped Mosin would be the obvious choice. Plus, hunting for a PSO will give you something to do.
  13. This is an experimental discussion, children. If you would like to squabble about whether the chicken or the egg came first do it someplace else please. Oh ya, try viewing the argument from the other side's perspective when having a discussion like this. It will prevent you from arguing in circles forever. One of you thinks player interaction is the most exciting part of the game. The other thinks surviving and killing those that stand in their way is the most exciting part of the game. You're welcome.
  14. Dagwood

    Permadeath? This is permadeath!

    I'm saying that the majority of servers will be the way that they are now. In internet gaming, the lowest common denominator comes out on top. Google it.
  15. Dagwood

    Permadeath? This is permadeath!

    You're assuming that he meant you'd be in the minority. Which I doubt you would be. But if the majority of players wanted these restrictions, servers would reflect that. Thankfully he's not a developer, eh?
  16. Dagwood

    Permadeath? This is permadeath!

    The way people in this forum react to ideas that are not akin to their own reminds me a lot of the neo-conservative movement in the United States. They get scared at the thought of people living differently than they do. It's like someone else enjoying something differently than them somehow infringes on their own fun. No matter how much you tell them that it doesn't affect them, they still fret and froth. I for one, think private hives set up with time locks upon death could give said servers a different feel than standard ones. Groups wouldn't have as dramatic an advantage as they do now. Coastal towns would be uncharacteristically quiet. I know I would be willing to at least try it out.
  17. Dagwood

    Players start with a map

    I use the in-game map because it is convenient... I map the map (ha!) to my hot bar and I can pull it up while I am still running. I mean, it's centered over your current location when you open it. That's pretty damn user friendly if you ask me. Yes, out of game maps have fancy range finding and translation functions. But, for me personally, those take away from the spirit of the game. The difference in preference here, in my opinion, is the difference between players that use online guides to beat games versus the players that don't. Some think it's a waste of time not to use those guides. Some think it's cheating yourself to use guides. It's all preference. If you can get by with the in-game map, good for you. If not, that's your choice. Simple as that. Of course this doesn't take into account what jexter mentioned about the language barrier between the map and the road signs. That just doesn't make any sense! Thankfully, they look fairly similar between languages anyway.
  18. Dagwood

    Breaking down weapons?

    I think weapons spawning in less than pristine condition should play into this discussion/mechanic in a big way. A pristine weapon of any type should not be affected by the kind of wear we'd be seeing in a typical character's life. But, a damaged or badly damaged automatic rifle or pistol should need to be tended to before use. If not, then you run the risk of jams or your accuracy suffering. The question is, where is the balance between weapon condition/degradation being a non factor, and it being a gamey, over the top mechanic that takes away from gameplay. The simplest implementation that comes to mind is two-part. The first part is how items degrade over time. I think there being a percentage chance of the weapon dropping to a lower stage of condition after each shot fired could work. Of course, we're talking tiny percentages. The next part, would be an increasing chance of weapon jamming based upon weapon condition. Both of these parts would be different depending on the weapon, and would need to be prevented or counteracted with varying levels of difficulty dependent upon the weapon and how badly degraded it was. Just a thought. Edit: ammunition quality could also play into this as well!
  19. Dagwood

    Get it off your chest!

    I played with a pair of newish players for 4 hours, waiting for my chance to kill them. One, with an AKM, watched his back consistently, making my task difficult. At 2am, when they finally decided to log out, I punched him out and stole his gear. The next day, he messaged me on steam and asked if I was the culprit. I denied it. To this day, I will see him log onto dayz and I feel guilty about what I did to him. I stole his first AKM, and likely built an inherent distrust of other players within him. Forgive me.
  20. Dagwood

    Get it off your chest!

    I played with a pair of newish players for 4 hours, waiting for my chance to kill them. One, with an AKM, watched his back consistently, making my task difficult. At 2am, when they finally decided to log out, I punched him out and stole his gear. The next day, he messaged me on steam and asked if I was the culprit. I denied it. To this day, I will see him log onto dayz and I feel guilty about what I did to him. I stole his first AKM, and likely built an inherent distrust of other players within him. Forgive me.
  21. Dagwood

    We need a Hardcore (aka Survival) Mode

    For your hardcore "settings" I would suggest increasing the difficulty in the opposite direction. So rather than forcing us to eat and drink constantly, or become fatigued every time we jog, make food scarcer and make the time to regain fatigue longer
  22. Or, during the time it took them to assemble those M4s, they also found other good gear that is easier to find. Stereotyping is mean!
  23. Well, considering that other players have M4s with pristine sights and furnishings, what do you think? They're all hacked in? Helicopter crashes are the only place they spawn. If you're going to start a new thread to ask a question, please so a quick google or forum search first. Someone who's been a poster as long as you should know better. Tsk tsk!
  24. Dagwood

    Horrible FPS in cities after recent patches

    Think of it this way: you're getting the opportunity to drive a car while it's being assembled. The car being able to even get around the track at all is basically where dayz is at right now. And you're over here complaining about the quality of the ride. "Well I paid $30 to test drive this thing! It should handle like a completed car god damn it! It has a metal steering wheel for Christ's sake!" Remember that caveat you click to move past everytime you launch the game? It tells you in clear English that the game sucks, will likely suck, and should suck for some time. Forum moderators are being forced to waste time defending you because you have a sense of entitlement over spending $30. TLDR; you paid for early access. You didn't purchase a game.
  25. Dagwood

    Trading Post

    I've got a pretty cool looking pristine OREL uniform jacket and pristine UN helmet if that's worth anything to you. Could look cool if you ever get your hands on that press vest and police pants...
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