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Dagwood
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Everything posted by Dagwood
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I think his point is that while it should do the most damage, it shouldn't be 3 times as effective as a machete, or 5 times as deadly as a woodcutters axe or sledge hammer.
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Has anyone used the AK74 yet? How does it compare to the AK74U? Might just ditch the Mosin and go with the AK74 and a less militaristic setup
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That last sentence was the whole point... 5 players putting 10 hours each into a base over one weekend have together put 50 hours into their base. You're suggesting that 2 raiders attacking the base should need to put in 25 hours each to get into the fortress. What if it only took one hour for 5 players to erect. You think it should take 5 hours for a player to breach? Wtf would they be doing for 5 hours? Attacking the gate with an axe over and over? While I agree that game balance is not something to ignore, I do not agree that balancing should be done in regards to base building/protection/destruction to prevent griefing. And for future reference, just because I disagree with something you said, doesn't mean you need to call me names or be rude in your response.
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Why should game mechanics be built around you're sensitivity to griefers? Why is griefing a problem? Bases are end game. If you finish your base and it never gets destroyed, you've essentially ended the game. When your base gets fucked with, you have more to do. What doesn't make sense is clans being able to put 100s of man hours into a base which makes it impossible for less... dedicated players (or newer to the hive) to breach their fortifications.
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To you Mosin users: what advice could you give me for using the Mosin? How to properly implement? Where? Tips for hitting moving targets? I have almost zero experience with it, so any little tips would be appreciated.
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It is quite a lot of gear. But I'm getting by with a SPOSN and high cap vest with room to spare. In your experience, is the CR75's performance comparable to the FNX? I don't trust the 9mm in dayz at the moment, and unfortunately, it's the only high capacity pistol that spawns outside of heli crashes.
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^^that seemed a bit inflammatory... Anyway, I think base building should be a means of fortifying small structures in towns so that you have a place to retreat to should the zombies overwhelm you while looting. Or you could fortify the rear exit to the building your taking cover in so that zombies don't flank you while you're fighting off bandits. Building standalone structures is a big time sink, which is what many gamers need to remain entertained. I, on the other hand, think development time would be better spent on other aspects of the game. Wasn't pointing at you Irish! Just the ass-end above you...
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Nobody has mentioned zombies. In a class 5 zombie outbreak, the wilderness would be the place to hide. This is where the remaining humans would retreat to find relief from the undead. Decreasing the wilderness area essentially gives us less places to escape the undead. Black Forest and the south eastern "mountains" provide the most significant wilderness area. However, they are both near spawn points and aren't as isolated as the west and north were in the mod. IMO the developers have a vision for how the map will flow and how players will move around the map. I won't pretend to know that vision, but I imagine it involves more nomadic gameplay and less cluster fucking in the same 4 locations on the map. Adding a ton of extra villages and decreasing spawn rates is a step in this direction. Kids will cry, quitters will uninstall, and the hardcore shall endure.
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Wasn't KOS. It was CAS (catch and shoot).
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
Dagwood replied to Rags!'s topic in General Discussion
Go check out dslyecxi and the rest of shack tac. Do they play 3pp? Why not? -
Why isn't "be a consumer and decide for yourself, money bags" an option?
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Read my post again. Look between the lines and you'll see my deeper meaning....
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Dude, this is an alpha game. Suggestions that aren't immediately applicable to the game in its current state, or that could be interpreted as negative, ARE NOT TOLERATED ON THESE FORUMS. I have killed men for less. That is all.
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
Dagwood replied to Rags!'s topic in General Discussion
Shit rolls downhill: 3rd person perspective is going nowhere. -
Funny how the most people's main concern is the disadvantage you suffer for this playstyle. Dayz shouldn't be played to "win". There's no posted K/D, no kill streak bonus, no reward for surviving. Dayz is a game you play for the experience, not the gold medal. OP has the right idea!
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"He has the potential to follow us, therefore we must kill him". If you want to kill people, do it. But please don't make up stupid excuses for why you did it. By your "friend's logic", you should have killed every person you've interacted with so far. If that's your MO, good for you. Own that shit. Kill everybody. Don't hide behind excuses for killing. You're just throwing flames on the fire. The fire of elitist forum-warriors that will belittle you for not playing the game as they see fit. If you murder or KOS, and one of those computer-commandos begrudges you for it, you tell em this is dayz, and they can go back to their own god damn game if they don't like it. As a matter of fact, if you ever see their sorry ass around chernarus, they can consider themselves greased too.
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... Not to be on topic and get away from the flaming but.... Does the pistol grip shotgun fit in our pack? Does it have a wider spread than the traditional pump?
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To take this "purist's" approach a bit further, why not force yourself to purify all of your water and use disinfectant spray to pick up any loot from a corpse? Cook all canned food?
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Peter: Original DayZ Standalone Build on Experimental for Christmas
Dagwood replied to Tatanko's topic in General Discussion
The balota riots were definitely something to behold. I picked up my first SA M4 in a barracks there and had three different encounters in the next 30 seconds. Yelled at one armed (M4) player entering, and he peacefully backed away and said he meant no harm. He was immediately gunned down at the front door. His assailant then crouch-raped him and a squeaker laughed over the mic. I shot the squeaker dead. I picked up one more mag out of the barracks and was confronted at the front door by an axe wielding fresh spawn. "Don't do this man. You can have the loot outside and we can go separate ways". He raised his axe and charged. I gunned him down and ran for my life. Basically got the full dayz pvp experience in my first encounter. Good times. But, glad the game has developed in a different direction. -
Radios would make finding one another much easier you know... While using notes and predetermined drop points sounds intriguing, radios would make getting together and actually playing together a much shorter process. I respect your mentality in regards to other players' choices to exploit or somehow gain an advantage over you. The feeling of accomplishment after winning from a disadvantageous position makes all of the losses in between seem irrelevant. This is a great example of how dayz can be whatever experience you choose it to be. Beans to you, sir.
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Why does the game hide everything cool from us?
Dagwood replied to Sebidee's topic in General Discussion
The only MMO I ever played, WOW, made you work waaaaay harder to obtain the top tier gear. We're talking days upon days running the same, several hour encounter repeatedly. Dayz is generous enough to not force us to find the top tier gear to play the game enjoyably. If you want to farm gear, try a different game. Don't expect us, or the developers, to cowtow to your needs. -
If I had been the one with the repeater and he'd had an M4, I would have shot him in the head when he lowered his guard and made off with his gear. If you want to play friendly, I suggest you do so with mediocre gear. Top tier military gear makes you a threat and a target. Why he shot a less geared player who was running away is beyond me. Most likely a strong competitive streak. But asking everyone to openly state their intentions while playing this game is asking for a lot. The threat of the unknown is what makes this game worth playing. Not knowing if you can trust the stranger you're conversing with makes teamwork in dayz so much better than in other shooters. Diligence. Dayz rewards the diligent, and punishes the naive.
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I should make a video of 3 guys with 30 magged spotters unloading on a guy with internalized vests all loaded up. Would be interesting to see the beating he'd be able to take with that much frontal protection.
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Harder zombies that make staying alive difficult. Not being able to get fully equipped in one session. Needing to be diligent all of the time to survive. The risk/reward balance for teaming up with strangers needs to be tweaked. Pvp needs to be more detrimental to your character (more in depth medical system). Dean Hall described dayz as an anti-game. To me, this means that difficulty takes priority over entertainment. Surviving needs to be a goal, not an easily obtained status. Right now we can get geared and live forever no problem. To die, you need to go looking for trouble. It should be the opposite. You should be praying for a break from the constant struggle. Until people are uninstalling in droves and whining about how unfairly difficult dayz is, dayz won't be the anti-game many of us are hoping for.