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Dagwood
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Everything posted by Dagwood
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Zero loot in many servers, what happened?
Dagwood replied to cheranuscrusiser's topic in General Discussion
Game needs to be hard. Survival should be hard. Finding gear should be hard. Lots of gamers today don't like hard. If they don't think dayz is too hard, it isn't hard enough. Get it? -
Wut? Preservation of self loot? Finding new stuff? Big recycling of other peoples issues? Nothing different with it except for the individual experience???? I wish I had a Sam Jackson "English mother fucker, do you speak it!!" Imgur on my phone right now...
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So by your logic, if the devs design the game to encourage server hopping, it's ok for people to server hop. Ok, except that parts aren't locked to servers yet and server hopping isn't necessary. Secondly, IF server hopping is designed into the game, who are you to say that it isn't ok for the OP or anyone else to kill a player while he's logging out? If it wasn't ok, by your logic, the devs would design the game to prevent it from happening. Please stop flinging illogical arguments into every thread. It's so fucking tiresome and slows down real discussion.
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Sarcasm or...?
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Zero loot in many servers, what happened?
Dagwood replied to cheranuscrusiser's topic in General Discussion
Oooooh these posts get me so excited! We are slowly being forced inland. "No loot on whole server" means "no loot on coast". We're a year into development and the tears are slowly trickling in. I've said this before, and I'll say it again. Dayz will only achieve greatness when players are whining all over the forums about difficulty, and people are uninstalling in droves. -
Cannot find any loot in any of the barracks on any server!
Dagwood replied to AmazingAussie's topic in General Discussion
In POW camps, cigarettes that were given as part of the prisoners' rations often took the form of currency (called fiat currency). Cigarettes are a good choice because they have their own inherent value (smoking them), they are not in a completely limited supply (rations), and they are hard, if not impossible, to counterfeit. Bullets would be a highly valued commodity in a brutal place like post apocalyptic chernarus. Even though certain calibers are more valuable to some than others, exchanging ammo with someone who would benefit from the exchange would be possible. However, because players are not in world 24/7, permanent market places are not possible. As a result, transactions in dayz are, and will remain, either random encounters that result in a mutual transaction, or, private trades arranged through 3rd party software (forums and such.) I am an economist, so you can take my word for it ;) -
Your tears give me so much hope, thank you! You and your friends being forced to do your "human hunting" with pistols is a small step in the right direction. Having 300 rounds each for your assault rifles within 3-4 hours is a problem. Your inability to find weapons and gear is likely the result of A.) only hitting high profile buildings B.) server hopping everytime you hit an empty town C.) you're exaggerating ;) I suggest you watch some how-to videos on YouTube, or play some more and try to change your looting strategy. TLDR; anyone else get excited about thread titles and OPs like this one?
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Dayz is a game that can severely punish you for giving others the benefit of the doubt. And often, you do not receive the same in return. Simple as that. It's also a game that rewards the opportunistic. OP had an opportunity to improve his situation, and the assumption that his target was combat logging made his choice easy. And just ignore deathlove. He has to argue with everything in every thread. Damn Indy hipsters...
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A simple cost benefit analysis will clear this up. Players want to see other players while they play. Players also want to be able to overcome and/or survive encounters with those other players. Exploring the map and attaining "superior" gear will help you survive those encounters, but it's not necessary. Also, the coast is where players spawn, and is where player interaction is the most probable. Players want to minimize their "costs" and maximize their "benefits". By sticking to the coast, you can maximize potential of seeing other players (benefit), and minimize time between encounters (cost). This analysis doesn't apply to players that value gear, exploration, survival, or immersion over player interaction. This mostly applies to players that hang around the coast exclusively by choice (some people just don't know the map. Lucky bastards...) Hope that helped answer your question!
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If he has very alluring gear and is in a high risk area, he's dead. Simple as that. If he looks like a semi geared player and I stumble upon him logging out in some random, run of the mill town, I would let him go. If I see somebody logging IN near a military base and they have military garb, highly geared or not, I cap them. Server hoppers scare me and have gotten an unfair drop on me too many times. Also, they break my precious immersion, and as a result, deserve to die.
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I mean, I would have run up the stairs all Kung fu fast and shit, absorbing .22 rounds like its nothing. Then, I would have knocked them both out with my fists, cause killing is for fucking noobs. Then, I would have taken the gear I needed, and told them that the real bandits of chernarus run this town. THEN you can put the sunglasses on and walk away. But that's just my style.
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Cook dat ass by sum fyre gurrl
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I thought the sprint slowed down over time in the mod... Which I though was an elegant way to limit the sprint duration.
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I have some questions. Please help me here...
Dagwood replied to CJ_14's topic in General Discussion
Since y'all are here to answer questions, I have one of my own. Does the eastern silencer attach to the AKM or the AK74? It wouldn't make sense for it to be interchangeable. Anybody know? -
AKM with drummags would be easiest to use. If you had 3 drums, you'd be set for a nice little killing session. But, as others said, your supply of ammunition is pretty much limited to what you haul into town. Shotgun is also easy to hit with, but if you miss your first shot and he has an automatic, you're shit out of luck. It's up to preference (lousy answer, I know). But both are good weapons for the urban combat you are preparing for. If you want to ambush from second floor windows and such, AKM might be better suited for the job. If you plan on running people down, go with the shotgun. My two cents.
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Cannot find any loot in any of the barracks on any server!
Dagwood replied to AmazingAussie's topic in General Discussion
While I agree that fiat currencies would arise in the wake of a zombie outbreak or what have you, I don't think that dayz should be designed to tell that story. I think dayz (IMO of course) should give players the opportunity to survive and maybe form rough survivalist groups. The world would need to be far less dangerous (boring) for players to have the opportunity to effectively develop infrastructure to ultimately support budding industries. Player created items (industry if you will) should not exceed stitched boots and handloading ammunition with surplus supplies found around military installations. I just can't imagine players collecting coal or other fuel and being able to put the pieces together to generate products. I just don't think this engine could support that level of complexity. And with that level of complexity out of the picture, the need for a currency is also out the window. Currency is needed when the complexity of the market reaches a certain point. Trading survival gear with other survivors is hardly complex enough to warrant its implementation, so I doubt we'll see it's appearance in dayz. I enjoy discussing economic theory with you, sir. Especially theorizing about post apocalyptic economic conditions :) have some more of my beans. -
Cannot find any loot in any of the barracks on any server!
Dagwood replied to AmazingAussie's topic in General Discussion
Because of your attitude about attaining loot? Idk. Let me ask you this: what dayz mod did you play? Because they all play quite differently. Original dayz mod made low tier military weapons common enough, but top tier weapons were not a guaranteed find. Epoch made weapon rarity a nonfactor with the currency system nonsense. Point being, your 500 hours of ARMA OA could mean a lot of different things. -
Dayz dedicated hardcore WA server? Not sure they got deleted by a crash...
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Cannot find any loot in any of the barracks on any server!
Dagwood replied to AmazingAussie's topic in General Discussion
In the original dayz mod (vanilla), there were only 2 barracks on the whole map, and they were both at the NWAF. There were no "camo buildings/jails", no police stations, an no massive tent camps. There were about 15 tents spread across 3 locations (Cherno, berezino, and stary sobor) where you could also find military gear. All top tier loot spawned in those 2 barracks. You used to have to run the gauntlet of other players looking to reach the barracks. Then, when you got there, there was often no rifle at all. As others have said, you've become too accustomed to easy to find military gear. I can't blame you. You've only played dayz SA, and that's what it has taught you to expect. The next 6 months will hopefully be a challenging, yet enjoyable experience for you. -
Play 1pp servers. You're diligent head swiveling will do you good there. On 3pp, the person on the move will always get spotted by trapdoor bandits that are invisible to him. In 1pp, they have to be within LOS to see you, which makes moving up on you while remaining hidden AND not losing you a real challenge. It'll feel scary at first, but you'll learn to love it. 1pp master race for life
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I'm currently running a Mosin+LRS+Compensator as my primary, with an AK74U as my secondary. I have 2 speed loaders for the Mosin and a total of 4 mags for the AK. Normally I run with some kind of assault rifle; preferably with long range optics. But when I got both of these weapons in the same military compound, I couldn't resist. While I prefer the aesthetics of the M4 and the AK74 over both of my weapons, I decided that I should try out this weapon combo and see if it is as deadly as one would think. I mean, it's the best of both worlds right? Only sniper rifle in game with arguably the best SMG in game. Here is my dilemma: I never use my Mosin! Nearly every engagement is within 100-200 meters and the AK74U is the only weapon I am comfortable killing with. Part of me wants to ditch both and go with the much sexier AK74 (that wood finish) and grab some binocs. Another part of me feels that if I just adjust my playstyle, I will get more utility out of the Mosin. Note, I pretty much stick to the west side of the map and attempt to hunt or be hunted by other geared players. Is anyone else using this weapon combo? Does anyone have any tips on using the Mosin when your target never stops moving? What weapon combos have you found to be more effective in the field? Any and all discussion is appreciated.
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Of course. I thought you were implying that the CZ75 and the FNX45 were superior to the AK74U in that secondary role. I agree though. A Mosin is not a good weapon for close quarters combat. Fires too slow, and you have to reload too often.
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Why? Because of size and ammo availability?
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The AKM is a great rifle. Plenty of punch out to 300 meters, and it's full auto capabilities makes it effective in CQC. However, it is inferior to the Mosin beyond 300 meters, and can be shut down by a shotgun in CQC. While the Mosin+sawed off shotgun combo is very effective at long range and close range, it leaves something to be desired at medium range (50-200 meters). This is why I avoided that combo, and the Mosin all together, until I got my hands on the AK74U with several mags. I've had both good and bad results with the AKU in close range engagements. I have a tendency to spray and pray, and it has almost gotten me killed twice now while carrying this weapon set. Can't forget to control your trigger finger! But, on the other hand, the low recoil, high rate of fire, and fast turning rate make it user friendly at short range (think military tents). I can't think of a situation where the AKU trumps the AKM. The only reason to carry it is to allow you to more easily carry a Mosin to compliment it. Maybe the AKU is easier to handle while firing successive shots at medium range, idk. But I know I would rather have the AKM's stopping power at medium range than reduced recoil; especially when players can weave like they can now.
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Depends on how much the client is paying for the attack. A larger network of computers launching the attack can "shuffle" the attacking forces and stall how long it will take to resume service. Likely, this is a small attack and things will be back to normal shortly. Of course, I just did a google search and am completely talking out of my ass so, there's that too.