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Dagwood
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Everything posted by Dagwood
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What does having a limited selection of servers to choose from when you take a break from your oh so important life have to do with anything? Everquest?
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Who said you couldn't respawn on the same server after you died? While that, on it's own, is an interesting idea for private hives, I don't think it would work in conjunction with what I was talking about in my OP. So you would still have freshspawns storming onto the beaches, they just wouldn't be doing so later in the server "day" unless they just died on the same server. I think that implementing this mechanic would give public hive servers more of the closed population feel that private hives have. So if you're on a server 4 hours into the restart period, you don't have to worry about players logging in the areas you just cleared. Would make locking down entire towns an achievable feat at the least. It would also turn sessions into chapters of a somewhat believable character's life, instead of the plane jumping cyber warriors we play today.
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1pp Have: Black Mosin with pristine compensator and LRS Black high capacity vest Want: CR75 with mags Camo vest or press vest PM me with offers. I'm near sevorograd but can Flash Gordon to your location if you have the stuff.
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It's in a town SE of Zelenogorsk and it's on the west side of gorka. Found a bus parked in there during the mod days.
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Is it too late for night time servers?
Dagwood replied to Caboose187 (DayZ)'s topic in General Discussion
Fixed ;) -
Would make hold-out weapons like the derringer or combat knife more interesting.
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Burnaya River Trading Company Outpost: Green Mountain - Sat 1/10 @ 6p EST
Dagwood replied to albinoclock's topic in General Discussion
No need to defend your position ;) -
Burnaya River Trading Company Outpost: Green Mountain - Sat 1/10 @ 6p EST
Dagwood replied to albinoclock's topic in General Discussion
I'm assuming this is all on 3pp servers? -
No the junkyard on the southern tip of berezino.
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Who still uses Mosin (+LRS) for range kills?!
Dagwood replied to MarchmelloMan's topic in General Discussion
How do you guys think a scoped CR527 with a scope will affect gameplay? For one, I think snipers will be less common. Or, at the least, many of them will only be able to chamber the rifle as the magazines are currently quite uncommon. If movement speed/agility isn't reduced, getting a long range kill with the CR527 will be quite difficult, as the 7.62x39 round doesn't have the stopping power of the Mosin, and follow up shots will be required on moving targets. A Mosin with a PU versus a scoped 527 would be a pretty decent match up I think. -
So you're saying that persistence, rather than loot respawning universally with every restart, is good, right? Cause weapons and food respawning is going to happen, no matter what. And to address the over abundance of firearms, like you mentioned, the devs are implementing a central hive economy or something to control the availability of upper tier items. As far as hoarding run of the mill guns and equipment, idk what can be done about that. But it will hAppen with or without persistence. I would argue less easily with persistence than without.
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I was unable (or ignorant of how) to use pig guys to craft a pack out of the boarskin I obtained. However, I was able to disassemble my courier bag and use the rope to accomplish the task. Are the intestines only for crafting the bow? Or is there a trick to getting them to work to make packs?
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The dayz mod that many of us fell in love with only had a few persistent items. Can you explain how having all items being persistent will make the SA a different game from the mod? I agree that it definitely moves meta thinking away from "restart server, hit X spot immediately to get first dibs", but I'd like to hear your thought on how else it will effect the overall dayz experience.
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Nah dude, don't listen to those guys^^ keep server hopping Christmas trees. You'll find it eventually.
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People only arguing extremes makes my head hurt. Probably why moderation is such a tough thing for people to embrace. Lone wolfing should make the game harder, but not impossible. Lone wolfing won't be as effective as surviving in a group. Lone wolves won't get smashed by groups if they play smart/stealthy. You guys are so intolerant to differing opinions. Christ...
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Hunting them down gives you something to do I guess. I did it for a couple of weeks. To each their own. Also, with an acog, it fits the same niche as SKS+PU but is fully automatic. Some people are also much more accurate when using red dot optics. Why you gotta be so rude?
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Solution: don't double carry a gun that is intended to be carried in your pack as a secondary ;)Too soon?
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What are your least favorite dayz features? These can either be features that are broken or incomplete, or they can be features that you think just shouldn't be in the game at all. Personally, the simplicity of the current medical system is one of my least favorite features in dayz. Have proper medical equipment= Successful treatment. I would hope that eventually, the medical system takes much more hands on interaction, and that recovering from near death experiences takes much longer than it does currently. And of course the current placeholder zombies. They need, and will receive, a major makeover.
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Keep a machete in your backpack. Problem solved. Imagine the awesomeness of wielding an improvised bow with a long sword. Once we can craft leather clothing we'll have some cool roleplaying possibilities.
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Oh I know. One of my favorite weapons in game. But I haven't had one in months as a result of it being very difficult to find and feed.
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Yes, I server hop. But at least I'm not duping!
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When development is further along, item degradation will be balanced, and zombies/bullets/axes won't ruin our clothing so effectively. For the time being, be thankful that clothing is so prolific and we can easily replace ruined items. Also, be careful about what you put where. Keep important items in the bottom of your backpack, keep stacks of rags or bandages in different containers, and place bags of rice or stacks of less important ammunition at the top of containers, as these items seem to absorb damage quite effectively. I've had bags of rice in my trousers save me from broken legs quite a few times.
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9mm, .45 ACP and 7.62x39mm are military... why?
Dagwood replied to AmazingAussie's topic in General Discussion
I apologize if I was unclear. I wasn't trying to compare the SKS to the Mosin or any of those weapons. Only similarity I was trying to highlight between all of those weapons was their geographical availability. But I do think the SKS is the most versatile of all these weapons. Personally, I prefer the SKS over the Mosin as an all purpose weapon. I'll only pick up a Mosin if I have an LRS and AK74U to accompany it. However, if I have Mosin ammo and a choice between the two weapons, I gotta go with the Mosin. Hence, why I think SKS ammo is relatively harder to find. -
Whats The Hardest Part To Find For Your Fireman Gear?
Dagwood replied to Deathlove's topic in General Discussion
Ya I've found jackets and the pants easy enough. Never a helmet. Not even in those loot orgasm firehouses that have shelves overflowing with loot -
9mm, .45 ACP and 7.62x39mm are military... why?
Dagwood replied to AmazingAussie's topic in General Discussion
7.62x39 ammo is rare-ish so that you will bother to use the repeater, blaze, Mosin, sporter, and shotguns. If SKS was easily fed, why would you bother with these other rifles? As far as pistol rounds are concerned, I find a decent amount of it all over the place. Maybe not in brick arch buildings and piano/green trim buildings, but if you check diligently enough, it will turn up. Why magazines for pistols are rarer than assault rifle magazines is beyond me. Maybe it's more "realistic"? Idk. But from a gameplay standpoint, it would make more sense for pistol magazines to be fairly common and rifle ammunition a bit harder to find. Fuckin alpher. They'll get it balanced in good time.