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Dagwood
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Everything posted by Dagwood
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I'm no survivalist or anything, but shouldn't we be able to craft a rudimentary stone axe so that we aren't as dependent upon finding one in a dangerous town? I'd imagine you would need a stone knife at the least to "wittle" a haft for an axe. We can already chisel crude knives, so an axe head isn't too hard to imagine. As a drawback I'd say a high failure rate on carving hafts would prevent it from making survival too easily achieved.
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Barricading is supposed to be a pretty important feature, so busting down windows will surely be included. When? Within a year I would think.
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Realistic weapon progression/spawn locations regarding the disaster
Dagwood replied to chickenmcfuggits's topic in General Discussion
And spawn rates at these locations are too high. At least with how easy it is to access these locations currently. I guess when it's a real chore to get into one, it would feel pretty shitty not to find anything. Finding at least a makarov or an sks wouldn't be too shabby either; given that guns are as hard to come by as Some believe they will in the future. -
Realistic weapon progression/spawn locations regarding the disaster
Dagwood replied to chickenmcfuggits's topic in General Discussion
In the mod, this was essentially the situation. Two barracks on the whole map, a scattering of military tents, and the fire stations. This worked when there were over 50 players on the map in some cases. But what happens when you hit the only military base on the map and you don't find the item you are looking for and persistence is enabled? In the mod, players "loot cycled" (forced loot to respawn by meta gaming the loot mechanics). With the new persistence mechanic, this kind of meta gaming will not be possible (hopefully). This new dynamic will hopefully incentivize groups to then travel to different military bases in the hope of finding suitable gear. With the current spawn rates, I agree, the number of military bases is having a negative effect on gameplay. But, if and when spawn rates are cut back, numerous military bases will be necessary and will affect gameplay in a positive way. The inclusion of more numerous and dangerous infected will also (hopefully) evolve looting beyond the military shopping sprees we engage in currently. -
Realistic weapon progression/spawn locations regarding the disaster
Dagwood replied to chickenmcfuggits's topic in General Discussion
Military bases should have the best military loot. Period. But, they should also be death traps. The wrecked military vehicles we have now are a good way of distributing lower tier military gear around the map without making the military bases unnecessary. -
What gun was your first shooting kill with?
Dagwood replied to Heatofbattle's topic in General Discussion
With the good ole enfield on dayz taviana. Two players ran right past me unexpectedly in a field bordering a town. I immediately went prone and once they continued into town, I climbed a nearby water tower about 15 feet high. I shot one of them dead with two shots when he rounded a corner near me. 5 zombies charged my position. I panicked and stood up to climb back down the ladder. Was then killed by my first dayz bug as I plummeted to my death. Good times. -
Think I found worst person to play Dayz
Dagwood replied to cheranuscrusiser's topic in General Discussion
Found the worst dayz OP ever... Thanks? -
With a ghillie you could pull off some pretty awesome ambushes near a barracks. A crossbow or bow would arguably be more effective, but your testosterone levels would be much higher with the amphibia.
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F11 works but pressing W to do it instead sounds quicker. Thanks for the tip
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Does anyone know of a truly stealth player on YT or Twitch?
Dagwood replied to RAM-bo4250's topic in General Discussion
Slanderous accusations! Even the notion of me being out ninja'd by another man is preposterous. You have no power here, old man. -
You have to record it happening. Your word is not enough. There was a poster a few weeks ago that claimed to have gotten over a dozen servers taken down for the same reason, and had even received thank you e-mails from the hosting companies for what he had done. You're trying to do the right thing, but you need evidence to get the job done. Plausible deniability and such.
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Does anyone know of a truly stealth player on YT or Twitch?
Dagwood replied to RAM-bo4250's topic in General Discussion
....I do not recall -
Does anyone know of a truly stealth player on YT or Twitch?
Dagwood replied to RAM-bo4250's topic in General Discussion
Hack my computer and watch me play bro. I'm as stealthy as they come. Crawling from town to town. Rolling across streets. I've been known to lay in the grass near helicopter crashes for hours, slicing the throats of would-be looters with my trusty can opener. I once followed a new spawn for 45 minutes making zombie noises into the mic from just out of sight. He is the most stealthiest man in the world. "I don't always play like a ninja. But when I do, it's 1pp only." -
Please don't duck with the current 'Hardcore' mode.
Dagwood replied to stilton's topic in General Discussion
Then their group becomes less effective while on that server. Suffering 50% casualties during a coastal firefight in the first hour of your session would be more of a setback than it is currently. I don't play with "clans". I play with a few IRL friends and a couple of guys I've met in game, so I don't know the ins and outs of organized clans. If 5 out of 8 players got locked from te server, my guess is those 5 would either change games or change servers, incentivizing the remaining 3 to either play less aggressively or change servers as well. -
Please don't duck with the current 'Hardcore' mode.
Dagwood replied to stilton's topic in General Discussion
Would make squads a lot more careful. If one squad mate dies, the whole group has to switch servers or continue along without bob. No more running back to your secured body to loot up quickly. It might also lead to a lot more bush camping and avoiding strangers. But when zombies are somewhat of a threat, I think players would be more inclined to help one another out to survive a run through a town or military base. Diseases would be seriously frightening. Coastal cities would be far less comical than they are now. You'd have ignorant new spawns running the gauntlet of zombies and silent dealers of death stalking them from the shadows. No more pow wows out in the middle of the street. This isn't the only game I own, so the thought of being locked out of my home server for the rest of the day isn't so terribly awful. Plus, because it seems as though this will be a private hive only feature, you will have access to numerous other servers if you're not ready to throw in the towel. Remember that the reason dayz can get our heart pumping is because of "permadeath" (no saves, start over from scratch when we die). The way I see it, this feature will just intensify that rush, and simultaneously improve immersion and subsequently player interaction. If you're worried about not being able to pvp with your buddies all night on the same server, play on servers without this feature implemented. Just remember, some of us get a rush from surviving intense situations, not just from killing others. -
Gotta read their voice and body language. Don't trust completely ungeared players. Drop them some food, point them in the right direction, then move on.
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Mind sharing what you have for trade on the 1pp hive? There's hardly any 1pp traders on here anymore :(
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Scopes for AUG and Winchester model 70
Dagwood replied to Heatofbattle's topic in General Discussion
CR527 needs a scope. Mosin needs only PU scope. Correct magnifications on scopes would also be fantastic. Unless you're facing an M4 with an ACOG. Then we'll all be screwed. -
What if you could only join severs for a limited amount of time after restart before they became locked? This would hopefully give public servers a private hive feel. I think the biggest change with this implementation would be the death of ghosting and rampant server hopping (except for unlocked servers, which would be a death trap around military bases after restart). If this was coupled with centrally controlled day/night cycles it would help provide the dynamic experience that so many of us desire. So let's say the server restarts and it is 4:00PM in game time. If the server restarts every 8 hours (I wish) the server would restart at midnight. Players would only be able to join the server between 4:00PM and 5:00PM in game time. After that one hour period, the server would become locked and you would only be able to join the server if you left it within the last hour and joined no other server. There are plenty of drawbacks and flaws to this roughly outlined change in how servers would work in dayz. With that being said, I'd like to hear your thoughts and/or objections.
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Mosin with LRS and silenced AK74U is best combo in game currently, hands down. Long range killing capability coupled with a silenced assault rifle is pretty killer. Plus, you don't have to worry about all the double carrying nonsense. A close second would be a properly outfitted M4. It is a very versatile weapon in dayz and has no real need for a sidearm, freeing up space for dope and beer. @deathlove AFAIK neither AK74 can mount the PSO. Correct me if I'm wrong.
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Server hopping? Is there a solution? If not, what else....
Dagwood replied to rickyriot's topic in General Discussion
I agree, servers would need to have staggered restart times. And the in game time of day on those servers would also need to be staggered. But if there are limited servers to choose from, the population will be more concentrated, counteracting the tendency of players to gear up on multiple empty servers before logging into a full server for player interaction. -
Server hopping? Is there a solution? If not, what else....
Dagwood replied to rickyriot's topic in General Discussion
I agree, servers would need to have staggered restart times. And the in game time of day on those servers would also need to be staggered. But if there are limited servers to choose from, the population will be more concentrated, counteracting the tendency of players to gear up on multiple empty servers before l -
The suggestion page: where threads go to die.
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Fair enough. Server hopping, or stoping it, is more important to some than others I guess. Can you explain how this would prevent players from staying on the same server for longer? I think part of the problem right now is that it is too easy to find/access servers without any incentive to stick around. Other than greater inconvenience joining servers, I can't think of a major drawback to this feature.
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Server hopping? Is there a solution? If not, what else....
Dagwood replied to rickyriot's topic in General Discussion
What if you could only join severs for a limited amount of time after restart before they became locked? This would hopefully give public servers a private hive feel. I think the biggest change with this implementation would be the death of ghosting and rampant server hopping (except for unlocked servers, which would be a death trap around military bases after restart). If this was coupled with centrally controlled day/night cycles it would help provide the dynamic experience that so many of us desire. So let's say the server restarts and it is 4:00PM in game time. If the server restarts every 8 hours (I wish) the server would restart at midnight. Players would only be able to join the server between 4:00PM and 5:00PM in game time. After that one hour period, the server would become locked and you would only be able to join the server if you left it within the last hour and joined no other server. Copy and paste from other thread