Dagwood
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Everything posted by Dagwood
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Sorry, let me rephrase that. I don't want to need to adjust my FOV every time I approach a town or engage in a long range firefight to be competitive. While you're doing that and I'm not, I am at a disadvantage. So then my options are a) do the same as you and adjust my FOV situationally, or b) don't do it and be playing with a disadvantage. "You don't have to play with gamma turned up at night. But if I want to, tough shit" ya, that's logical
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Renderer renders everything around us, whether we're looking at it or not. So I don't think adjusting your FOV would improve performance. It does give you better eyes for different situations, which is why it needs to be looked into. Nothing breaks immersion like sliding a bar back and forth everytime your sight lines change.
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There's a skyrim mod that forces you to prep food and rest and such to survive. Can't remember the name right now. Frost something.... But when you booted up a new character with that mod, you spawned with a survival manual of sorts like you suggested. In addition to this, rocket stated that he liked the gameplay that mod fostered, and looked to it for inspiration (don't know where I read it, don't ask). I could see assorted "manuals" being super market spawns. Definitely. And as far as item descriptions being helpful to ignorant players, I think this is a great idea. I would be way more excited to pick up an item and experiment with it to discover it has some use rather than having to look it up on the internet. How do you think what they're calling "soft skills" would work in conjunction with these manuals? Would they affect how effectively we can perform these actions? Or should it just be explanatory?
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Well considering the fact that you were standing on top of an office building, I'm going to guess that you got shot from somewhere else. If you saw the bullets coming through the floor, that's pretty sweet, whether it's legit or not. But a 3rd party shooting you from a neighboring building seems more likely. It can be surprising when you die with no sound or anything, but that usually means it was a headshot. Lesson to be learned: don't stand still on the roof of a building in a city .
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And some people that survive disasters didn't necessarily "earn" that right to survive. Dumb luck is a thing. Some players will be hardcore survival experts; capable of surviving with just a few tools. Others will be much more luck dependent. If they don't find enough canned peaches, they perish. I think both smart and not so smart players inhabiting the same space will provide unique opportunities. If every player has to learn all of the tricks to survive, no player is different from another. Those "dumb" players should be at a disadvantage, but they shouldn't be unable to enjoy the game just because they're new. Their odds of survival should reflect their skill and experience. Two players spawn in the same spot on two identical servers (loot is in the same place on both servers). One knows every survival mechanic (cooking, crafting, foraging, etc) and the other only knows how to interact with items in the environment (can opener, wells, reloading, etc). If the "noob" finds a screwdriver and some canned food in the first town, he'll survive the first hour, as will the experienced player. But if all they find in the first town is an axe, some rope and some matches, the experienced player can craft a bow and hunt while the other player will starve until they find canned food. This is how I imagine the game panning out.
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Cooked food should digest faster and help warm you up. Being cold should increase likelihood of infection, therefore warm food can strengthen your immune system indirectly. I think we want to avoid the game becoming too tedious. Being forced to cook your food would be one step toward tediousness. Gaining an advantage, or value being placed on cooking food is a better mechanic in terms of how the game will play. This way, the people that want to take better care of their avatars will be rewarded for doing so, but it is not the only way to play the game.
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Trying to get a buddy back into dayz and thought we'd try using handheld radios and direct chat exclusively for communication. I only tried them once when they were first implemented, and don't really know the ins and outs of using them. Can somebody with some experience using hand held radios give me a quick crash course? My main question is how our radios are overheard by other players in our proximity. Will what I am saying/hearing over the radio be broadcast in direct chat around me? Thanks, Dagwood.
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Why is such a drastic increase in enterable buildings considered a good thing?
Dagwood replied to BC_Hawke's topic in General Discussion
And the way loot respawns will force us to move around the map or starve to death. The game will change. You must be patient. -
For 30+ it's amazing how well you still piss and moan like one of those 16 year olds you were bested by.
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Why is such a drastic increase in enterable buildings considered a good thing?
Dagwood replied to BC_Hawke's topic in General Discussion
When the map is swarming with infected it won't feel like you're surrounded by empty nothingness. You'll be grateful to have all of those little spots to hide. And a building with a congregation of infected outside the front door will make finding other players that much easier. -
If you have a quality rig an aren't happy about how your game is rubbing, please, don't come here and complain about it before you take steps to fix the problem. My rig ran the mod just fine. Maybe not on high settings, but it ran smooth. The situation was not the same with the SA. Pretty, but clunky as all hell. Yesterday I decided to do some google searches and see if I couldn't make some improvements. I altered some in game settings, changed my launch parameters through steam, and adjusted my config files. My game was running below 20 FPS in many situations, and now after making these changes it hasn't dropped below 30 FPS once. If dayz is making your computer run like its underwater, all hope is not lost. Even I you're practically computer illiterate like me, you can make dramatic improvements.
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The iron giant linked the website I used. And like another said, those recommended settings are just a guide. I tweaked my config files several times before I was satisfied. Edit: all knowledge is uber
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Seeing as Wipe is near, I want to give my gear out!
Dagwood replied to Etherious's topic in General Discussion
A lot of work? He's just using feed to draw in his prey. Not so much work, but definitely more proactive. -
Running with 3 people seems to work well for me. If we have a group of 4, we tend to further fragmet into two teams. This way if one player comes under fire when we're looting/scouting around an airfield, he has somebody close by to assist him or quickly get a revenge kill. I've learned that spreading yourselves out to gain maximum angles will often weaken the group.
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I'm no survivalist or anything, but shouldn't we be able to craft a rudimentary stone axe so that we aren't as dependent upon finding one in a dangerous town? I'd imagine you would need a stone knife at the least to "wittle" a haft for an axe. We can already chisel crude knives, so an axe head isn't too hard to imagine. As a drawback I'd say a high failure rate on carving hafts would prevent it from making survival too easily achieved.
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Barricading is supposed to be a pretty important feature, so busting down windows will surely be included. When? Within a year I would think.
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Realistic weapon progression/spawn locations regarding the disaster
Dagwood replied to chickenmcfuggits's topic in General Discussion
And spawn rates at these locations are too high. At least with how easy it is to access these locations currently. I guess when it's a real chore to get into one, it would feel pretty shitty not to find anything. Finding at least a makarov or an sks wouldn't be too shabby either; given that guns are as hard to come by as Some believe they will in the future. -
Realistic weapon progression/spawn locations regarding the disaster
Dagwood replied to chickenmcfuggits's topic in General Discussion
In the mod, this was essentially the situation. Two barracks on the whole map, a scattering of military tents, and the fire stations. This worked when there were over 50 players on the map in some cases. But what happens when you hit the only military base on the map and you don't find the item you are looking for and persistence is enabled? In the mod, players "loot cycled" (forced loot to respawn by meta gaming the loot mechanics). With the new persistence mechanic, this kind of meta gaming will not be possible (hopefully). This new dynamic will hopefully incentivize groups to then travel to different military bases in the hope of finding suitable gear. With the current spawn rates, I agree, the number of military bases is having a negative effect on gameplay. But, if and when spawn rates are cut back, numerous military bases will be necessary and will affect gameplay in a positive way. The inclusion of more numerous and dangerous infected will also (hopefully) evolve looting beyond the military shopping sprees we engage in currently. -
Realistic weapon progression/spawn locations regarding the disaster
Dagwood replied to chickenmcfuggits's topic in General Discussion
Military bases should have the best military loot. Period. But, they should also be death traps. The wrecked military vehicles we have now are a good way of distributing lower tier military gear around the map without making the military bases unnecessary. -
What gun was your first shooting kill with?
Dagwood replied to Heatofbattle's topic in General Discussion
With the good ole enfield on dayz taviana. Two players ran right past me unexpectedly in a field bordering a town. I immediately went prone and once they continued into town, I climbed a nearby water tower about 15 feet high. I shot one of them dead with two shots when he rounded a corner near me. 5 zombies charged my position. I panicked and stood up to climb back down the ladder. Was then killed by my first dayz bug as I plummeted to my death. Good times. -
Think I found worst person to play Dayz
Dagwood replied to cheranuscrusiser's topic in General Discussion
Found the worst dayz OP ever... Thanks? -
With a ghillie you could pull off some pretty awesome ambushes near a barracks. A crossbow or bow would arguably be more effective, but your testosterone levels would be much higher with the amphibia.
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F11 works but pressing W to do it instead sounds quicker. Thanks for the tip
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Does anyone know of a truly stealth player on YT or Twitch?
Dagwood replied to RAM-bo4250's topic in General Discussion
Slanderous accusations! Even the notion of me being out ninja'd by another man is preposterous. You have no power here, old man. -
You have to record it happening. Your word is not enough. There was a poster a few weeks ago that claimed to have gotten over a dozen servers taken down for the same reason, and had even received thank you e-mails from the hosting companies for what he had done. You're trying to do the right thing, but you need evidence to get the job done. Plausible deniability and such.
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