Tekdrake
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Everything posted by Tekdrake
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Cool argument, bro. I wish I could make such a huge impact in the community like you, just by posting random pictures to troll people.
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TL;DR 1.Crouch walking when permitted + crawling when necessary is a proper stealth mechanic that functions with PvP and other gameplay mechanics. 2. Crawl-only for the entirety of a town breaks just about every other gameplay element in the game, and in fact encourages reckless, unrealistic, dumb gameplay much more than forcing people into the new stealth mechanic, if you can call it stealth any more. With these increased vision zombies, the cons of Sneaking around FAR outweigh the cons of simply running inside the nearest building and picking zombies off one by one, even when the attraction of nearby players is considered. Make Zombies a minefield you need to traverse intelligently a-la 1.7, and not a mandatory nuisance in almost every situation. Killing Zombies is not a mechanic that can hold up this game. In fact, quite the opposite, such gameplay entirely trashes all quality. ArmA II is simply NOT made for this, and elevating Zombies above a secondary or "setting" theme in gameplay is a huge mistake. Do NOT make Zombies a necessary encounter wherever you go. Sneaking mechanics are broken beyond repair with 1.7.1's LoS, and is now based on an extremely inexact science of trying to judge where their pathing will lead them, and praying to god that you don't waste your time due to a zombie randomly turning around, only to see you crouching 5 nautical miles away. Not only that, the additional problems with the huge LoS are: -Unavoidable encounters with deer stand zombies. Unless you know you're going to hit a deer stand in the area, and you go prone 10 minutes before hitting it (in crawling time), you're going to get a nasty and absolutely unfair, non-calculatable encounter. -Rewards of understanding zombie behavior are diminished, as the new mechanic of avoiding zombies is, again, a completely inexact science and much more heavily based on dumb luck. This isn't what life should be like for an experienced Stalker, and immersion takes a huge hit. Not being able to control zombie situations is not the right direction for this game. Such emphasis on random chance should be strictly reserved for the PvP and Looting elements in this game. -PvP no longer influences stealth. It is not possible in the new crawl to win system to calculate other people into the equation. Most importantly, you are not able to make progress without alerting zombies, but are locked into snail speed mode (should you be so dumb as to actually do the whole crawl to win thing...). Once again you will need to result to alerting zombies in an untimely and reckless manner, if you are to engage or be even drawn into any sort of PvP event.
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Nice job going full retard and not removing the increased LOS. Stay autistic, rocket! I hope your durr zombie game will stay more important than all the other mechanics that worked before 1.7.1 How about you actually start up the game and realize how the new aggro mechanics force every 2nd player into clusterfuck PvP-ing in the north the same as in the coast, because nobody fucking has the patience to crawl 24/7 and still be attacked by zombies because of the unjudgeable new distance.
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Dayz Aggro Mechanics, Which do you prefer? (poll)
Tekdrake replied to nyxe2k's topic in DayZ Mod General Discussion
I did too, yet this mechanic changes everything around. I don't get why some people needed to be forced into crawling 24/7 in order to play like smart players, but now that they have been, everything else is broken and it's not actually smart anymore to keep crawling everywhere. It's pretty ridiculous not being able to vault over a single fence because a zombie 5 blocks away can see me. It's also pretty ridiculous how crawling completely kills certain mechanics such as hunting down other bandits and positioning yourself based on necessity. But the zombie enthusiast now have their shitty dream game at least. -
Dayz Aggro Mechanics, Which do you prefer? (poll)
Tekdrake replied to nyxe2k's topic in DayZ Mod General Discussion
Case in point for making "Stealth" actually less stealthy. -
Dayz Aggro Mechanics, Which do you prefer? (poll)
Tekdrake replied to nyxe2k's topic in DayZ Mod General Discussion
Stealth and Fifth, please actually play the version, before misguidedly thinking it's a positive update that improves gameplay. Because it is provably not the case. I'm sure it sounded good on paper to you, but the new line of sight can only be called an improvement if you have complete tunnel vision. -
Dayz Aggro Mechanics, Which do you prefer? (poll)
Tekdrake replied to nyxe2k's topic in DayZ Mod General Discussion
All people who think Stealth has been improved by 1.7.1.(1.) are extremely delusional, and can't even begin to take PvP elements into the equation. New line of sight leaves a gigantic impact on Stealth, generally increasing stealth time SO MUCH that run n' gun becomes infinitely better of an option. In turn, actual PvP in the game has already begun the process of turning into much the same deal as the clusterfuck you'd see in the coastal towns. I've already seen several reckless players in Stary, NW Airfield and Berezino, that I have frankly NEVER seen in 1.7 People running around, causing a ruckus, shooting zombies, throwing flares and cans and smokes, running a horde of 15+ zombies, then simply hiding in an apartment building, the amount of carelessness is just the same as players who've got nothing to lose running around in Electro. And rightfully so, because you'd have to be autistic to put up with the gigantic new requirement the new Line of Sight gives you. But go ahead and disagree. I don't need your opinion. I know I'm right simply because I experienced what I've said. And all this happened why? Because Rocket listened to idiots who somehow thought crouching can't be stealthy. Well right fucking back at you, because now nobody is going to be stealthy. I'm glad all 5 of you who have a reason to crawl 24/7 from beginning to end in a town have got what you wished for. Too bad your stupid new mechanic doesn't fit in with literally any other of the gameplay elements. -
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
Tekdrake replied to Tigerr13's topic in DayZ Mod General Discussion
It's hilarious to see all these people think Zombies alone can hold this game up. Good job completely missing what Day Z was about. And then you guys call us casuals. All you want to do is shoot some zombies. That's all Day Z is to you apparently. DURR ZAMBONIES, GOTTA BE ABOOT ZAMBONIES! ERRTHING ELSE MUST GO! PLZ DONT KILL ME DIS IS A ZAMBONIES GAME! I DONT WANT TO BE TACTICAL AND SMART I JUST WANT TO KILL ZAMBONIES WITH RANDOM FRIENDLIES! -
Rocket doesn't actually know what he's doing. He started out to make a generic Zombie game, and almost by accident got MUCH more than that, in no small part due to the PvP. Stealth, Survival and Anarchy are Day Z's true themes, whether Rocket admits this or not. Zombies are just a side feature. However, 1.7.1 has completely damaged this system. -Stealth is no longer an option. Zombies have gone from a dangerous minefield that must be cleverly traversed according to the situation, to a nearly unavoidable and mandatory confrontation. -In the long run, this also eliminates PvP related stealth, as everyone will UNDOUBTEDLY develop a run n' gun nature from the new LoS and aggro zombie mechanics, that is bound to be carried over to PvP as well. In short PvP is about to become a lot more in-your-face, as NOBODY is going to bother trying to track someone down through a town and get them by surprise, since it's impossible to do that AND try to manage this ultra-realism aggro. Rather, from now on, expect more random deaths by getting sniped, and obnoxious players dashing through a town, causing a ruckus, and running up close to you to start a fire fight.
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Fun fact; even though your capitalistic morals have taught you differently, a large part of any entertainment belongs to the community just as much as it belongs to the creators. Also, you don't have to suck up to Rocket. Nobody has to stand for bullshit.
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
Tekdrake replied to Tigerr13's topic in DayZ Mod General Discussion
HAY GUISE DIS UPDATE IS KOOL CUZ ITS ULTRA REELISTIC AND THAT TRANSLATES TO GUD GAMEPLEY SOMERHOW -
Good thing that's not actually a valid excuse, or else you would have had yourself a valid argument there.
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
Tekdrake replied to Tigerr13's topic in DayZ Mod General Discussion
It's too hard to stealth. It's too easy to just run wherever you want and never stealth again. Return LOS to how it was. Gameplay is more important than ultra-realism. Zombies and Towns in 1.7.1: -Enter town. -Run to building of interest. -Disregard all zombies and player activity. -No repercussions, as zombies can't find you anymore, even if you run inside a dead end building. -Run back out. -Lead zombies down a hill so they fall and die. -Congrats, you looted a town. Who in their right mind would ever want to sneak past zombies anymore, when it's near impossible now? Not to mention they can still see you through walls as well. -
It's like taking every autistic idea you have and making a patch out of it.
Tekdrake posted a topic in DayZ Mod General Discussion
First of all, Rocket, this thread is here to either make you feel bad or to make you feel good about being fucking retarded. That's up to you. I'm not here to participate in the feel good circle jerk of "Oh it's just alpha, Rocket added the suck my dick simulator to make sure we don't end up liking it." thinking. Let's just look at everything that's wrong here real quick, ok? 1. HURR DURR HURR DURR Let's make a new patch that requires a dumbfuck beta patch for the main game, which doesn't work with Steam so our installations can be more awkward and problematic down the line. You moron, don't jump on a BETA patch! Wait for it to be actually released! Do you know what will happen when this patch actually goes live through the Steam servers? Because I can only begin to guess at the PLEASANT possibilities. BUT HURR DURR IT HAS A CHOCOLATE SEMEN DISPENSER! Fuck you and your stupid ass, get your goddamned priorities right and stop putting people through chores like this. I guarantee you that whatever you think is necessary in that beta patch, is absolutely not as important as not confusing the dogshit out of hundreds of users. And YES it works on Steam, I'm talking about creating 150% unnecessary hassle. Also, act like a real dev: Get the games on Steam and make sure whatever updates you do in the future work on it as well without having to juggle shit around, OR explicitly state that you are designing for the standalone versions. Don't dick me around. 2. HAHA LET'S FIX PvP ON THE COAST.... by not giving anyone a gun. Well fucking done, Billy, what a wonderful fucking idea. I can't wait to be player killed now with a DISADVANTAGE! Guns still fucking SPAWN in the game, and people will waltz right back to the shore to kill unarmed players. You thought this out SO WELL! I can see the untold amounts of brain power you must have used. It's manifesting itself right in front of me, that's how intense it is! Holy shit, you're like Albert fucking Einstein over here! It gets even better, too, cause new spawns will feel the need to visit coastal towns for guns, increasing the clusterfucks in Cherno, Balota and Elektro even more. Honestly? I can't wait to run around the coast now, killing people, knowing new spawns could never even dream to injure me. Just out of spite. To you. 3. WAAAAAAAAAAH STOP THE PvP YOU FAGGOTS, HERE LOOK AT THE ZOMBIES! LOOK! LOOK THEY ATTACK MORE OFTEN NOW! LOOK AT THE ZOMBIES GUYS STOP PvP LOOK! LOOOOOOOOOOOOOOOOOOOK! PLEASE LOOK AT MY ZOMBIES THIS IS A ZOMBIE MOD STOP PvP PLEEEAAASSSEEE!!!!! Congrats on making Zombies completely fucking insufferable. The problem created by increased vision and attack damage is two fold: A) It tries to establish Zombies as the main aspect of gameplay. If you knew a single fucking shit about your mod, you knew that Zombies alone couldn't hold up this game in your dreams. Nobody gives a fuck about zombies after 3 days of playing. They become the minefield in a world of scavenging for equipment and bandits. This update tries to cram zombies in your face to try and make you afraid of them. All it makes ME do is scoff, call Rocket a fucking dumbass, and never visit towns again. Sit your zombies the fuck down. You tried making a Zombie game, then it turned out that zombies are just a secondary element. Don't try to turn this around somehow, it isn't fucking going to work. It certainly isn't now. B) All stealth is thrown out the window. CoD audience getting angry and leaving? Oh please. This shit caters to them. If zombies can see you from a nautical mile away, theres no reason to not just simply run through towns into the nearest building and/or kill ever zombie within the area. Carefully navigating the minefields of zombies, managing how to avoid aggro WHILE scavenging and dealing with or hidng from other players was the gist of this game. However, this entire gameplay as a whole is gone now. You simply can't avoid zombies. Not even by crawling 24/7. If you feel like this thread is offensive, then just know, it is rightly so. Am I entitled? I don't give a shit. I don't like getting drawn into a fun ride, only for you stupid cunts to pull the rag out from under my feet and bashing my face in with a sledgehammer. I get enough of that from "Professional" developers on the market. Think your fucking ideas through. Don't try out obviously shit ideas just to double check. Can you not make inferences to how things affect the game? Did you really need to "try" these stupid fucking ideas out? They all make the game worse! How hard was it to guess? -
It's like taking every autistic idea you have and making a patch out of it.
Tekdrake replied to Tekdrake's topic in DayZ Mod General Discussion
1. You're heavily implying that it's JUST a simple 3 click patch that won't cause version issues later down the line. 2. Implementing a change like this without taking it's effect on coastal PvP into account is an extremely retarded and irresponsible thing to do. Are you telling me we can't trust the devs themselves to develop the game further? Is the mod dead now, then? 3. If Rocket cuts lose the unintended mechanics of anarchy, stealth and PvP threat, just to bring the LOL ZOMBIES SO COOL mechanic to the foreground, then he truly is the George Lucas failure of the decade, and understands nothing about design. -
It's like taking every autistic idea you have and making a patch out of it.
Tekdrake replied to Tekdrake's topic in DayZ Mod General Discussion
Alright' date=' fine! Point 1: He didn't actually get the essence of the problem here. YES the fucking beta works with Steam. It's the convoluted chore of getting it working and the potential issues down the line that bring out the problem here. Point 3: This isn't an argument. You can't just stamp Alpha on a turd. This update was completely irresponsible in almost every way. Yep, pretty fucking mad, because I have to write OBVIOUS topics about OBVIOUS problems instead of playing the game like it was yesterday, and dealing with the average fanboys who like every piece of shit idea hurled at them. You people are the embodiment of what's wrong in this industry. Just cheering devs on as they rape their own products in front of your eyes, you just sit perfectly content because "oh well, it's their creative right, might as well enjoy it and develop a taste for diarrhea". -
It's like taking every autistic idea you have and making a patch out of it.
Tekdrake replied to Tekdrake's topic in DayZ Mod General Discussion
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It's like taking every autistic idea you have and making a patch out of it.
Tekdrake replied to Tekdrake's topic in DayZ Mod General Discussion
He would have had the chance to hit and seriously injure the guy with the gun, thus making the guy quite possibly avoid a direct confrontation. -
It's like taking every autistic idea you have and making a patch out of it.
Tekdrake replied to Tekdrake's topic in DayZ Mod General Discussion
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It's like taking every autistic idea you have and making a patch out of it.
Tekdrake replied to Tekdrake's topic in DayZ Mod General Discussion
And I clearly stated that Rocket can feel good about being retarded if he wants to. I'm not going to suck him off in my post just to get him to read. There's a thing in this world called harsh criticism, and this asshole deserves it. I came home from a long day of work to play some goddamn day Z, and what I find is that all the good servers are on 1.7.1, which is a patch that turns the game into L4D3. A.K.A. the complete opposite of the mod I purchased CO for. So you better fucking believe I'm pissed. -
It's like taking every autistic idea you have and making a patch out of it.
Tekdrake replied to Tekdrake's topic in DayZ Mod General Discussion
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It's like taking every autistic idea you have and making a patch out of it.
Tekdrake replied to Tekdrake's topic in DayZ Mod General Discussion
Yeah' date=' once you baby sit a convoluted installation method. [hr'] I never said the beta doesn't work with Steam. I said it needs a convoluted install for you to baby sit it. And once this patch hits official release, you need to undo the beta patch somehow, which will be even more work of baby sitting and setting the game up down the line. -
It's not possible to stealth past zombies anymore. An entire major portion of the game based on it has disappeared now. A person will hardly have any incentive to NOT just run around in towns anymore. Crouch-stealthing through ANY PLACE populated with zombies is simply not possible anymore, and crawl-stealthing involves too much more management. If you still "stealth" through the game after these tweaks, then you're a pathetic idiot trying desperately to justify this new patch. There's literally no other reason to.
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Protip: How to kill zombies without a weapon. (Video)
Tekdrake replied to fujin31@yahoo.com's topic in New Player Discussion
I'm not seeing the video. Are you referring to the trick of making them run downhill and tripping into their death?