Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Fold

Members
  • Content Count

    27
  • Joined

  • Last visited

Everything posted by Fold

  1. My god man, have my beans you beautiful human.
  2. Fold

    Underground structures are possible

    Well it's already in the Mod... Or have you not played Namalsk?
  3. New game, new rules so I thought I'd compile a few of the more important discoveries that I've found in the standalone. Food & Drink A precious commodity it seems, failure to satisfy your hunger and thirst will have its negative impacts. Currently, the risk of becoming unconscious will literally be the death of you as you might not wake up without a compadre able to provide you with a blood transfusion (which incidentally isn't as straight forward as the mod, but we'll get to that). Main point to make is, keep a ready supply of good food and drink available. Rotten fruit is a no no! Don't eat as soon as it says you're hungry, allow a short period of time to pass otherwise you run the risk of running out of food. If you've lost blood and can't readily find a blood transfusion, keep your food and drink full for an hour and you'll recover. Energy Unlike the Mod (aside from later implementations such as Epoch), energy will impact you more than just a 20 second gun sway after running for an hour. Receiving notifications of being tired and weary mean you need to stop running, eat and drink. Blood/Medical Clothing is your friend (most of the time) and will provide a quick fix to a blood loss problem. Fortunately, you don't need to strip as it spawns all over the place (for now). Ensure it's on the ground, scroll over it and select shred. Your inventory will now contain some strips of material which you can use as bandages. If you've fallen unconscious due to lack of food/drink or blood, you've got a long wait ahead (up to 30/40minutes). Alternatively, if a friend has a saline kit on them, they can use it on you to wake you up. Medical kits aren't too rare, I've personally found them in barns and houses. They can contain all sorts of goodies to keep you alive and well. To preform a blood transfusion from start to finish you'll need: - 2 Blood Testing Kits - 1 IV Starting Kit - 1 (Empty) Blood Bag Here are the steps: 1. To start determine if the receiver can use the donor blood type, use one blood testing kit on each participant and pay attention to the results. 2. Refer to a blood type chart to find out if the transfusion can take place (Handy Wikipedia link here; https://en.wikipedia...l_compatibility). 3. Drain your good friend the donor, by applying the IV Start Kit while having the (Empty) Blood Bag in your inventory. 4. Now pick up your bag of freshly squeezed human. 5. While holding the IV Starter Kit and the (Filled) Blood Bag administer the blood to the recipient. 6. Enjoy the knowledge that you probably didn't make them sick if you read the chart right. Good Job Doctor. Zombies Similarly to the mod, there are differing zombie traits and you will begin to spot them. Some run, jump and scare the crap out of you and other plod along moaning and groaning. Running through trees and breaking line of sight does a good job of getting rid of them. A few bugs I've noticed (and seen documented as known bugs) are: - Sunken zombies which only display their torso as they chase you. I've only had this happen within a supermarket though. - Wall clipping happened to me in the airfield barracks. Their melee attacks aren't too threatening, the animation is much slower than the mod's and allows you to time melee hits without sustaining damage. Inventory Notorious for having terrible user interfaces, the mod was a chore to learn. However, once you learnt the tricks it was fairly straight forward. The standalone is a little easier, but as it's in the alpha stage it is also buggy. Actionbar/Toolbelt or whatever it is called at the bottom of your screen allows 10 items to be quickly accessed through hotkeys. You can carry 1 melee weapon and a rifle on your back. Items now have a shape, a water bottle for example is tall and requires two vertical free spaces in your bag etc to be stored. To find the shape you need to create, drag the item over to your inventory and it will show you. If you know you have space somewhere in your gear for an item, drag it onto your body and it will find a suitable spot for you. Clothing now holds items too, if you remove an item of clothing it will also take the items stored within and keep hold of them. Upgrading to a new item of clothing is straight forward though as you can simply transfer the items back, leaving the old item of clothing on the floor. Misc - Head-torches can only be turned off in your inventory (whilst typing this I wonder whether they can be added to your action bar instead). They also don't seem to aim correctly as the light falls below your crosshair. - You can run faster with nothing in your hands. - Zombies do not react to torches/lamps etc (players will though!) Hopefully, this should help others out though bear in mind I've only played the game for an hour or two so there's more than likely numerous amendments to be made. Merry Standalone. ±Fold
  4. Interested to see what the general consensus is on the release of the standalone, I thought I'd put together a quick poll. Only takes a minute to answer!
  5. Fold

    My First DayZ Kill (Standalone)

    Congratulations, you're a dick.
  6. Current results: Most people think the standalone is good but is missing a few bits. Zombies are the biggest problem. Hunger, thirst and energy indicator is a close second. Server hopping, Lack of Weapons and Optimisation are joint third. Most people will not be returning to the Mod.
  7. The trend seems to be that for now, most don't want to return to the mod. The reason I probably will is that there simply isn't enough to do yet. In lieu of any change to this, I'll be searching for fun in the form of Epoch :)
  8. Fold

    DayZ UI / HUD Photoshoped *UPDATED*

    Is this a forum post or a job application?
  9. Also, if I've missed a something for section 2 let me know and I'll add it in.
  10. I'm sorry, the funds from the initial buzz of DayZ couldn't fund a better dev team? Just because the business didn't hire staff, doesn't mean it is a valid excuse. This game had A LOT of interest and as such should have been funded to the extent where it could contend with AAA titles.
  11. Fold

    Tips, Tricks & Queries.

    Added KickButa's blood transfusion guide to the Medical section, thanks pal!
  12. Fold

    Tips, Tricks & Queries.

    Naxin, I believe they're for leaving notes for other players. I don't think they're operational yet though!
  13. Fold

    Tips, Tricks & Queries.

    I have to agree Morgankaines, for obvious reasons I don't enjoy night time gameplay as much as day time. I'd prefer a faster cycle or simply a shorter night-time longer day-time e.g. 4 hours night 20 hours day.
  14. I don't like the tone this guy has taken, however, unfortunately to some extent I agree. Interaction with the environment is still as clunky as ever, I want more key bindings so that I press 'L' and my torch turns on rather than scroll, select click. I got a lucky spawn in Novy and new exactly where I was, this disappoints me. I would've enjoyed a new map, after-all they've had over a year to make one while the other aspects were changed. Adding in new sections is nice, but I have already played this landscape for 1.5 years. I struggle to understand what has be the hold up creating other guns, items and vehicles when the apparent hold up has been the network connection. Surely they have a team of modellers for designing in game items whilst their network team sort out their own problems. Being knocked without a timer seems a questionable one to be honest.
  15. Fold

    Quick Question!

    Stop running around.
  16. If that doesn't work, change your character gender. It reset me back to the coast (annoyingly!).
  17. Fold

    Tips, Tricks & Queries.

    My queries: - Are dormant zombies meant to remain stationary? - What guns are currently available? - Will the unconscious screen be amended to show a timer? - Thoughts on a shorter day/night cycle?
  18. Fold

    My first impressions - DayZ Mod Vet

    When you're bleeding, drop your shirt on the ground scroll and rip to shreds. Then go to your invent and use those shreds to bandage. You won't find vehicles, they aren't implemented. I agree, I'm disappointed the gameplay is still clunky and quite frankly I'm not anticipating this to be temporary.
  19. Fold

    I am getting a bit annoyed

    If you haven't already, join a different server & check your ping.
×