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unluckycharms
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A simple and realistic solution to reduce "bandits" activity
unluckycharms replied to Elektrobot's topic in DayZ Mod Suggestions
That would deter people from being bandits sure, but it just doesnt make sense realistically. Bandits wont allways be lonewolfs. From what ive seen there is actually quite a few bandit groups and just because they areevil doesnt mean they wouldnt heal/help their comrades. -
The melee weapon thread (ideas, loot suggestions etc.)
unluckycharms replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Another plus could be being able to take out other players or animals without making a sound. Tgis may be impossible to do but possibly.have a instakill animation if your able to sneak up on someone. Of course that could have the potential to bug out when two players engage in a knife fight but if it could work i think it could lead to some epic moments. Sneaking up on a group of survivors and slowly taking them out one at a time without making a noise like a post apocayptic ninja. Just a thought lol -
The melee weapon thread (ideas, loot suggestions etc.)
unluckycharms replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Thats why i was suggesting the survival gear. It wouldnt effect the loot and you have to think about wether you really want to take a chance breaking something as important as your survival gear. Also you wouldnt have to make a nrw melee weapon slot which would be another plus. -
The melee weapon thread (ideas, loot suggestions etc.)
unluckycharms replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
Just wondering but what are they using for the zombie to melee people? Is thwre a way to turn that into melee for players as well? Even if it is just punching it would be better than nothing. -
The melee weapon thread (ideas, loot suggestions etc.)
unluckycharms replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
I havent had a cyance to play the new patch yet due to problems with the updater but from what i have read so far im going to love the game even more now though i still feel the bandit id system still needs work but thats another story. Pertaining to the thread topic though i feel that melee should def be added now that you start with no weapon to defend yourself but i believe you have to be careful otherwise it could turn into a just stand in a doorway and easily hack your way to safety. So here are some suggestions to counter that. 1st thing, using melee obviously takes more effort than shooti.ng a gun so it only makes sense that you would get hungry and thirsty alot faster and now that you dont start with these things it will be something to consider. 2nd thing weapons will obviously take damage from over use eventually breaking but you could facter in using your survival gear as the melee weapon such as your hatchet or knife, things that you definitly need. this would deter people from spamming melee as well as these are important items that you dont want breaking unless you run across an extra. Anyways those are few thoughts on the melee situation and no matter what i believe the game is heading in a good direction. -
I'm having trouble updating as well, I've followed the guides and been using the Worrom DayZ Mod Updater and both the normal and forced update fails. At the bottom it says it had a "Error downloading file : dayz_code_v1.7.1.rar" if thats any help.