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andb52
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Everything posted by andb52
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Login to the ACP. Stop the server. Click on Configuration Files, then server.cfg. Click the dropdown menu for Voice (In Game) and click enabled. Save and start the server. You should be set!
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There is something to fix. See this: https://dev-heaven.net/issues/35214
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Recently they seem to have been more difficult to track down... I tried Lee on Skype today and sat around in teamspeak for around 12 hours. Jeremy would pop in for about 15 seconds and disappear before anyone could say anything to him.
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My server provider has put out 2 patches so far today, so I would recommend sitting tight for another day or so before upgrading. Plenty of servers, including mine (US 188) are still on 1.7.1.5, so you might be better off waiting to upgrade.
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To all Vilayer LTD Customers
andb52 replied to [email protected]'s topic in Mod Servers & Private Hives
Thanks Johnny! You guys are the best :-) -
To all Vilayer LTD Customers
andb52 replied to [email protected]'s topic in Mod Servers & Private Hives
As I predicted, the update is up. But it does come with an odd disclaimer: DayZ v1.7.2 & ArmaOA94444 We've released this update in a none automated format because it contains bugs and errors. UPDATE AT YOUR OWN RISK, IF YOUR SERVER FAILS IT HAS NOTHING TODO WITH VILAYER LTD Not Installed [ Install ] -
To all Vilayer LTD Customers
andb52 replied to [email protected]'s topic in Mod Servers & Private Hives
They'll likely bundle it with 1.7.2 sometime today. -
There are still plenty of 1.7.1.5 servers for you to play on for the time being.
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Setting up automated server messages before restart
andb52 replied to andb52's topic in Mod Servers & Private Hives
Great, I'll look into that. Thank you. -
No, it's the same. Find a rangefinder and then you'll be set because you can zero it up to 1500 meters! Otherwise, dots are 100 meter increments.
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010130 http://dayzdb.com/map#4.013.128
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Setting up automated server messages before restart
andb52 replied to andb52's topic in Mod Servers & Private Hives
So, just to make sure I'm clear, Lee said that there's currently no way to set up automated warning messages? -
Server where admin uses hacks -
andb52 replied to BuzzyBeagle's topic in Mod Servers & Private Hives
It may use a private HIVE, as several servers do these days. In that case, just play on a server connected to the normal HIVE and your problems are solved. -
So what happens when a server is nuked? What do you as the player see?
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We've driven a UAZ to the airfield a few times. In fact, we've then proceeded to drive it around in circles on the runway, aggroing all of the zombies to make them follow the car, while other people quickly loot. It's hilarious.
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ALERT! 2 Bandits with good loot.READ HERE FOR INFO ON LAST KNOWN POSITION!
andb52 replied to Beefburger's topic in DayZ Mod General Discussion
haha awesome! I love these threads. Good hunting! -
Hello. I found this in my server log on US 188. Were these guys trying to spawn an M1A1? 1:32:42 BattlEye Server: Script Log: #1 Sloi (dc328299ff1fbf6f3bf6dcece27bb470) - #28 " 1:32:42 if (isServer) then { 1:32:42 _object = createVehicle ['M1A1', [10558.6, 3068.28, 0], [], 0, 'CAN_COLLIDE'];" 1:32:42 BattlEye Server: Script Log: #3 Somewhat (cf9454d8bf57442cae689bf797eef42b) - #28 " 1:32:42 if (isServer) then { 1:32:42 _object = createVehicle ['M1A1', [10558.6, 3068.28, 0], [], 0, 'CAN_COLLIDE'];" 1:32:42 BattlEye Server: Script Log: #0 Kris (6764be4fb847716795c78ca421ea71fd) - #28 " 1:32:42 if (isServer) then { 1:32:42 _object = createVehicle ['M1A1', [10558.6, 3068.28, 0], [], 0, 'CAN_COLLIDE'];" 1:32:42 BattlEye Server: Script Log: #4 Assassinjoe (195ad3148e732f09fda43a07e36b7c87) - #28 " 1:32:42 if (isServer) then { 1:32:42 _object = createVehicle ['M1A1', [10558.6, 3068.28, 0], [], 0, 'CAN_COLLIDE'];" 1:32:42 BattlEye Server: Script Log: #2 Jono (77cf9a0767d1e51a492982db55f2b469) - #28 " 1:32:42 if (isServer) then { 1:32:42 _object = createVehicle ['M1A1', [10558.6, 3068.28, 0], [], 0, 'CAN_COLLIDE'];" 1:32:42 BattlEye Server: Script Log: #6 [RUS]Slake (9ebfd64e3f0812774dbcc562a670f1d7) - #28 " 1:32:42 if (isServer) then { 1:32:42 _object = createVehicle ['M1A1', [10558.6, 3068.28, 0], [], 0, 'CAN_COLLIDE'];" 1:32:42 BattlEye Server: Script Log: #5 Dgilbe1 (3d8b3540e2adb13dd496856c3893181c) - #28 " 1:32:42 if (isServer) then { 1:32:42 _object = createVehicle ['M1A1', [10558.6, 3068.28, 0], [], 0, 'CAN_COLLIDE'];" 1:32:42 Player Kris kicked off by BattlEye: Script Restriction #28 1:32:42 Player Sloi kicked off by BattlEye: Script Restriction #28 1:32:42 Player Jono kicked off by BattlEye: Script Restriction #28 1:32:42 Player Somewhat kicked off by BattlEye: Script Restriction #28 1:32:42 Player Assassinjoe kicked off by BattlEye: Script Restriction #28 1:32:42 Player Dgilbe1 kicked off by BattlEye: Script Restriction #28 1:32:42 Player [RUS]Slake kicked off by BattlEye: Script Restriction #28 1:32:42 Player Sloi disconnected. 1:32:42 Player Jono disconnected. 1:32:42 Player Kris disconnected. 1:32:42 Player Assassinjoe disconnected. 1:32:42 Player Dgilbe1 disconnected. 1:32:42 Player Somewhat disconnected. 1:32:42 Player [RUS]Slake disconnected.
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Post your base coordinates and loot
andb52 replied to Slyguy65's topic in DayZ Mod General Discussion
That's not an offmap camp. It's just barely due North of Petrovka. Now the fun metagame is to figure out which server he's talking about. http://dayzmod.com/forum/showthread.php?tid=31264&pid=272370#pid272370 suggests Dallas 42 is an option. -
This was happening to me the other day. Once I restarted the server, it stopped happening. So you might just need to wait until a server restart.
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My clanmates were killed by someone like this once. The guy on our server had the zombie skin, just to be even more freaky.
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It's a shame I restarted the server before reading the log... we could have enjoyed their tanks! haha
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[Server Report] DE 100 with 24 slots
andb52 replied to Andrej Dudev's topic in Mod Servers & Private Hives
Old servers are grandfathered in with lower player counts. -
Loot difference between servers?
andb52 replied to professorchaos's topic in Mod Servers & Private Hives
So loot does not despawn when zombies despawn? Those tin cans have to be actively picked up and removed? -
Like Machoman, I've never had trouble contacting them to ask them questions. Also, they're located in the UK. Lee told me when I asked him, and he also pointed out that it's on their website...
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US 188! That's my server! I wasn't on when this happened to you (nor do I think were any of my clanmates with the [MAD] tag since they probably would have told me that they were all killed in the debug forest). But as others have pointed out, admins cannot do this :-) Do you know what time this happened? I can check the log and see if it sheds any light on the situation. I'm sorry it happened to you! Feel free to come back, as our server does not normally seem to be afflicted by suck hacks.