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m_mitchell
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Everything posted by m_mitchell
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Well really it's just an animation so I don't see why it couldn't be done :P You move while crouched and your arms move a little and you stop everything stops and you have an idle animation. And doesn't arma have more freedom of movement?TLoU: Run, Walk, Crouch, Hide behind cover (Haven't played it but those are the ones I guess) Arma: Walk, Jog, Sprint, Crouch walk, Crouch jog, Crawl slowly, crawl, lean left, lean right, move your head anywhich way
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DayZ - A TPG Friendly/Rival Clan Sponsorship
m_mitchell replied to rmc3recruitment's topic in Clan / Group Recruitment
Like this? -
DayZ - A TPG Friendly/Rival Clan Sponsorship
m_mitchell replied to rmc3recruitment's topic in Clan / Group Recruitment
How many regulars do you have on your server? -
Aww ok well it was worth a try :P
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I'm heavily interested but I can tell you I don't have the age required (by 2 years) but what I do have...
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Slow them down. Faster than a walk but slower than a run. A jog you would say but maybe faster depending on their health and type. Also make it possible to completely get rid of zombies in a town. I do not know if it is possible to with the limitations of the fact it is a mod but It is worth a try. And places like Cherno should be divided into a few sections where as any player in the section would prevent zeds from spawning. This would leave room for buffs without them becoming too buggy and op by sprinting and just absolutely devastating everyone. There is really only one reason I see that makes them such a pain in the ass. They continuously spawn nonstop. I would say Stary is a prime example. When I am trying to loot the tents zeds are constantly charging me. I can't really go stealthy because zombies spawn in tents and zombies will make you run at one point or another bringing in more zombies. It would seem easy to just be crouched down and hit zombies as they run up to you but many times they zig-zag at the last second hitting you or they're are the new viral zed in which you can't tell until they're just magically taking 3 axe hits to down all of a sudden in which case they've probably already hit you and potentially infected and/or made you bleed. If we could just kill all the zombies for a little while then it would be rather cool opposed to taking on seemingly EVERY ZED IN THE GAME. They just swarm you endlessly zig-zagging and hitting you infecting and now making you bleed about 3x more. The only way to do it is to have another guy hover a helicopter luring all the zeds or by just having a guy protect everyone with a gun and a ton of ammo. I can't think of situations where they actually overrun me except in the few situations where I get cornered and run out of ammo. It's usually just little hits here and there taking down chunks of your blood when your not expecting a zombie to run up and hit you because you've killed a ton.
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So your saying those duped bodies are donor gear?
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What Problem do People have with dropping their Guns?
m_mitchell replied to spacecow's topic in DayZ Mod General Discussion
Unless I know they can see me or know where I am and I am rather vunerable. Only when it really isn't much of a choice like when I was in a deer stand with a friend and was trying to get down then someone said in chat "DROP YOUR GUNS NOW OR DIE" and began counting down. LOL had an l85 and m24 while my friend had some gun and a dmr in his pack. The person holding us up was a 10 year old kid. Rather embarrassing at first. My friend wanted to blast him even after he was showing us a car that was in the woods for us to have. Good thing he didn't or we'd be dead. After he "snuck" up on me again in Stary while I was looking for something we went to messed up helis. He fixed it instantly (yeah you can see where this is going) and fast forward awhile. Both friends I was with had him on skpe and was cool with him because he was a hacker spawning in shit. Yup 10 year olds scripting/hacking. They were all banned except me because I tried to get the admins B) -
Why do you need 12000 blood?
m_mitchell replied to Imafighter's topic in DayZ Mod General Discussion
Because it doesn't matter how much blood you have. We could have 100 blood but zombies only do 1 damage and an m4a1 like 20. Also aside from guns I mean a zombie isn't going to do much damage to you regardless so if you had less blood and zombies did the same damage then they would be like doing 2k blood damage in the current 12k system which would be ridiculous. -
Zed Improvement for the mod and maybe SA
m_mitchell replied to m_mitchell's topic in DayZ Mod Suggestions
I didn't listen but I wasn't worried that much. I just can't wait till we get footage of everything working nearly flawless displaying very fluid gameplay. -
Zed Improvement for the mod and maybe SA
m_mitchell replied to m_mitchell's topic in DayZ Mod Suggestions
Hehe idk I'm too focused on them attacking the player before they even get to him. But hard to see from not very fluid alpha animations. -
Will anyone else play KOS in SA when it comes out?
m_mitchell replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
And an even bigger is survival... What stories ^_^ You shared beans? You set up camp with someone? You were saved by someone from zombies? OR you were pinned down from a KOSer and another guy walked into the action unknowingly so you plotted to both somehow take him down. Then you did. And you felt great overcoming a big obstacle that no one could have even seen as an outcome. And besides wouldn't that mean the game would be rather easy? Look out life now. People formed together and made life easy. So now it isn't survival much anymore in developed countries that is.Otherwise everybody who met would challenge each other to a duel or groups would do battles revolutionary war style. With (we'll just call people who KOS kosers) kosers you really get many outcomes to everything. Anything can mean the death of you so if you were to live it just makes it 10x better. -
Most people will have some kind of disease in Dayz. We should be prepared for a shitstorm of complaints
m_mitchell replied to ponc's topic in DayZ Mod General Discussion
As long as it isn't tedious giving you absolute no time for anything other than taking care of yourself then i'm good. I'm just worried that we're going to have stuff like "Oh you were out in the rain for an hour and your cold? Well enjoy having this, this, and uhh this disease. Also your feet are wet from your boots and you didn't change them every 10 minutes? Trench foot!" -
Have you guys seen them? I mean I think they are just as easy to see because they are rather big and can only hold one gun? From their size they should be able to top what a tent can hold. I mean there is no telling how deep it does or even can go. They should be buffed to either being harder to see without the mound of dirt around it and with 5 guns or the current model with 10 guns.
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Please Make Zeds WD style Lurchers in DayZ SA
m_mitchell replied to johnm81's topic in DayZ Mod General Discussion
For now I don't really support buffing the zombies until SA aside from maybe testing a few things because they are already difficult as it is :/ mainly bs things such as trying to sprint out and getting hit once to fall unconscious and get eaten. Just the other day I was walking backwards in the barracks and I got hit so my guy lunges in the opposite direction I was walking into the zombies to get pounded even falling unconscious and infected to top it all off. -
I would want this to be in to bring sniping... bring l33t pr0 snip3rs (even though I would be a sniper :D) down a lot because snipers can't shoot as accurate as they usually do but I feel it should be very minimal for now unless we have environmental hints letting us know that the wind is settled such as blowing trees or drifting leaves which more than likely would only be possible in SA.
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Saturday - Game of PWNs. Win prizes every Saturday competing!
m_mitchell replied to Inexib (DayZ)'s topic in DayZ Mod General Discussion
This is for dayz? -
Screw the ps4. If your shelling out 1k you could probably build your own given a 10 or so videos on youtube and build yourself the ultimate pc that could max nearly everything.
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Please help i will be forever greatfull
m_mitchell replied to FNG_DayZ's topic in Mod Servers & Private Hives
I think you have to wait for the host to apply the update and then your delete your mission pbo and all that stuff. -
Please Make Zeds WD style Lurchers in DayZ SA
m_mitchell replied to johnm81's topic in DayZ Mod General Discussion
How do you pretend to enjoy buggy zombies sprinting faster then you and knocking you down in the most annoying way possible to get repeatedly hit and be infected with almost no chance of being able to cure it? That's how it was and it's rather annoying how people defend it and get make everybody who downs it seem like they are a whiny bunch of kids. These would probably work a little better if they were done in a fashion where people already having to deal with being knocked out and eaten because of a zombie that hit them through a wall. Yeah I'm beginning to wonder myself. I think they should try an update slowing the zombies down to somewhere between running and walking to a slow jog while upping the infection rates to 50 - 95% but decrease the damage a zombie does to give it a more timely and slowly death. -
1.7.7 really punished stupidity
m_mitchell replied to JackWalsh's topic in DayZ Mod General Discussion
There has always been fear of getting hit because you could get knocked out or broken limbs or simply over run and killed. Fear has always been there. Also the dangers you've mentioned are still there because they only changed the infection rates which doesn't kill anyone in short term. Anything causing you too die in the city is still there aside from potentially dying from the overly high zombie infection rates while in the city trying to get antibiotics or fleeing with almost no blood. People are still going to die just as easily minus dying outside of cities in the wilderness where nobody will find their bodies from infection. -
1.7.7 really punished stupidity
m_mitchell replied to JackWalsh's topic in DayZ Mod General Discussion
Your post doesn't make much sense. Things have ALWAYS been like this. And like the only thing they changed was probably the infection RATES. Either way infection kills over time not immediately which is all you described. You could never aim in a city because of zombies and the patch didn't change that. In fact it probably made it easier because you couldn't get knocked out. It's just that the infection would eventually get you because hospitals wouldn't carry them and zombies would trip you constantly which is about the only hard yet ridiculous thing. -
Best feature in the upcoming HOTFIX
m_mitchell replied to gibonez's topic in DayZ Mod General Discussion
Quite happy about the removal of wild zeds for now. I feel like they're looking for something to eat and there is nothing in fields for dem zeds to eat. -
DMR+Crosshair ON IS cheating, no matter how you look at it
m_mitchell replied to [email protected]'s topic in DayZ Mod General Discussion
Not necessarily. With an assault rifle it can take a few hits to down someone and in that time frame if they were to hit you with one dmr shot you could very well be dead from knockout or not having enough blood to begin with. I don't understand what your saying. Your saying that you'd have to pull out another weapon which is the whole point of carrying it in the first place because you can't take out someone with a DMR without crosshairs from 50m? Op didn't say you couldn't try he just wants it to remove the crosshairs nerfing this holy gun that the gods have made. -
Okay...What's the deal with no loot ANYWHERE!?
m_mitchell replied to XOLiD's topic in DayZ Mod General Discussion
I honestly don't notice a difference except for hospitals and super markets.