Where i change to add more helicrashes? would this text file? if so, where please help me! // Spawn crashsites and wrecks ---------------------------------------------------------------------------------------- if (SpawnHelis && worldName != "namalsk") then { if (OldSpawn) then { for "_x" from 1 to SpawnHelisCount do { _id = [] spawn spawn_helis; }; } else { [["UH60Wreck_DZ", "UH1Wreck_DZ"], ["Military", "HeliCrash", "MilitarySpecial"], SpawnHelisCount, (50 * 60), (15 * 60), 0.75, 'center', 4000, true, false] spawn server_spawnWreck; }; }; if (SpawnWrecks) then { if (OldSpawn) then { for "_x" from 1 to SpawnWrecksCount do { _id = [] spawn spawn_wrecks; }; } else { [["MV22Wreck", "LADAWreck", "BMP2Wreck", "MH60Wreck", "C130JWreck", "Mi24Wreck", "UralWreck", "HMMWVWreck", "T72Wreck"], ["Residential", "Industrial", "Military", "Farm", "Supermarket", "Hospital"], SpawnWrecksCount, (50 * 60), (15 * 60), 0.75, 'center', 4000, false, false] spawn server_spawnWreck; }; if (dayz_plusversionNo != null) then { if (OldSpawn) then { for "_x" from 1 to 3 do { _id = [] spawn spawn_plushuey; }; for "_x" from 1 to 2 do { _id = [] spawn spawn_plusblackhawk; }; } else { [["UH60Wreck_DZ", "UH1Wreck_DZ"], ["UH60Crash", "UH1YCrash"], 4, (50 * 60), (15 * 60), 0.75, 'center', 4000, true, false] spawn server_spawnWreck; }; }; }; if (SpawnCare) then { if (OldSpawn) then { for "_x" from 1 to SpawnCareCount do { _id = [] spawn spawn_care; }; } else { [["Misc_cargo_cont_net1", "Misc_cargo_cont_net2", "Misc_cargo_cont_net3"], ["Residential", "Industrial", "Military", "Farm", "Supermarket", "Hospital"], SpawnCareCount, (50 * 60), (15 * 60), 0.75, 'center', 4000, false, false] spawn server_spawnWreck; }; }; if (worldName == "namalsk") then { if (OldSpawn) then { for "_x" from 1 to 9 do { _id = [_x] spawn spawn_nchelis; }; for "_x" from 1 to 6 do { _id = [] spawn spawn_ncmedical; }; } else { [["Land_mi8_crashed", "Land_wreck_c130j_ep1", "Misc_cargo_cont_net1"], ["HeliCrashNamalsk", "HospitalNamalsk"], 6, (50 * 60), (15 * 60), 0.75, 'center', 4000, false, false] spawn server_spawnWreck; }; };