Jump to content

Jack Dant

Members
  • Content Count

    354
  • Joined

  • Last visited

Everything posted by Jack Dant

  1. Once infection is in, you can have damaged or ruined rags more likely to cause one, sure. But as a new spawn, getting hit by zombies one too many times, so you are bleeding and have a ruined shirt. But you can't tear up your shirt to bandage. That doesn't make any sense to me.
  2. Jack Dant

    Delay's when logging in

    Sorry, I'm really body conscious. But do go ahead if it makes you more comfortable. There's a very limited number of situations where you get hit by the timer unfairly. Server restarts and crashes don't cause a login delay, and the client doesn't crash that often that you will get the full 5 minute timer. In the rare occasion it happens, 5 minutes is not the end of the world. You already spend ages doing nothing that run in DayZ ;)
  3. Going to guess someone dropped their old box with some pre-patch slugs.
  4. Jack Dant

    Mosin vs. SKS?

    Point taken. Still, you are talking about well trained professional infantry. Most infantry in the time mosins and SKS were frontline weapons was able to put rounds in the general vicinity of the enemy and hope for the best, at least at those ranges.
  5. Jack Dant

    Constant PVP ruins the fun of this game

    There is a difference between PVP and senseless PVP. The PVP now in the game is mostly senseless because there is so little progression, once you gear up you can either a) start killing newspawns b) hunt people who kill newspawns c) do some sort of roleplay (and that's not for everyone). There is no bigger goal to work towards, that actually causes players to compete for each and generates PVP with a purpose. The mod had those bigger goals: in vanilla you could hoard equipment in tents for when you inevitably died, or you could repair/capture/defend vehicles. Later versions added base building, which I assume did the same, but I never played those versions. That sort of PVP is likely the actual endgame as envisioned by rocket. He stated almost two years ago that the biggest risk in DayZ should always be other survivors, not the zombies. So that kind of thing will come to the SA, hopefully it will encourage more permanent grouping, and teams will fight each other over resources. As that more engaging PVP emerges, the new spawns will be relatively safer than they are now.
  6. Yea, I know the terrain is based on that area. But the lat/long in the data files is in a more russian area. The difference won't be huge, tho.
  7. Jack Dant

    Mosin vs. SKS?

    A scope doesn't extend the gun's range at all. What it does is extend the shooter's range. And I doubt someone can reliably hit a man sized target at 500m with iron sights, IRL or ingame. At least without very significant training, practice and a good gun rest.
  8. The data files for arma 2 say Chernarus was 45N 30E (the Ukrainian/Romanian border next to the black sea). You can actually change the date and time in the editor and see the sun and moon follow RL patterns. I'm not entirely sure the standalone follows that pattern, or rather, that the servers do. But the possibility is in the engine.
  9. Please reconsider the status of ruined rags / making rags from ruined clothing (currently generates a ruined rag). A rag is not a complex machine, so it's hard to imagine a zombie can damage a shirt so much it's not usable for even making rags.
  10. Jack Dant

    Binoculars

    Realistically, a rifle scope makes a very poor monocular. The eye is supposed to be around 8-10cm behind the scope (making room for the stock and for recoil), and if you lean closer it becomes hard to focus and you field of view is reduced. Keeping a monocular steady when it's that far from your face and at a constant distance is quite a challenge.
  11. Jack Dant

    SkS Semi Automatic mode?

    The mosin is bolt action, you can shoot once every second, second and a half. With the SKS, you can shoot nearly as fast as you can click the mouse.
  12. Jack Dant

    Gear and stats

    I can't wait for my Sniper Gloves of +10 Accuracy.
  13. What makes you think I think it is intended?
  14. Jack Dant

    I have never had so much fun

    Slowing them down is enough. They are not guaranteed to find an unlooted Elektro in their second server, it's likely to take several attempts. Then, once they find one, they can't instantly switch to another and do it again. All that time they spend in waiting screens is time legit players can use to loot the servers.
  15. According to rocket on reddit: So it's not intended.
  16. Jack Dant

    To those who dislike the new combat logging timer

    Ok, let's be honest here. You don't die in this game every 30 seconds of playtime. You don't even die every 10 minutes unless you are exceptionally bad at it. Even a mad run into Elektro tends to last longer. I'm pretty sure I could log off in the top room of a jail building at NEAF 10 times and only die once. Compared to the risks our characters run every second we play this game, sitting still somewhere outside of view for 30s is incredibly safe.
  17. Jack Dant

    The Anti-Server hopping.

    Yes, I'm sure you did. Pro-tip: something that leaves your character on the server after you quit cannot possibly be client side. There is just no client anymore after you alt-f4.
  18. Jack Dant

    The Anti-Server hopping.

    Sounds like it's working as intended, then. Besides, you don't actually spawn until the countdown reaches zero.
  19. As an example: In a recent video, rocket was talking about how they were adding a new physics engine to DayZ. It will be what enables throwing of objects, among other things (ragdolls, etc.). It's not farfetched to think the melee system and collision detection for zombies will be done by the new engine once it's fully integrated. So it wouldn't make any sense to fix the current zombies, if they are going to be replaced soon enough. But until the people working on integrating the physics middleware are done, what's everybody else going to do? You can't have the 3D artists or the sound engineers working on that. Even most of their coders can't, that kind of job is usually done better by an individual or a small, tight, team, than by a dozen coders fumbling over it. So each does their bit of work.
  20. Jack Dant

    Changelog: Stable Branch: 0.33.114926

    This is probably the same issue I reported as http://feedback.dayzgame.com/view.php?id=7958 Someone has claimed you get teleported to where you were 30s before logging off. It would kind of make sense. I've been meaning to test this with deaths (i.e. what happens if you log off instantly after dying, or die during logoff timer), but never got around to it.
  21. Jack Dant

    How does SKS compare to the M4/Mosin

    From my short experience with it on experimental, it's exactly at the middle point between mosin and M4. It's much better than the mosin in close quarters due to rate of fire, but not as good at spraying as an M4. However, it's deadlier than an M4, usually a one shot kill. With a PU, it should be an excellent gun out to 200m or so, that's not useless if you get jumped at close range.
  22. Jack Dant

    Changelog: Stable Branch: 0.33.114926

    Because realism. The model clipped very badly, and in any case it's really hard to mount a scope that long on an SKS IRL. Google for "SKS Scope" and see how nearly all of them are side mounted like the game's PU scope.
  23. Jack Dant

    Changelog: Stable Branch: 0.33.114926

    Yes, maximum waiting time is 5 minutes. The no message received is usually the server restarting, and it doesn't count. However, yesterday in experimental I was getting session closed instead on server restarts.
  24. Jack Dant

    Changelog: Stable Branch: 0.33.114926

    No, I think it's linear. I've gotten a 280 second penalty in experimental. And server restarts don't seem to count. At least crashes don't.
  25. Jack Dant

    New patch rolling out?

    Did you log on? Or just saw the character on the startup screen? That character is stored client side, and it's just the one from the last time you played. It's not what's in the Hive.
×