Jack Dant
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Everything posted by Jack Dant
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Pending Changelog: Experimental branch: 0.34.XXXXX
Jack Dant replied to rocket's topic in News & Announcements
Once infection is in, you can have damaged or ruined rags more likely to cause one, sure. But as a new spawn, getting hit by zombies one too many times, so you are bleeding and have a ruined shirt. But you can't tear up your shirt to bandage. That doesn't make any sense to me. -
Sorry, I'm really body conscious. But do go ahead if it makes you more comfortable. There's a very limited number of situations where you get hit by the timer unfairly. Server restarts and crashes don't cause a login delay, and the client doesn't crash that often that you will get the full 5 minute timer. In the rare occasion it happens, 5 minutes is not the end of the world. You already spend ages doing nothing that run in DayZ ;)
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Is The Green Shotgun Ammo Ever Going To Come Back In You Guys Think? (ShotGun And Other Ammo Types Discussion)
Jack Dant replied to Deathlove's topic in General Discussion
Going to guess someone dropped their old box with some pre-patch slugs. -
Point taken. Still, you are talking about well trained professional infantry. Most infantry in the time mosins and SKS were frontline weapons was able to put rounds in the general vicinity of the enemy and hope for the best, at least at those ranges.
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Constant PVP ruins the fun of this game
Jack Dant replied to wuffi (DayZ)'s topic in General Discussion
There is a difference between PVP and senseless PVP. The PVP now in the game is mostly senseless because there is so little progression, once you gear up you can either a) start killing newspawns b) hunt people who kill newspawns c) do some sort of roleplay (and that's not for everyone). There is no bigger goal to work towards, that actually causes players to compete for each and generates PVP with a purpose. The mod had those bigger goals: in vanilla you could hoard equipment in tents for when you inevitably died, or you could repair/capture/defend vehicles. Later versions added base building, which I assume did the same, but I never played those versions. That sort of PVP is likely the actual endgame as envisioned by rocket. He stated almost two years ago that the biggest risk in DayZ should always be other survivors, not the zombies. So that kind of thing will come to the SA, hopefully it will encourage more permanent grouping, and teams will fight each other over resources. As that more engaging PVP emerges, the new spawns will be relatively safer than they are now. -
How about the sun rises in the east and sets in the west
Jack Dant replied to Mullucka's topic in General Discussion
Yea, I know the terrain is based on that area. But the lat/long in the data files is in a more russian area. The difference won't be huge, tho. -
A scope doesn't extend the gun's range at all. What it does is extend the shooter's range. And I doubt someone can reliably hit a man sized target at 500m with iron sights, IRL or ingame. At least without very significant training, practice and a good gun rest.
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How about the sun rises in the east and sets in the west
Jack Dant replied to Mullucka's topic in General Discussion
The data files for arma 2 say Chernarus was 45N 30E (the Ukrainian/Romanian border next to the black sea). You can actually change the date and time in the editor and see the sun and moon follow RL patterns. I'm not entirely sure the standalone follows that pattern, or rather, that the servers do. But the possibility is in the engine. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Jack Dant replied to rocket's topic in News & Announcements
Please reconsider the status of ruined rags / making rags from ruined clothing (currently generates a ruined rag). A rag is not a complex machine, so it's hard to imagine a zombie can damage a shirt so much it's not usable for even making rags.- 552 replies
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Realistically, a rifle scope makes a very poor monocular. The eye is supposed to be around 8-10cm behind the scope (making room for the stock and for recoil), and if you lean closer it becomes hard to focus and you field of view is reduced. Keeping a monocular steady when it's that far from your face and at a constant distance is quite a challenge.
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The mosin is bolt action, you can shoot once every second, second and a half. With the SKS, you can shoot nearly as fast as you can click the mouse.
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I can't wait for my Sniper Gloves of +10 Accuracy.
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Fall damage is now off meaning snipers can now freely jump down from a building
Jack Dant replied to crazyandlazy's topic in General Discussion
What makes you think I think it is intended? -
Slowing them down is enough. They are not guaranteed to find an unlooted Elektro in their second server, it's likely to take several attempts. Then, once they find one, they can't instantly switch to another and do it again. All that time they spend in waiting screens is time legit players can use to loot the servers.
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Fall damage is now off meaning snipers can now freely jump down from a building
Jack Dant replied to crazyandlazy's topic in General Discussion
According to rocket on reddit: So it's not intended. -
To those who dislike the new combat logging timer
Jack Dant replied to africanhungergames's topic in General Discussion
Ok, let's be honest here. You don't die in this game every 30 seconds of playtime. You don't even die every 10 minutes unless you are exceptionally bad at it. Even a mad run into Elektro tends to last longer. I'm pretty sure I could log off in the top room of a jail building at NEAF 10 times and only die once. Compared to the risks our characters run every second we play this game, sitting still somewhere outside of view for 30s is incredibly safe. -
Yes, I'm sure you did. Pro-tip: something that leaves your character on the server after you quit cannot possibly be client side. There is just no client anymore after you alt-f4.
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Sounds like it's working as intended, then. Besides, you don't actually spawn until the countdown reaches zero.
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Explain to me this. How is it better to add small things to the game before fixing major problems?
Jack Dant replied to Rick1633's topic in General Discussion
As an example: In a recent video, rocket was talking about how they were adding a new physics engine to DayZ. It will be what enables throwing of objects, among other things (ragdolls, etc.). It's not farfetched to think the melee system and collision detection for zombies will be done by the new engine once it's fully integrated. So it wouldn't make any sense to fix the current zombies, if they are going to be replaced soon enough. But until the people working on integrating the physics middleware are done, what's everybody else going to do? You can't have the 3D artists or the sound engineers working on that. Even most of their coders can't, that kind of job is usually done better by an individual or a small, tight, team, than by a dozen coders fumbling over it. So each does their bit of work. -
This is probably the same issue I reported as http://feedback.dayzgame.com/view.php?id=7958 Someone has claimed you get teleported to where you were 30s before logging off. It would kind of make sense. I've been meaning to test this with deaths (i.e. what happens if you log off instantly after dying, or die during logoff timer), but never got around to it.
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From my short experience with it on experimental, it's exactly at the middle point between mosin and M4. It's much better than the mosin in close quarters due to rate of fire, but not as good at spraying as an M4. However, it's deadlier than an M4, usually a one shot kill. With a PU, it should be an excellent gun out to 200m or so, that's not useless if you get jumped at close range.
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Because realism. The model clipped very badly, and in any case it's really hard to mount a scope that long on an SKS IRL. Google for "SKS Scope" and see how nearly all of them are side mounted like the game's PU scope.
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Yes, maximum waiting time is 5 minutes. The no message received is usually the server restarting, and it doesn't count. However, yesterday in experimental I was getting session closed instead on server restarts.
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No, I think it's linear. I've gotten a 280 second penalty in experimental. And server restarts don't seem to count. At least crashes don't.
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Did you log on? Or just saw the character on the startup screen? That character is stored client side, and it's just the one from the last time you played. It's not what's in the Hive.