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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Jouichirou

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About Jouichirou

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    On the Coast
  1. these are purely aesthetical (sp?) as audio clips, the idea being that an audio cue at least gives you a minor warning as a players possible intentions. Of course people will lie and decieve i'd expect nothing less. My main point is voip/mic-usage should be heavily encouraged in DayZ, or the game will talk for you, add additional things like being chased by zombies "Omg I just wanna liiiiive!" etc. People treat this game/mod like a deathmatch, why? why take an otherwise brilliant game/idea and ruin it. I'm genuinely stumped.
  2. Neutral is more visual, in the sense of my gun is pointed at you, rather than I'm aiming for your face. My point is i suppose the sheer lack of people willing to communicate makes gameplay rubbish, if you're playng with friends it doesn't matter i s'pose.
  3. In brief, i'm sick of dying to survivors (not bandits) with itchy trigger fingers who make no attempt to befriend you or at least warn you off. note: i'm hero skinned, generally don't go after other players and try to help passers by. A simple choice for automated responses (call it a stance) for interacting with other players: Friendly - weapon is 'holstered' (same as if double tapping Ctrl) Neutral - weapon is as normal Aggressive - weapon is shouldered Survivor can be any stance Hero can only be Neutral or Friendly Bandit can only be Neutral or Aggresive Stances will also change dynamically based on the players last encounter with another player, attacking a player will move you from Friendly to Neutral or Neutral to Aggressive and giving medical aid will move you from Neutral to Friendly or Agrressive to Neutral. Below is an idea of how encounters would work, purely audio cues, for those not using an unmuted mic/ no mic. The responses are just examples they could be almost anything. The approaching player talks first, then the response is after the / .
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