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rick808
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Everything posted by rick808
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Hi, i am thinking of renting a Utes server. does anyone have any recommendations of who I should buy a server from?
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this is actually the best solution atm lol
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why was the other topic graveyarded?
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I have been thinking for a while about this, and i think it is a good thing that the AS50 and m107 have been removed as they were pretty ridiculously overpowered (especially the as50). But i think there should be an option for disabling vehicles for players that have been alive/lucky enough to find such a powerful weapon. So my suggestion is to add a BOLT ACTION 12.7x99mm rifle. As the semi auto ones make it too easy to spray close quarters. But my main balance suggestion is about ammo. I don't know how hard this would be too incorporate but what if you found only single bullets and not magazines? Also they would be rare as hell, probably only found at crash sites. now i don't know if a single bullet can be loaded into such a rifle but if not, you would also have to find empty magazines that would also be very rare, but you could only combine a single bullet with an empty magazine. I think if bullets were so precious and rare, people that found this gun and manage to collect some ammo would really have to think hard on what they are going to shoot, instead of having 10-20 shots they might have one or two, so they are not going to be wasting on nonthreatening survivors, but on something much more important. Also carrying ammo for it would be a pain as each shot takes one slot of your inventory, so i think it would be a pretty balanced but very powerful piece of equipment for anyone lucky enough to find one. Before writing this thread i was going to suggest the L115a3, seen as it is already in the game, but after testing it on the shooting range i found it to be quite weak against the vehicles. So my suggestion is to base the ammo off the as50 12.7x99mm nato rounds.
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balance idea for high power snipers in Mod/SA
rick808 replied to rick808's topic in DayZ Mod Suggestions
its a game cool guy.. -
What do you guys think is the best amount of players to have the best day z experience? I tend to play in full 50 man servers, but i'm thinking there is benefits of playing in slightly lower populated servers. Like being able to set up camps easier without them getting raided so easy? please let me know what is you ideal amount of players, and which map.
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dat music noise.......
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your character will save.
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http://en.wikipedia.org/wiki/Opinion
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I think slower zombies that are more powerful is the way forward, but one bite death might be a little harsh. Also i am confused to why someone has not made a map that resembles the walking dead.
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well i had a similar problem when i updated my arma OA beta to the latest patch, roll back to 103718.
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I live in the uk, what is the most populated server? checking on commander the most populated has 8 ppl in?
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First night on new dayz origins server [video] death, large camps
rick808 replied to puppetmaster11's topic in DayZ Mod Gallery
dmr city lol! -
http://www.armaholic.com/page.php?id=14616
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i am no expert myself, but next time u see the bluescreen make a note of the error message it gives you. that should make your problem easier to solve.
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what error does the blue screen say?
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I was thinking, with the addition of separate clothing items (Which I presume can be looted of dead bodies), people will kill for clothes/shoes, which cannot be done in the mod (well at least not in public servers). i thought it would be a cool idea if once you have killed someone, their clothes then contain bloodstains, you could still take them and they will be just as good as an item that is not stained, but they are tainted with the blood of the person who died wearing them. Maybe they could find some sort of item to clean their clothes? Also maybe if someone died from zombies their clothes could have rips and tears. I know someone wearing bloodstained clothes wouldn't always be a murderer, maybe they found it. But i think if a system like this was in, it might make people think twice about murdering someone for their clothes. I came up with this idea because at the moment they have not confirmed how we are going to be able to tell who is a murderer, they mentioned something about face expressions on one of the most recent videos i saw about standalone, which i do think is cool, but at times would be very hard to see.
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yeah i like that, reward bandits who are not careless with their shots.
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if you recently installed the new OA beta patch, try downgrading to 103419.
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Are there drawbacks to the MMO architecture?
rick808 replied to Felixthefriendlycat's topic in DayZ Mod General Discussion
sigh.. when did i say moving and shooting was a cod creation, i just said it would make gunfights more like cod and games like that. personally I LOVE the fact you have to stand still to shoot, or move really slowly and still have the iron sights bounce all over the place. but alot of people have a hard time reading/writing english, so i can see how you might get confused! -
Are there drawbacks to the MMO architecture?
rick808 replied to Felixthefriendlycat's topic in DayZ Mod General Discussion
u don't get the joke, nevermind! -
Are there drawbacks to the MMO architecture?
rick808 replied to Felixthefriendlycat's topic in DayZ Mod General Discussion
fixed -
Are there drawbacks to the MMO architecture?
rick808 replied to Felixthefriendlycat's topic in DayZ Mod General Discussion
i really hope there will be bullet drop, also the movement in the standalone alpha looks pretty terrible, i don't like the idea of being able to jog/run while shooting. i guess we will have to see how it turns out. -
dayz commander does it all for you!
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yes downgrade beta patch to 103419