jimmy_quidd
Members-
Content Count
8 -
Joined
-
Last visited
Community Reputation
2 NeutralAbout jimmy_quidd
-
Rank
On the Coast
-
Different hand writing styles for pen and paper for "every" new spawn, that deteriorates when in bad shape (with working prototype thing)
jimmy_quidd replied to b9bYVw2mSu's topic in Suggestions
i've been thinking and hearing about this killer idea (imho) for like 2 years, lot of people suggested it but nothing came from it, im glad to see u actually tried something here, i hope u can keep developing it, cheers :) -
I hate bandits and I'm looking for a group
jimmy_quidd replied to CrimsonBort's topic in Clan / Group Recruitment
u can join us if u want! http://dayzmod.com/forum/index.php?/topic/137066-beans-for-morphine-anyone-new-dayz-origins-server-no-nameplates-veteran/ -
Beans for Morphine anyone? <New DayZ Origins Server> no nameplates [VETERAN]
jimmy_quidd replied to Ish (DayZ)'s topic in Mod Servers & Private Hives
good server!, friendly people out there, and very dedicated admins, helping new players with tips and explanations, there's a good vibe!, so if ur looking for a new place to settle in and start adventures this is your place! Z -
tx 4 the replie!, that's like taking advantage of a bug ;) but really, it doesn't matter, they spawn in the middle of your base, even if there's no way in, that's the aspect i don't like.
-
yes, wanted to give a try without troubles, i respect your opinion but i'm not talking about that. And, yes, i'm new in this forum, never needed to go to dayz forums, no need for the questioning xD
-
yes, not hard to believe
-
i've been playing the SP version this last dayzz
-
i've been playing dayz since the first week, the evolution is just incredible, from the first versions till the breaking point mod for example (i'm playing this mod lately), another proof of Arma's Modding capabilities, i like all the elements of the game practically, but there's one thing i couldn't like, only one aspect of the zombie spawn system, their ability to spawn in a closed area, even if u cleared it and built barriers and walls all over the place, i mean, what's the point of building a base with walls if they're able to teleport in without knocking? i know the base construction feature was intended for pvp, and it rocks, but i don't understand how i'm suposed to defend my base from human targets if a zombie is capable of spawning right at my back, don't misunderstand me, i love that, but when u spend 2-4 hours to gather all materials to build a base with "very big walls" u expect them to work, then u see how easy is for them to get in, it's like "i've been wasting my time!!!". Give them at least the possibility of bringing down the walls . Very unrealistic in my opinion and it ruins one possible aspect that i hoped for, the strategic idea of players bringing down their enemies walls for the zombies to come in (walking dead style :D )