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phionamercy

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Everything posted by phionamercy

  1. phionamercy

    "Hardcore" gameplay.

    I want to play the game the way the mod designers intended it. Default Churno map. Veteran. No side channel. No cross hairs or player mouse-overs. No extra vehicles. No extra guns or modified spawns. No custom bases. I want to play it on the current patch. And I don't want my vehicles to reset to their spawn location every time the server resets. And I want to play on a private hive so that people stop ghosting up behind me by switching servers so they can cross fields and kill-zones without being seen. I want the survival experience. I want to worry about not having enough antibiotics. Does this exist anywhere? Or is everyone just running a COD server? I found ONE server running 1.7.7 on a private hive on Veteran mode. CIA Gaming server... ... but the vehicles reset every six hours when the server does, and there are way to many of them.
  2. I prefer Private Hives because I don't like people logging off the server, and maneuvering around behind my position to avoid kill-zones and empty fields where I could shoot them.
  3. phionamercy

    "Hardcore" gameplay.

    ~ Deleted and consolidated above.
  4. phionamercy

    "Hardcore" gameplay.

    Checking it out.... Upon checking it out: Starting Equipment: -- Makarov, 2 clips -- 2 bandages -- Sardines -- Pepsi Yeah, not interested. "Get back into the deathmatch faster!" server.
  5. phionamercy

    "Hardcore" gameplay.

    Sad Face... I, on the US West Coast get 340 ping to them from San Diego. I don't know if I like the bicycle thing or not... part of the thing I like most about DayZ is walking with people, with strangers and just having conversations as we go. You get to know people. You get suspicious of some people, and build trust with others. I've noticed people don't really want to have conversations with people they're still thinking about (or have ultimately decided to) betray~ and I like that kinda head-play. One of my foremost fields of interest is social psychology~...
  6. phionamercy

    "Hardcore" gameplay.

    Haha~ Yeah, I have a group of three friends I play with-- but we keep getting into servers with misleading labels~
  7. phionamercy

    "Hardcore" gameplay.

    It's a Private Hive discussion forum~ will do though. I'm not interested in what people's intents are with their server, I'm interested in a set of hard-coded rules.. not telling people: "Sorry, this crap isn't allowed" kinda ruins the point of DayZ as a "people do what they can/have to/feel the need to do". I'd rather use hard methods of preventing people from doing behaviors in as many areas as possible, rather then saying: "Oh, we'll get angry at you if you ghost." That *doesn't* stop COD kiddies or combat loggers. Only the complete loss of access to something they care about does that - which is why the private hive guards the investment of those whom enjoy the theme. They become the gate-keeper to your prized DMR and your blue van. On an unrelated note: 6-core i7 processor (12 virtual cores), 64 gigs of ram (100 gigs devoted to cache RAM on the OS specific 256 gig SSD drive.) two striped 256 drives running as one, and a 1 TB storage drive for my movies, music and video. Is it hard to host your own DayZ server? I saw a post on it once, but I really didn't understand it..
  8. phionamercy

    "Hardcore" gameplay.

    Yeah, I don't want to do a starting weapon.. I want to run in terror for awhile till I find a weapon. As a side-note though.. wow. Apparently a lot of people are interested in a hard-core server... Is hosting a server easy? I do have a pretty powerful PC... (And by powerful, I mean *way* and regretfully, waste-inducingly overdone.)
  9. phionamercy

    "Hardcore" gameplay.

    I was going by the link you sent me, reading it. You never modified the specs, and so I assume the information you send is what you want me to read and compare~ with regards to 3rd person? I don't have a huge problem with that, but only because the 'lean' option is so jerky that it's impossible to *not* get noticed when you do it. If it were possible, how it is in real life.. to slowly 'ease' into a lean, you might seem like a bush or something, or go entirely unregistered.. But with DayZ's / ARMA II's lean mechanic?... I dunno. Also, most sound detection isn't precise in most people's head-sets. I'm lucky enough to have Dolbi-digital 3D sound in my head-set. (And I play on a 1080p TV with an HDMI cable from my PC) ... barring an easier lean, I don't really mind the 3rd person. It's also the one thing that gives you peripheral awareness around your character's immediate surroundings, where so often, you might get hung-up on something you can't even see with a glance.. because we don't have nerve-endings to our characters.
  10. phionamercy

    "Hardcore" gameplay.

    I just noticed your DayZ server starts with a custom load-out -- a weapon / Makarov -- and I will likely be avoiding that. Part of the panic, the frustration.. the worry.. and the meaningfulness of pulling the trigger or not ... is knowing how hard it is for a person to start over again. I don't play a bandit; and I've never murdered anyone (although I tried, and failed, once, with a crow-bar when I was desperate.) ... I try to play a positive humanity character. And I don't want easy-mode. I don't want people to walk into a room, next to loot they need.. see a conga line of zombies .. and just head-shot each one as they come. It makes restarting to easy. It makes helping fresh spawns a pointless exercise rather then about trust building. I want the genuine experience.
  11. phionamercy

    "Hardcore" gameplay.

    Nonono.. -Private- Hive.. haha. See, the problem with Public Hive, is people can go to other servers.. walk around behind your position, log back in, and shoot you in the back. This creates circumstances where logical positioning, and choke points that do work in a logical world *don't* work... Private Hive keeps people from doing that!
  12. phionamercy

    DayZ 1.7.7.Dev Bug List

    We had a helocopter; saved it.. logged out.. server reset, and we came back on (less then 30 seconds) nobody on the server but us before and after -- HUEY was gone. Private Hive US 843 ... also, all the loot piles (like vehicle husks, care packages, etc.) are spawning under the -center- of the spawn object, all stacked ... (such as all loot spawning under the care package or car husk where you can't (easily?) get at it.) All stacked perfectly. Also, our van (which we parked a half hour before we got the van) while nobody was on.. was magically reset to default loot at it's Gas Station (South of Berenzio~ the famous van spawn) on the east-coast on the other side of the map after we pointedly *did* save it. Vehicles are not saving when we select 'Save'.
  13. phionamercy

    DayZ Mod 1.7.7.1 Hotfix

    The female skin cannot be selected on several servers as of 1.7.7 on respawn~
  14. phionamercy

    1.7.* Infection WIP Update

    - When I throw a can from outside a zombie's line of sight... the zombie makes a B-line around the building to me, instead of the can. - Zombies come from other parts of the map to wander into the building automatically. They don't run or growl -- they just walk (even outside!) directly to inside and to me like they're psychic and often walk right through the walls and doors while they're closed without hearing me. - I have seen no whiskey for disinfectant; only empty whiskey bottles. I have seen no antibiotics. - The machete's still aren't working even when I open and close my gear. The game is virtually unplayable on LocalGamers.net - Also, my friend (Col. Sanders) just had a corpse of his body show up when he logged in? Shortly there-after admin banned from the server by Battle-eye. Recommendation/Opinion: (and hey; just my opinion!) - Go back to old zombie agro. - Go back to old infection rate. - Leave zombie knockdown in. (Love it! buggy or not! I got tangled by ZEDs in the East-coast factory on the stairs/ladders.. it was great!) - Leave reduced medical spawns in. (Good! No more fake heros emptying medical boxes just to get more blood-bags -- and keeps Infection worrysome.) - Infection from a zombie should not be air-born on players! ... this thing is way to infectious. Undecided on: - Infection mortality ... feels obscenely high. Sickness feels to deadly.. like it would take days to kill you, not an hour. Likewise? With reduced medical supplies, it'll still be something to worry about even if the infection rate was reduced!! BUG NOTE: - Couldn't swing my machete -- it wouldn't reload and it had no ammo. NON-BUG NOTE: I got sick off of water after escaping town with almost a full kit.. but no hatchet. Logged out with a tent, my matches, my food, my knife, my map and then found out: I couldn't put my tent in my old spots.. no more underwater or wood-shed tents to hide them from Heliocopter glitch-players. (They fly high up in the sky with the heliocopter so that trees and foliage derezzes, so they can see our tents. So people started putting them in woodsheds and underwater near dams to hide them... can't be done anymore. No tent is secure against this bug no matter where you put it now. Obviously intentional patching to prevent unusual placement of tents.. but-- I feel it's a bit unwarrented given how much helocopters are abused for purposes of looting people's camps~ Helocopters should have an altitude max applied to prevent this abuse before you stop them from protecting their stuff. Making an air-tight storage and hiding it in a pond of dirty water is totally, legitimately viable~ as is storing your stuff in an old shed.
  15. What you need to understand is that 'Alpha' is LOWER then a 'Beta'. "Alpha" and "Beta" do not mean you get "early access" to the game ... it means that if you get to PLAY Alpha or Beta that you are part of the volunteer critique and quality assurance team. Basically, if you get in while the game is in alpha -- you are paying less money so that you can play, and help them find the things that are wrong with it... and then you *tell* them what is wrong with it, and if they agree with your assessments and those of other players ... they fix it. People complaining about what they showed at E3 ... don't understand, already how much better the fluidity of controls were and how much cleaner the shots were-- you have to realize: It's PRE-ALPHA. And ALPHA means "Buggy". So when you buy 'DayZ Stand-Alone Alpha' or ANY GAME in 'Alpha'.. (like Minecraft!) then you are saying: "I know this game is buggy, and I want to help test it, so they can fix it because I know it will be worth it in the end." DayZ, given the mod itself only STARTED a year ago ... has developed into a full blown game so fast that it's retarded. Blizzard has been developing the Titan project for what.. 5 years? And just scrapped it? DayZ went from a mod to a full blown game being shown at E-3. Think about that~ If they can do that? Imagine what they can do with six months of us all play-testing it.
  16. phionamercy

    Always take a hatchet to a gun party.

    Unless he put it in his (very large) backpack~
  17. I'm trying to stay positive humanity; even as a female skin as practice for Standalone.
  18. Picture I took on DayZRP server~ also posted it on their forums. I did better that day in DayZ then I had ever done before, given I am relatively new to the game. I was excited -- and as I sat there, and looked out at a zombie stumbling by in the distance behind me (you can see it in the image) ... I was suddenly very lonely. Now? I typically only play with my friend over Skype~ he rarely wants to play though, and I'm kinda obsessed with this game. Definitely my favorite game though. This game has provided me with so many emotions; elation ("I found a gun! YES! OMG I FOUND A GUN!") ... Anger (When someone shot my friend Nevar 45 seconds before I was going to meet up with him in game for the first time -- he had a gun and everything his first time playing. I killed the two guys though they got the first shot on me and I had to bandage with bandages out of their pack. M-16 accuracy to my (limited) experience with it in real life = amazing. Loli-pop it for the win~ ) ... Terror (half-blood, with a fire-axe, in Electro, with Nevar, crouching in the super-market with a ton of zombies wandering by as car-head-lights drive by outside.. that was about 15 minutes of paranoia, crouching in the back room watching all the doors! -- We eventually decided the foot-steps "sneaking up" on us were the infected wandering around outside..) ... this game gives me a lot of emotions that I've never experienced in the same game before~ Some games can make you sad, some can make you angry, or relieved, or happy... or paranoid, or terrified -- but this game? It does all of them for me, and I love it. I also like how the only the game rewards those whom treat others well with the Hero Skin~ and I wish there was a female equivalent; crossing fingers for Stand-Alone. I don't mind bandits; I think being a hero or a 'good guy' in a game that *allows* bandits is so much more rewarding then being a hero in a game where people are forced to cooperate~... after-all? If *everyone* is a Hero? No one is Hero. I've played for a few months now. And I love this game.
  19. phionamercy

    "I survived the zombie apocalypse!"

    ... I hope that's an -option- in DayZ Stand-Alone. "Killed him -- but my leg's broke. 35 minute crawl to the nearest town ... and there isn't even a hospital there. Guess it's over ... time to check out."
  20. phionamercy

    Littlw Bird Down!

    That shot got my beans -- Haha!
  21. phionamercy

    DayZ Standalone, Freelook, Third Person

    Please, no. I think I speak for the majority when I say we prefer the game's baseline systems as it is. The thing I like about 3rd person is the peripheral vision it provides for use of cover and spacial awareness that a computer monitor (even wide-screen ones) can never effectively provide in a seamless atmosphere. And frankly? I think it'd be dumb to add people walking invisibly in any place where you couldn't effectively tell if your character had line of sight -- such mechanics as part of constant movement would be incredibly laggy and ineffective in a 3D mobile environment, constantly logic-checking between an entity and ALL mobile objects and players every time you or they moved would be hell on the system. As it is now? It only has to do it when you're firing in a single line of sight~ That thing for zomboid would be retarded lag intensive in 3D space, and even if it wasn't, would be awkward when you came upon things like oddly-shaped terrain impediments such as a bent fence, or partially broken wall, or odd-angles into or out of windows, or holes in fences~ From a perspective of a programmer, that is a nightmare.
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