Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

InSights

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

3 Neutral

About InSights

  • Rank
    On the Coast

Profile Information

  • Gender
    Male
  • Location
    UK
  1. Some valid points, thanks for the input guys.Yeah underground would be cool :)
  2. Hehe yeah, it's what happens when procrastinating for an exam :P Thanks for the beans guys!
  3. Right so first off these aren't complete solutions or ideas. I’m posting them here so as a community we can improve the ideas to a standard that would fit the DayZ feel. Blueprints The idea behind blueprints would be engineering a solution to a problem you face in the DayZ world. This solution could be anything from, creating a D.I.Y. weapon or building a base. Blueprints would require some materials first of all, so you can’t just make a bunch of them and also can’t do it straight away when first starting the game. When designing the item/solution you want in the blueprint, you won’t be able to use everything available in the world. You will be limited to the resources you have/ have come across (i.e. you have knowledge of their existence in the world) to build the solution you want. The way I see this working is very much similar to what you can do in Garry’s Mod for HL2 (see Appendix 1), but a much more limited version… else we’ll see a lot of flying zombies via balloon power. You would be able to combined different objects in the world to create a new object, easy example: Multiple wooden planks placed next to each other with 2 planks across can make a fence. If you wanted to make this lethal, you could have spiked poles coming through the gaps or nails coming out the planks. I’m not quite sure on the implementation of actually getting this new fence in the ground, but hopefully there will be some solution. So this item/ solution would be made in the blueprint, maybe blueprints can be copied and passed around so more people can create your object. Once you have a working solution, you would be able to place a transparent object on the ground (I don’t really like this idea, but it’s the best I have so far), rotate it and then lock it in. I’m not sure who would be able to see this transparent object, friends, your clan etc probably, they would all be able to contribute to the resources it requires. Building the object would require you/ your friends to collect the resources which were designated during the design blueprint phase. Once all resources are collected, it will take X amount of time to finish building. This building phase could have several ways to go about it, but this is the one I've thought of and there probably is a better implementing this phase…but you get the idea. Base Building Since DayZ gives a ‘realistic’ feel to surviving, base building would need to fit this, so I’m not talking about building a brick houses. The houses would be of a more wooden structure or corrugated metal and would revolve around the blueprints idea. An example of a D.I.Y. house would be a shack made out of road signs, did a google search there is such a thing. I think base building should include many forms allowing people to get creative, for example: · This could involve setting up a fence around (part of) an already established town. · Repairing structures that have weak spots. i.e. if we had prisons, repairing any holes in the fences that may be there. · Creating your own base out of wooden/metal structures. · Going underground, digging a base underground perhaps? This would require reinforcing the tunnels with wooden structures. All of these options seem to be a possibility for a base, and each has their own advantages and disadvantages. For example the first point, it would be easy to do and require less resources but at the same time the amount of ‘traffic’ coming through would be a lot more than if you made a base in the woods (Traffic referring to the amount of zombies and people who know about your base). As I stated previously base building would revolve around the idea of blueprints. These bases would be made of out several objects found around the world and placed together to form houses, fences, lookout towers, shops. Basically if given enough time an in-game community could thrive against the hordes of zombies. Could go as far as to suggest, the game could ‘pickup’ that a community has been made or development has been established and spawn more zombies near this location, which are more aggressive, trying to break down the fences, etc. A community or group of people living within these structures would go hand in hand, with the already possible end game of vehicles. As these would be used to gather more resources than if one person was dragging along some plank(s) of wood. I read another post, which disagrees with base building (http://dayzmod.com/f...-base-building/). Some of the main complaints were about organised groups having the advantage, but as I said in the beginning this game has a realistic approach to it. So what do you think would happen in any post-apocalyptic world? People will always group up, as there is power in numbers. This fits the realistic feel of what would actually happen, in my opinion. Additional thoughts (on the paragraph above) Groups of people shouldn't be scavenging for food, as it shouldn't be able to sustain them. This is where renewable sources of food come in, leaving all the beans and scraps around for the solo players. Groups of players will most likely raid places to get firepower, but they will most likely have more to protect, so it makes sense for them to have it. I also think groups’ raiding other groups is fine; it is a post-apocalyptic world after all, fight for survival. A groups needs should be catering to the group, whereas solo play should be stealth and obviously yourself. These two types of requirements should keep both types of players entertained, with goals to fulfill Both sets of players can still disrupt the other player’s goals, either by ransacking a camp or by stealthily sneaking into a camp and stealing supplies. This post is kinda rushed, because I have exams to study for so apologies if I've overlooked something. Thanks for reading. Appendix 1 Some additional images: http://wallpaperus.o...per-1610127.jpg http://media.pcgamer...onstruction.jpg
×