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Talmera
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Cant Describe what is happening (Video Evidence)
Talmera replied to Viles (DayZ)'s topic in Mod Servers & Private Hives
I don't understand what I am meant to be seeing your view twitches around alot you could have just missed him walking away? -
101 Servers violating slot requirement
Talmera replied to Soapy (DayZ)'s topic in Mod Servers & Private Hives
I agree with IKShadow but i just want to point out 1 fact Australia has to pay per GB so please remove AZ3 -
indeed i have done this to the Elektro church with a smoke grenade...
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the injury suggestion is my favourite it would make for interesting situations.
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oh that reminds me he is planning on porting it to Arma3 which does have 900km maps(correct me if im wrong please) instead of 250km so the map size will almost quadruple in size.
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the amount of people who play this game (I hate to say it) will never be enough to populate a full scale world, it would make the chance of meeting another survivor that is not your friend incredibly slim. on the flip side capital cities would be spawning deathtraps only those who got in early to get gear would survive anyone new or had died would be screwed. tl;dr: sounds good in theory (even epic) but is not practical or possible.
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solution to dev incompetence regarding debug areas
Talmera replied to Blay Wayne's topic in DayZ Mod Suggestions
No you are wrong...again, it has indeed happened to me on several occasions but you know what? I get over it I don't bitch, I don't moan I start again and I certainly do not demand my lost stuff back like some arrogant prick. I know you are sick of hearing this but it is alpha if they followed conventional means you would not even be playing it until beta. You are a tester you report it in a manner that is polite and making a new thread everytime it happens just makes you look impatient, they are not going to roll out a fix faster just because of your numerous threads, if anything you are only slowing them down. -
I agree a random loot spawned military crate (sort of like the hospital boxes) that requires a crowbar to open would be awesome.
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solution to dev incompetence regarding debug areas
Talmera replied to Blay Wayne's topic in DayZ Mod Suggestions
http://dayzmod.com/forum/showthread.php?tid=18959 http://dayzmod.com/forum/showthread.php?tid=16925&pid=156257#pid156257 http://dayzmod.com/forum/showthread.php?tid=15841 http://dayzmod.com/forum/showthread.php?tid=11822&pid=112389#pid112389 2 of those are you DEMANDING your stuff back like a 2 year old and the other 2 are you being an absolute dick. Explain to me why we should care about your oh so important items? -
solution to dev incompetence regarding debug areas
Talmera replied to Blay Wayne's topic in DayZ Mod Suggestions
Naturally you only see the bits in my post you WANT to see. -
solution to dev incompetence regarding debug areas
Talmera replied to Blay Wayne's topic in DayZ Mod Suggestions
Judging by the general terms in your post I am going to consider incompetence or lack of knowledge for this Topic. Do you know how hard it is to track down the specific cause of a bug? it is not always easy even on a small scale fixing one bug can cause others.They have only tried 3 times if I counted correctly. In 1.7.2 rocket has tried a different angle which will make you spawn on the coast instead of in the debug forest, you still have your items but it is better than having to respawn. Need I remind you this is ALPHA, how about instead of riticuling the developers you post a bug report with helpful information next time. -
[Report] Spawned in Wilderness/Debug Forest/Endless Ocean
Talmera replied to stephen.p.farrer@gmail.com's topic in DayZ Mod Troubleshooting
spawned in ocean Name: Talmera ID:16337222