So after a marathon 2 hour session of crawling to a hospital to get some morphine after having my leg broken due to a buggy zombie TPing through a wall (I'd actually been on the way to the hospital for supplies anyway it just took me 20 times longer than it should of in this case), it got me thiniking. Why is it that you cant walk on a broken leg yet you can still do things like ride a bike? At the moment it seems that breaking a leg in the wilderness can be a death sentence, and may cause a lot of players to just kill their character rather than making an effort to get to a hospital for morphine. On "nastier" servers its not always an option to raid the hospital at Cherno/Elektro before heading up the coast what with snipers and other bandit types often camping the entrances for easy fresh spawn kills, so why not add a 'half way' solution to make a broken leg not so game ending but still a complete pain that you'd want to get fixed up as soon as possible? What I came up with was this: Medical crutch Requires Toilet Paper (under arm support) + 2 piles of wood, right click toilet paper to create- required tools: Hatchet + hunting knife. (Not exactly hard to make but not exactly the easiest either). Is equipped to the tool belt, right click to make active - use F (weapon toggle) to equip but only while standing, once equipped primary weapons cannot be used only side arms (pistol) and to re-equip primarys you need to go prone and unequip the crutch first (so the player is still vulnerable to attack and must take a decent amount of time getting their rifle back out). Crutches could have a use bar to them, similar to hatchet swing counter that counts down 1 for every step taken eventually breaking and allows the player to walk at a normal pace but they are unable to run (or vault?) until morphine is acquired. This would allow players to get closer to a town that has a medical building a little quicker rather than spending 2+ hrs crawling there getting stuck on every little rock and root along the way. And to be honest, the first thing you'd do in real life if you broke your leg in the wilderness is look for a crutch like branch so it's not exactly immersion breaking. I believe the system above has a pretty good pro (walking) with equally waited cons that would force the player to make morphine their primary mission still and doesn't allow the player to get around the broken leg mechanic and continue doing what they were doing. Thoughts? Suggestions? Questions?