worbat
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Everything posted by worbat
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From what I've tried out. SD mags run in non SD guns are silent to zombies but not players In SD guns It's silent to both!
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A simple text box option to the menu for after you click respawn, "Are you sure" this will stop anyone clicking it by accident, causing unnessicary deaths.
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1: Yes, it really isn't hard. 2: If it comes down to survival yes. 3: Survival.
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How long do people live? Not noobs, I mean the average pro.
worbat replied to cragzeek's topic in DayZ Mod General Discussion
47 days was my longest, several 20 days but alot in the teens. I generaly go looking for trouble or hitting millitary bases and end up getting shot by people logging in behind me. -
If that was scilenced, you'd have a deal, untill then I'm going to keep this MK48 with me.
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Yes. Do it, everything.
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It's almost like this is an ALPHA build of a MOD. Oh wait, IT IS. Fucking babies.
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Your only 99% the last 1% is making a area for animals that you heard into it so you never have to hunt.
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[Questionable] New military grade spawn area?
worbat replied to wasrad's topic in DayZ Mod General Discussion
I found it, It's totaly legit.... goodlord this is a beauty of a place, so defendable! -
There was a massive desync and everyone got shot.
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It's down to the person always, there are a few good sorts out there. I met a lovely "lady" at balota airstrip. I had nothing and she had an AK and a Glock, there where no zombies so I walked up to said lady and shouting a jolly hello! She did the wiggle and dropped her glock on the floor, I thanked her and we proceeded to head into the ATC, I died going up the stairs to vaulting shinanigans, but hey, at least our partnership was a nice one, no one got shot!
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Only posted 23 times this week? Man rocket must be kicking back, drinking that sweet beer money we give him. Oh wait, he's probibly busy fixing bugs and making beartraps living hell.
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That's so great!
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Chaps.
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To Rocket & the “Hardcore” crowd
worbat replied to RJ Macready's topic in DayZ Mod General Discussion
What zeds said! Presuming what he said that wasnt just on the first page was still smart. -
The time's all wrong and looting is really laggy. <3 Worbat.
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The dog and generator is in the code guys
worbat replied to saifallofjmr's topic in DayZ Mod General Discussion
Pretty old news. -
WTF is... TB interviewing Rocket for?
worbat replied to duddbudda's topic in DayZ Mod General Discussion
It definetly could of been better. -
Frequently hotfixes making the game unplayable.
worbat replied to FFrank's topic in DayZ Mod General Discussion
Pro tip. Learn how to manualy patch and not be a lazy bum. -
Concerning patches, content and PAIN: A new streamlined deployment method
worbat posted a topic in DayZ Mod General Discussion
Patches, we all love them, but also hate them for having horrible bugs however being an ALPHA this is to be expected. So what can we do about it? The most recent hot fixes have sometimes contained content that has added more problems that it's fixed, so how do we fix this I hear you ask? Simple, we streamline the patch release process into a simple tiered structure. Let me explain, Stage one after each Content patch, look for super bugs that cause the game to be pretty much unplayable and release a hot fix in x amount of hours on the same day. This is to get the mod into a playable state so rocket can rest and read up on the most recent tear collection threads. Stage two release a bug fixing patch for the content patch release earlier, this should focus ONLY on bug fixing and bug fixing only, once done it's onto stage 3! Stage 3 is stage one, content. Content -> Hotfix/if required -> Bugs related to content -> Hotfix/if required :repeat We can make this even more precise by limiting each content patch to one new feature. "ONE FEATURE!" I hear you bellow out in rage, yes just one. This limits the amount of bugs created any new bugs that appear should be related to the new content added meaning squishing those bugs should be a faster task to complete. We can add another stage to the patching process, to squish general bugs that don't seem related to content. 1 new item of Content -> Hotfix/if required -> Bugs related to content -> Hotfix/if required -> General bugs -> Hotfix/if required :repeat Then again I know nothing about coding and only flow diagrams. So feel free to tell me I'm off my rocker and that only coding one new feature at a time is really boring and your still going to do what ever you want. That’s totally fine though, cause I haven't paid you a penny! -
Concerning patches, content and PAIN: A new streamlined deployment method
worbat replied to worbat's topic in DayZ Mod General Discussion
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It is the rarest spawning gun in the game...
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Date/Time: 28 June 2012 Allday What happened: Vehicles auto repair Where you were: Near Polana What you were doing: Driving around, refuling, getting in and out *Current installed version: 1.7.1.1 *Server(s) you were on: US4 *Your system specs: Not needed *Timeline of events before/after error: Driving around get out refuel get in, all damage gone *Other Note: Vechs where UAZ and URAL
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I've got the same issue.
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20 words or less: Spawning without a weapon
worbat replied to rocket's topic in DayZ Mod General Discussion
YES After playing, respawning ect. Oh god yes this is amazing.