muzza
Members-
Content Count
14 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout muzza
-
Rank
Scavenger
-
Those are some interesting suggestions on in-game factions logan, however we may disagree on the implementation. In the OP I suggest factions that are created by player communities and then given a unique identity within the game by the developers, as opposed to pre-made faction apparatus that is randomly found and adopted by players. The reason I suggest player created factions is because each faction will represent a particular playstyle, with access to these factions being dependent on the choices you have made within the game represented by certain statistics (e.g. 'c.o.p.s.' from the OP). So if I have had to resist the temptation of killing survivors and have had to have killed x number of bandits in order to obtain my faction uniform; and I meet another player who wears the same uniform, then after a few 'handshakes' I will know that we are clearly on the same team and that this is a player I could trust to trade with or team up with. However if I had found my faction uniform as a site as described and met another player in the same colours, how could I know he isnt going to kill me at the first opportunity like most other players out there?
-
1) Sex, I am sure we are all aware of a deeply hilarious thread already in existence that quite extensively covers this idea. http://dayzmod.com/forum/showthread.php?tid=9911&highlight=sexual+anxiety 2) Alcohol. Sure the player can knock back a beer to relieve stress but does your character have any such issue? Beer could satisfy hydration, hunger and temperature to a degree, although in real life it actually robs your body of heat and water. Perhaps it could be used when things seem grim, just to push the character that bit further physically whilst robbing him of the ability to aim properly?
-
Agreed Deuzerre. The current ammo management system for Arma has not changed atall (as far as I know) since the first time I played OFP 10 years ago! TIme for an overhaul.
-
A better solution would be a distinction between the number of magazines and the number of bullets that you have, so that a weapon will always have at least one magazine that you could fill again and again. Another game's alpha implementation This would make shotguns more realistic and more useful with their internal magazines.
-
I have suggested just such a mechanic and would love your feedback on it. http://dayzmod.com/forum/showthread.php?tid=12093&highlight=factions
-
NAPA guys can't use backpacks as they are vanilla Arma 2 models. I am sure some of more appropriate models will be released in the Army of the Czech Republic DLC Bohemia have announced for Q4 this year. It seems that some players want to use the bandit skin not just because it is itself completely badass, but because it allows them to label themselves as PvP players. My suggestion is to let anyone who wants to show themselves to be a bandit do so; amongst other things, by adding player made factions to the game. http://dayzmod.com/forum/showthread.php?tid=12093&highlight=factions Feedback would be great guys.
-
Life/Death Calculator = intrinsic value/culture
muzza replied to hoik's topic in DayZ Mod Suggestions
As confusing as the title of this thread is, it is a pretty good idea! -
My suggestion is that you can choose to have the bandit skin as default if you want to identify yourself as an honorable PvP player. http://dayzmod.com/forum/showthread.php?tid=12093 Feedback would be greatly appreciated.
-
I am appreciative of the positive response thus far. I have a few questions for the community: -Would the existence of a trustworthy peacekeeping faction prompt you as a player to behave more honorably in order to be considered for recruitment? -Are ideologically driven factions really a good idea? Or is this something the developers should refuse to endorse with faction status. As much as the Freedom (anarchist) - Duty (fascist) aspect of the S.T.A.L.K.E.R. games intrigued me, I can foresee the amount of hatred from real life spilling into the game being unbearable. -What uniform would you suggest for your faction? Any of the Operation Arrowhead models can be re-skinned relatively easily. Badass Russian urban camo for me! - Finally does anyone think that any attempt to make a trustworthy peacekeeping faction will be entirely outweighed by the attempts of griefers to destroy it? For example would a griefer reset his stats and rack up the 15+ bandit kills needed to gain access to a peacekeeping faction just to see how long it takes for them to realize that he had become a sociopathic wolf-in-sheep's-clothing afterwards? Let me know what you think.
-
I am appreciative of the positive response thus far. I have a few questions for the community: -Would the existence of a trustworthy peacekeeping faction prompt you as a player to behave more honorably in order to be considered for recruitment? -Does anyone think that any attempt to make a trustworthy peacekeeping faction will be entirely outweighed by the attempts of griefers to destroy it? For example would a griefer reset his stats and rack up the 15+ bandit kills and other honorable behavior needed to gain access to a peacekeeping faction, just to see how long it takes for them to realize that he had become a sociopathic wolf-in-sheep's-clothing afterwards? -What uniform would you suggest for your faction? Any of the Operation Arrowhead models can be re-skinned relatively easily. Badass Russian urban camo for me! -Are ideologically driven factions really a good idea? Or is this something the developers refuse to endorse with faction status. As much as the Freedom (anarchist) - Duty (fascist) aspect of the S.T.A.L.K.E.R. games intrigued me, I can foresee the amount of hatred from real life spilling into the game being unbearable.
-
Sure, so long as they actually go down when we shoot them enough! Perhaps this could be implemented when we have ragdoll in A3.
-
I believe there has been an misunderstanding' date=' the ability to steal faction uniforms is an integral part of the idea! If possible stolen uniforms will stay 'bloody' such that players can notice an imposter at close range, when it may already be too late! Factions will of course develop their own trust procedures, such that members of a large faction who have not met before will quickly be able to identify each other as comrades, perhaps along the lines of "thunder" - "flash" by direct communication. To prevent the sense of trust and purpose of a faction being damaged by imposters, faction members would have to take extreme measures to prevent uniforms from falling into the wrong hands; and that means safety in numbers. What I had mentioned by way of burning bodies was a safety feature so patrols of faction members could make uniforms unlootable before moving on after a firefight. This could be done by using matches (very time consuming, inadvisable when trying to retreat under fire!) or by using some petrol (quick but expensive). This is not a recipe for 100% trust, the ability to loot faction uniforms ensures that. It is however: -an easy way to differentiate between your clan members and everyone else. -a means for players to join greater communities than their own social circles that are importantly able to check the stats of players before allowing them in. -a way for honorable players to identify themselves, and be treated with the trust they have earned through not playing the game the easy way. -an overall objective for new players, to get out of the neutral camp and gain acceptance by a brotherhood of like-minded players. -another way to encourage player-created content, the stories that have made this game so unique!
-
-
Day Z has become a deathmatch. The fragile trust that once existed between survivors that created so much suspense in our stories has been replaced with a thoughtless shoot-on-sight reflex. As much as the arbitrary bandit skin may have addressed this issue, it was nonetheless unrealistic. This is my suggestion to allow groups of like-minded players to share a factional identity, giving players who encounter them the opportunity to evaluate the reputation of their faction before deciding how to proceed. Consider a group of bandit hunters who mean no harm to ordinary survivors, calling themselves the Chernorussian Opposition to Piracy and Slaughter (C.O.P.S.). This group would establish itself as a closed community and petition the game developers to be given their own unique faction skin, what happens next to the C.O.P.S. would be entirely organic. Established as a reputable force within Day Z, members of the C.O.P.S. would then be free to consider applications from survivors, team up in mutual trust, and have less chance of being murdered out of sheer paranoia by virtue of their trusted uniform. To prevent having their uniforms stolen and allowing bandits to masquerade as peacekeepers, there should be an option to burn bodies of fallen comrades using matches, destroying the uniforms. This implementation would also allow: -Clan members to easily identify each other, and have less confusing wars with each other. -Ideological conflict similar to that in the S.T.A.L.K.E.R. games -'Bandits with honor' to join a community with access to the current bandit skin. If you like the idea and think it is worth implementing please say so! Thanks for reading. (This suggestion was pitched previously and appeared to be well received, but was unfortunately lost with the rest of the forums last week)