

qfan
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Everything posted by qfan
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Was the same for me. I had enough food to last a few days and regularly ate and drank. The only thing I did was run for near on half hour to get north, but my own body can run at the very least 1 hour without coming anywhere near unconsciousness. Maybe sync up how fit a person is in real life to their character and I'll stick around playing :)
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https://www.youtube.com/watch?v=L-pF7nd4UTI&feature=youtu.be May help, devs and players.
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When do you think Private Hives will be supported
qfan replied to rooniedoo's topic in General Discussion
I personally thought they fixed it, at least for my taste. Nothing wrong with supporting additional modding. It's what made early engines and games thrive. -
Definitely a game breaker. Going back to vanilla until it's sorted out. Off topic: I also think cans should be majority ring pull. Most can manufacturers use this system these days. Cans requiring openers (at least where I live) are rare.
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Hello there, Ever been knocked out in real life? There's no respawn button :)
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
qfan replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
qfan replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
qfan replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Humans can' date=' yet they choose not to. Hmm, interesting. Perhaps you are nibbling a bit at the psychological cookie rocket has baked for you? Come on. Common sense says that? Really? Common sense prescribes eventualities for being stranded in the Russian wilderness an indefinite amount of time after the end of the world? Common sense makes no allowance for the fact that you've watched your entire family torn asunder, eaten, or worse had to shoot them in their beautiful faces after they turned and tried to eat you like a rare steak? Going to bed every night with the image of your wife's torn, bloody face in your mind, and waking up every morning to pat the wet earth beside you hoping to find her there? To kiss her again? Just once more... Common sense hangs on, after that? After hearing your children cry out for you as they are pulled out of sight into a mass of swarming, hungry zombies, their cries of "Daddy, help!" echoing in your ear to this day? You hang on to common sense after that? You don't, maybe, wrap your sweaty finger around the trigger and punish the world for all it has done to you? You don't perhaps seed the earth with the blood of the remaining souls to silence the pain inside your head? You don't put your gun in someone else's mouth because your only alternative would be to put it in your own? Oh, horseshit. Ridiculous stinky horseshit. You have the choice. You made it. You shoot folk. Accept it. Choice made. Holy shit, dude. Come on. I'm trying to keep this at least a little bit serious and you're getting silly for no reason. Your main paragraph just supports my reasoning because you're specifically mentioning the zombie threat, not the entirely unrealistic human threat as it exists in Dayz at the moment i.e. 90% pk in my experience so far, in I guess, close to 8 weeks of play. That rare 10% was in the first week when I was willing to team up with other new guys, who got equally slaughtered along with me at the time. It's people playing from the safety behind their monitors. You really think some players are thinking of the "backstory" to their characters when they cap people from the rooftops in Elektro? They are not remotely playing like some of the things you mentioned actually happened, which to me significantly reduces immersion. Persistent pk clearly reduces tension, at least for me, as it has completely redefined my play style meaning I don't care about dying or killing anymore in the game. A game often sets the rules, not the player. So far it's a great effort though and I applaud it as far as it has gone. Though it has a lot more potential if balance can be brought to the table between the various play styles. The threat still needs to be there. The pvp still needs to be there, without a doubt. -
The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
qfan replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
delete option would be nice -
The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
qfan replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
qfan replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Or the fact that that's what the virus is supposed to do to them. They cannot be any different. Whereas common sense says human survivors do not kill and kill and kill in a situation like this. It doesn't fit the universe. I think that's the objection most have against the way pvp is played. I play pvp now myself, but if I had a choice I wouldn't. I'd be out there helping the new guys because it's rewarding when you can encourage those that have no idea of the world they're in. You simply cannot do this anymore beyond 30 minutes of play max these days. You still need the risk of pvp, just not in the abundance it's in now. Having endless mindless killers (player controlled) *reduces tension* as you have no other choice but to shoot on sight. There's no more question of whether you should trust them. [edit] people often claim bringing balance here would be forcing a certain play style, but at the moment it is already forcing a play style without intending to do so. Pvp will always be king in this game until there is balance between the 2 styles - pvp vs pve. -
The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
qfan replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Really interesting link. Thanks. -
The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
qfan replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
qfan replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
People would be less likely to kill each other. The world is overrun by supernaturally re-animated dead bodies and in this lonely, frightening world most people would not become cold blooded murderers by grabbing a sniper rifle and capping anyone they see for the laugh of it. Haven't played latest patch yet, so maybe this will change in time with some of the humanity changes? I think very few want pvp to be removed though, even those that have issues with the way it is balanced at the moment. As for adapting and evolving, I have. I now kill on sight as it's the only way to be sure to deal with any potential backstabbers. Shame though. I played a pretty good team game when I first started. -
Yep. But boy has it got potential, if the devs agreed with that direction that is.
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All feature requests should follow OP's example from now on :) I'm sure that's all it was. Great job too. Anyway, radio chatter wouldn't necessarily be needed in the source files themselves. Maybe there's some way the devs could treat the in game direct coms to reach the same effect? i.e. the broadcast could be real, even with a real persons voice, broadcast to anyone with a radio if they have it set to the correct channel. Kind of like when certain people don't know how channels work and broadcast their mic to everyone on the server, except this way only to those that have radios or are near ham stations. This broadcast could go out to all servers simultaneously. Each server would have a rush (or not) to reach the destination that is delivered to find whatever loot or objective could be there. Kind of like episodic content but delievered in real time.
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
qfan replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Yes and here's why. You scrounge for 3 hours and may eventually find a silenced pistol, nvg's or some other bit of rare goods. It took you valuable time to do that. For the bandit hunting you, this is 3 hours less time he has to put in to recover that rare loot. It's a time factor and one of the issues I don't see ever getting resolved. You will always benefit more by killing first. Time saved, less threat etc. Although to be honest I haven't been back after the flurry of updates from 1.7.1 to 1.7.1.5. Maybe this heart beat feature for bandits will alter some play styles? -
DayZ has become Deathmatch / Team Deathmatch
qfan replied to underpaidorphan's topic in DayZ Mod General Discussion
[edited] One idea might be if your humanity is super low you play your next round as a zombie with all the disadvantages (no weapons, no communication etc). Some might see this as punishment so they'd probably respawn, but if they did like it, it could serve a couple purposes... 1. Allow zombies to overcome potentially impossible bugs, like navigation running indoors. If someone role played this well enough you might not know if they are human or not. 2. It would play like pvp in some instances, but in a meaningful way. Would need to be a bigger threat than a normal zombie though. Could also offer this mechanic, optionally, to people who've been bitten but are killed through pvp. They could assume their body as a zombie (or if not bitten, the nearest AI zombie) as a last ditch chance at retaliation on those that killed them. There's likely many problems with this approach - potential solution below. I like the idea one poster suggested about insanity. If humanity is super low, hearing distant sounds to disturb the player could add some real paranoia - maybe even seeing hallucinations of zombies that could "attack" you but you wouldn't know if they were real or in your imagination. False shots would draw others near and when they see you firing at nothing would know you were suffering from this. If you could make these ideas work together it could add for some real unexpected gameplay. If humanity is getting near to threshold of insanity and you just killed someone who put you over the edge, you would not know if that zombie rushing you is ai, player controlled or even real. Pve players would still have their normal disadvantages so it might bring some balance. Paranoia for everyone. In order to circumvent players working with human controlled zombies (breaking immersion) perhaps a timer could reactivate AI control attacking other players like normal, if they are in the vicinity of others for too long without attacking them. -
Please stop with anti-sandbox suggestions!
qfan replied to Arnoldio's topic in DayZ Mod General Discussion
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Please stop with anti-sandbox suggestions!
qfan replied to Arnoldio's topic in DayZ Mod General Discussion
I haven't played Eve but it seems (correct me if I'm wrong) that it would be a lot easier to gather people together on a common server to do this right? If that's the case no amount of spine transplant will make that system work here since often you cannot play on the same server you always want to - it's full, it's down, not enough slots for your team etc. That's what makes the idea of safe havens practically impossible for anyone that doesn't want to camp in the game 24/7. -
Please stop with anti-sandbox suggestions!
qfan replied to Arnoldio's topic in DayZ Mod General Discussion
The suggestions for quest ideas come because of what you stated in your second paragraph above. There is nothing else to do in the end once you've mastered certain aspects. For sockpuppet: People discuss the morality of pvp because of the lop sided weighting toward it in game. The people that discuss it are serious role players that like to take this further than just shooting whoever else it is they see wandering around in a field. I see it as part of the "It's your story" catch phrase on the front page. The world won't turn into a murder fest. While there of course would be some, simply shooting on sight as frequent as it is now is purely unrealistic. For another poster (too lazy to see who): You do start as an experienced survivor and each time you play you get better and better with that knowledge you've learned (outside of your game character). This can now be carried over to your new character. If you want to be really hard core you could consider this an exploit actually, but of course you'd need a new map and everything fresh every time you play to negate that unrealism. If a skill based system were in place it should be silent, in the background and perhaps not even announced when implemented :) For the rest: Posts like "don't cater to the whiners" are getting old as well, even if the whiners are actually making good suggestions. Without suggestions nothing would improve and while I heard it stated that ideas are a dime a dozen... sometimes they are invaluable. After all this mod started with just one of those "dime a dozen" ideas. [edit] I'm not advocating quests per se and have thought about them a lot. Perhaps that's the wrong direction in keeping with the origin of the mod, but giving players other things to do in some form would help. Each of them however have their own advantages/disadvantages. -
ALT-F4 or just plain DC'ing....cheating?
qfan replied to infinitegrim's topic in DayZ Mod General Discussion
How about running indoors to slow down zombies? Exploit/cheat? One case I think everyone is guilty of :) -
i remember when i used to spot a fellow survivor unseen' date=' call them out, see their behaviour & make a decision. what a rush! none of that anymore, just gank on site. [/quote'] Exactly. In fact, contrary to what some people say, I found once you realise this fact and change game style appropriately, there is actually less tension in the game. Since you know 90% of the time when meeting strangers you will be shot, and that the most appropriate choice is to shoot first, there is no more of this questioning. i.e. no more tension.
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20 words or less: Super-Low Humanity Detection
qfan replied to rocket's topic in DayZ Mod General Discussion
Yes. Simple and unique solution. *Anything* that helps give people a chance for team play with people you don't know. -
Do not make DayZ mainstream noob friendly
qfan replied to disastr's topic in DayZ Mod General Discussion
Unfortunately when money gets involved it becomes a whole different can of worms. It's almost impossible, once a project like this picks up attention, that politics doesn't become involved - and it gets very messy once that happens. The carrot of cash dangling in front also alters certain mindsets as well and for want of a better word it's almost "natural" that it happens. Not saying anything directly against anyone here, it's just a fact of the industry (or any industry for that matter).