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domistyle
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Everything posted by domistyle
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Server Status Creating (DE 1396)
domistyle replied to Klatscher7442's topic in Mod Servers & Private Hives
Kannst du mal rechtsklicken auf Expansion\beta\arma2oaserver.exe und dann auf Eigenschaften -> Details und sicherstellen dass wirklich 95417 installiert ist? Solche Probleme gibts meistens wenn Beta Patch oder DayZ Patch nicht stimmen. Außerdem, spielst du von der selben Installation wie der Server läuft? -
Server Status Creating (DE 1396)
domistyle replied to Klatscher7442's topic in Mod Servers & Private Hives
Kannst den Server kurz mal online stellen? Dann probier ich kurz mal zu joinen. -
Server Status Creating (DE 1396)
domistyle replied to Klatscher7442's topic in Mod Servers & Private Hives
Kommt aufs gleiche raus. Wie sieht die start.bat denn aus? -
Server Status Creating (DE 1396)
domistyle replied to Klatscher7442's topic in Mod Servers & Private Hives
Wie siehts aus wenn du jetzt startest? -
Server Status Creating (DE 1396)
domistyle replied to Klatscher7442's topic in Mod Servers & Private Hives
Es wird nur angezeigt wer gestorben ist. Nicht wer ihn getötet hat. Es wird auch nicht mehr angezeigt wenn jemand beitritt oder das Spiel verlässt, dies wurde kürzlich entfernt. -
Server Status Creating (DE 1396)
domistyle replied to Klatscher7442's topic in Mod Servers & Private Hives
Trag die Beta Version mal hier ein: requiredBuild = [color=#ff0000]95054[/color]; Danach probier nochmal. Hast du den Dta und AddOns Ordner kopiert? Die Funktion ist in DayZ deaktiviert. Es wird nur manchmal angezeigt, was allerdings ein Bug ist. -
Server Status Creating (DE 1396)
domistyle replied to Klatscher7442's topic in Mod Servers & Private Hives
Welchen Beta Patch benützt du beim Client und Server? -
Having problems as admin, please somone help me!
domistyle replied to slade_z's topic in Mod Servers & Private Hives
Replace the existing scripts.txt file you see. -
BattlEye changed the syntax of the file. You need to put a new file in or just write "//new" on the first line. A new file would be better though.
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Server Status Creating (DE 1396)
domistyle replied to Klatscher7442's topic in Mod Servers & Private Hives
template = dayz_ID.Chernaus; Füg dort statt ID die ID aus der Mission File in MPMissions ein. Also wenn deine MPMissions "dayz_1000.Chernarus.pbo" heißt fügst du dayz_1000.Chernarus hier ein. -
scripts.txt is blocking the script your client tries to run. Open /cfgdayz/BattlEye/scripts.txt and delete the line 140.
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Server Status Creating (DE 1396)
domistyle replied to Klatscher7442's topic in Mod Servers & Private Hives
Ja, genau dort. Versuch mal den Ordner "Dta" und "AddOns" aus dem ArmA 2 Verzeichnis (nicht OA!) in das Serververzeichnis zu kopieren. Anschließend den Server neustarten. Wenns dann nicht geht poste mal deine server.cfg. (Passwort entfernen) @Terlox: Nein, ist normal. Der Server lädt die Missionsdatei nicht. -
Having problems as admin, please somone help me!
domistyle replied to slade_z's topic in Mod Servers & Private Hives
Oops, I meant /cfgdayz/BattlEye Here is the scripts file: //new 1 addAction !"\"addAction\"," !"_action1 = _unit addAction [localize \"str_actions_medical_01", \"\z\addon" !"s_player_grabflare = player addAction [format[localize \"str_actions_medical_15\",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" 1 addBackpack !"\"addBackpack\"," !"player addBackpack _backpackType;" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _bcpk;" !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];" 1 addEventHandler !"\"addEventHandler !"\"displayAddEventHandler\"," !"(findDisplay 46) displayAddEventHandler [\"\"KeyDown\"\",\"\"_this call dayz_spaceInterrupt\"\"];" //!"(findDisplay 46) displayAddEventHandler [" //!"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call dayz_spaceInterrupt\"];" 5 addGroupIcon !"\"addGroupIcon\"," 1 addMagazine !"\"addMagazine\"," !"player addMagazine 'crowbar_swing';" !"raddMagazine = 'addMagazine'" !"raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"raddMagazineCargo = 'addMagazineCargo'" !"raddMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')" 1 addPublicVariableEventHandler !"\"addPublicVariableEventHandler\"," !"DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select" 1 addRating !"\"addRating\"," 1 addResources !"\"addResources\"," 1 addSwitchableUnit !"\"addSwitchableUnit\"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;" 5 addWaypoint !"\"addWaypoint\"," 1 allowDamage !"\"allowDamage\"," !"player allowDamage true;" !"_object allowDamage false;" 1 allowDammage !"\"allowDammage\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this " 1 attachTo !"\"attachTo\"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],\"destructionEffect2\"];" _dragee attachto [_unit,[0.1, 1.01, 0]]; 1 createDialog !"\"createDialog\"," !"createDialog \"RscDisplayGenderSelect\";" 1 createMarker !"\"createMarkerLocal\"," !"\"createMarker\"," !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')" 1 createMenu !"\"createMenu\"," !"if (isnil 'BIS_fnc_createmenu' || false) then {" 1 createSimpleTask !"\"createSimpleTask\"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')" 1 createVehicle !"\"createVehicle\"," !"_point = \"Logic" createVehicleLocal getPosATL _unit;\" !"_object = _type createVehicleLocal _position;" !"_fl = \"#particlesource\" createVehicleLocal getpos _v;" 1 DisableUserInput !"\"DisableUserInput\"," !"disableUserInput false;" 1 editorSetEventHandler !"\"editorSetEventHandler\"," 1 enableSimulation !"\"enableSimulation\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;" 1 inGameUISetEventHandler !"\"inGameUISetEventHandler\"," 1 onPlayerConnected !"\"onPlayerConnected\"," !"textLogFormat [\"MPF_Client JIPonPlayerConnectedSendJIPrequest" !"ca\Modules\MP\data\scripts\JIPonPlayerConnectedSendJIPrequest.sqf" 1 onPlayerDisconnected !"\"OnPlayerDisconnected\"," 1 PublicVariable !"\"PublicVariable\"," !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable _playerObjName;" !"publicVariable \"BIS_MPF_logic\";" !"publicVariable \"usecEpi\";" !"publicVariable \"remExFP\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzHitV\";" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"publicVariable \"dayzUpdateVehicle\";" 1 removeAllEventHandlers !"\"removeAllEventHandlers\"," 1 sendTask !"\"sendTask\"," 1 serverCommand !"\"serverCommand\"," 1 setCurrentTask !"\"setCurrentTask\"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays" 1 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" 1 setDammage !"\"setDammage\"," 1 setDate !"\"setDate\"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')" 1 setFog !"\"setFog\"," !"0 setFog _currentFog;" 1 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\"" 1 setHit !"\"setHit\"," !"object_setHitServer = compile preprocessFileLineNumbers \"\z" !"player setHit[\"legs\",1];" !"_unit setHit[\"legs\",0];" !"_unit setHit[\"hands\",0];" !"_unit setHit[_selection,_damage];" 5 setMarkerPos !"\"setMarkerPos\"," !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')" 1 setOverCast !"\"setOverCast\"," !"0 setOvercast _currentOvercast;" 1 setPosATL !"\"setPosATL\"," !"player setPosATL _mylastPos;" !"player setPosATL dayz_spawnPos;" !"player setPosATL _setPos;" !"_item setPosATL _ipos;" !"player setPosATL [-2148,6655,0];" !"_agent setPosATL _position;" !"_bolt setPosATL _endPos;" 1 setVariable !"\"setVariable\"," !"_x setVariable[\"lastAttack\",time];" !"player setVariable[\"USEC_lowBlood\"," !"player setVariable [\"temperature\",dayz_temperatur," !"_x setVariable [\"zombied\",objNull,true];" !"_x setVariable [\"cleared\"," !"_agent setVariable [_name, _value];" !"player setVariable[\"medForceUpdate\"," !"player setVariable [\"bodyName\",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable [\"state\",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" "_agent setvariable [\"state\",_state];" !"_item setVariable [\"created\",(DateToNumber date),true];" !"_unit setVariable [\"myDest\",_pos];" !"player setVariable [\"messing\",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable[\"headShots\",(_headShots + 1),true];" !"_hitter setVariable["\firedHit\",[_zed,_selection],true];" !"_hitter setVariable["\firedDamage\",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable [\"targets\"," !"_group setVariable [\"targets\"," !"_unit setVariable [\"hit_legs\",0];" !"_unit setVariable [\"hit_hands\",0];" !"_unit setVariable [_strH,_damage,true];" 1 setVehicleInit !"\"setVehicleInit\"," 1 setWind !"\"setWint\"," !"setWind [_currentWindX, _currentWindZ, true];" 5 addAmmo !"\"addAmmo\"," 5 addMagazinePool !"\"addMagazinePool\"," 5 addMagazineTurret !"\"addMagazineTurret\"," 5 addMPEventHandler !"\"addMPEventHandler\"," 5 clearPlayerInit !"\"clearPlayerInit\"," 1 clearVehicleInit !"\"clearVehicleInit\"," !"clearVehicleInit _v;" 5 commandFSM !"\"commandFSM\"," 5 disableTIEquipment !"\"disableTIEquipment\"," 5 doFSM !"\"doFSM\"," 5 EjectPlayer !"\"EjectPlayer\"," 5 enableCamShake !"\"enableCamShake\"," 5 enableTeamSwitch !"\"enableTeamSwitch\"," 5 fireAtTarget !"\"fireAtTarget\"," 5 onCommandModeChanged !"\"onCommandModeChanged\"," 5 onMapSingleClick !"\"onMapSingleClick\"," 5 onTeamSwitch !"\"onTeamSwitch\"," 5 openDSInterface !"\"openDSinterface\"," !"if (_lbselected == \"DSInterface\") then {openDSInterface;};" 1 processInitCommands !"\"processInitCommands\"," 5 setAmmoCargo !"\"setAmmoCargo\"," 5 setFSMVariable !"\"setFSMvariable\"," 5 SetFuelCargo !"\"setFuelCargo\"," 1 setGroupIconsVisible !"\"setGroupIconsVisible\"," 5 setObjectProxy !"\"setObjectProxy\"," 5 setPosASL2 !"\"setPosASL2\"," 5 setRepairCargo !"\"setRepairCargo\"," 5 setUnconscious !"\"setUnconscious\"," 5 setVehicleAmmo !"\"setVehicleAmmo\"," 5 setVehicleArmor !"\"setVehicleArmor\"," 5 setVehicleLock !"\"setVehicleLock\"," 5 setVehiclePos !"\"setVehiclePos\"," 5 setViewDistance !"\"setViewDistance\"," 5 setWeaponReloadingTime !"\"setWeaponReloadingTime\"," 5 setWeaponState !"\"setWeaponState\"," 5 skipTime !"\"skipTime\"," !"rskiptime = 'skiptime'" !"rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')" 5 teamSwitch !"\"teamSwitch\"," 5 waypointVisible !"\"waypointVisible\"," 1 putWeaponPool !"\"putWeaponPool\"," 1 visiblePosition !"\"visiblePosition\"," 1 setTerrainGrid !"\"setTerrainGrid\"," 1 WorldToScreen !"\"WorldToScreen\"," 1 ScreenToWorld !"\"ScreenToWorld\"," 5 loadFile !"\"loadFile\"," 1 selectNoPlayer !"\"selectNoPlayer\"," !"selectNoPlayer;" 5 createLocation !"\"createLocation\"," 5 openMap !"\"openMap\"," 1 addWeapon !"\"addWeapon\"," !"player addWeapon \"Loot\";" !"player addWeapon "Flare";" !"raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" 1 hideObject !"\"hideObject\"" !"rhideObject = 'hideObject'" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')" 1 JIPexec !"\"JIPexec\"," !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" 1 JIPrequest !"\"JIPrequest\"," !"rJIPrequest = 'JIPrequest'" !"rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')" 5 setCaptive !"\"setCaptive\"," !"rsetCaptive = 'setCaptive'" !"rsetCaptivecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCaptive.sqf')" 1 clearMagazineCargo !"\"clearMagazineCargo\"," !"rclearMagazineCargo = 'clearMagazineCargo'" !"rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf" 1 clearWeaponCargo !"\"clearWeaponCargo\"," !"rclearWeaponCargo = 'clearWeaponCargo'" !"rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" 5 onDoubleClick !"\"onDoubleClick\"," 1 addWeaponCargoGlobal !"\"addWeaponCargoGlobal\"," !"_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" 1 addMagazineCargoGlobal !"\"addMagazineCargoGlobal\"," !"holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];" !"_firePlace addMagazineCargoGlobal [\"PartWoodPile\",_qty];" !"dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];" !"dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];" 1 addBackpackCargoGlobal !"\"addBackpackCargoGlobal\"," !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];" 1 addWeaponCargo !"\"addWeaponCargo\"," !"raddWeaponCargo = 'addWeaponCargo'" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" !"_item addWeaponCargoGlobal [_iItem,1];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" // test //1 "if (alive player) then { player SetDamage 1;};" //happens on death 1 limitSpeed !"\"limitSpeed\"," 1 setOwner !"\"setOwner\"," //might be too spammy for now //1 call !"\"call\"," //1 spawn !"\"spawn\"," 1 compile !"\"compile\"," !"\"z\addons\dayz_code\compile" !"\"z\addons\dayz_code\init\compiles.sqf" !"_this call compile preprocessfilelinenumbers 'ca\ui\scripts\ui_loadingText.sqf';" !"_recompile" !"\"call compile format[\"\"player%1 = player;\"\",_playerUID];\"" !"call compile format[\"\"player%1 = player;\"\",_playerUID];" !"call compile format[\"player%1 = player;\",_playerUID];" !"'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts" !"= compile preprocessFileLineNumbers 'ca\modules\function" !"'_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\ca\ui\scripts\handleGear.sqf'" //1 exec !"\"exec\"," //1 execVM !"\"execVM\"," //1 execFSM !"\"execFSM\"," //1 setDir !"\"setDir\"," 1 setVectorUp !"\"setVectorUp\"," !"_bolt setVectorUp _vUp;" 1 SetVectorDir !"\"SetVectorDir\"," !"_obj setVectorDirAndUp [_vdir, _vup];" 1 setVectorDirAndUp !"\"setVectorDirAndUp\"," !"_obj setVectorDirAndUp [_vdir, _vup];" 1 setVelocity !"\"setVelocity\"," !"_character setVelocity [0,0,100];" !"_car setvelocity [1,0,0];" !"_object setvelocity [1,0,0];" !"_vehicle setvelocity [0,0,1];" 1 setVelocityTransformation !"\"setVelocityTransformation\"," //1 selectPlayer !"\"selectPlayer\"," 1 isServer !"\"isServer\"," !"if ((_persistent) && (!_error) && (isServer)) then" !"if (isServer) then {BIS_DEBUG_MPF_SERVERORCLIENT = "(server)";} else {BIS_DEBUG_MPF_SERVERORCLIENT = "(c)";};" 1 isDedicated !"\"isDedicated\"," //little tries 1 "player action" 1 "vehicle player setPos" 1 "vehicle player setPosASL" 5 "(vehicle player) addEventHandler [\"handleDamage\", { false }];" 5 "player addEventHandler [\"handleDamage\", { false }];" 5 "attachObject player" 1 "(vehicle player) setPos" 1 "(vehicle player) setPosASL" //various 5 "hint format [\"A %1 has been added\", gun]" 5 "vehicle player setpos _pos;" 5 "marker2 setMarkerPosLocal (getPos veh)" 1 "private [\"_dummy\"]; _dummy =" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM \"\ca\ui\scripts\handleGear.sqf\";" 5 "marker2 = createMarkerLocal [marker2,getPos veh];" 5 "marker2 = \"VehMarker\" + (str i);" 1 "private [\"_dummy\"]; _dummy" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM \"\ca\ui\scripts\handleGear.sqf\";" 5 _markerMirador 5 TKCV1_0\TKCOWNS.sqf 5 "[_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";" 5 "_v addweapon \"A"+\"A1"+\"2_PM\"+\"C\"; _v addmagazine \"20R\"+\"nd" //not much of use 5 Bo_Mk82 1 htelepos 1 Teleport 1 Trigger !"call BIS_fnc_inTrigger" !"if (isnil 'BIS_fnc_sceneCreateSceneTrigger' || false) then {" 5 aa12 5 azp85 5 bomblauncher 5 teled 5 U-NO- 5 gau 5 "God mode" 5 GodMode 5 hacks 5 Infammo 5 "Infinite Ammo" 5 InfiniteAmmo 5 Killplayer 5 m1a1 5 M1A2_TUSK_MG 5 OwnageMenu //names useless 5 Darky 5 Vojtec 5 MrMedic //5 Loki //too short, might cause another useless ban //5 Alex //triggers at locALEXec, useless anyway 5 Alexenderp$ck 5 Gerk 5 Troopman 5 Troopmon 5 Alexenderpack -
Having problems as admin, please somone help me!
domistyle replied to slade_z's topic in Mod Servers & Private Hives
Download this file: http://cdn.armafiles...fig/scripts.txt And put it in /cfgdayz/BattlEye. The password is in the mail you got from the dayz devs. After that restart the server. Ingame admin page should be blocked, also some other scripts. -
Server Status Creating (DE 1396)
domistyle replied to Klatscher7442's topic in Mod Servers & Private Hives
Ist deine Missionsdatei unter MPMissions drinnen und in der server.cfg eingetragen? Wenn ja, hast du den Ordner Dta und Addons im Serververzeichnis? -
Need of codes for file check plants.pbo
domistyle replied to Distance's topic in Mod Servers & Private Hives
Put it in your server.cfg under Joining rules. -
I love checking direct chat in the server log
domistyle replied to Charlizard's topic in Mod Servers & Private Hives
Connect to your server with an RCon tool like BERCon. -
This is a problem with HFB though, not DayZ. On a dedicated machine this is no problem. However, do you have access to /cfgdayz/BattlEye/scripts.txt?
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Welcome to the world of HFB. Everything is possible here.
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If your script log says //new you are doing it wrong. You need a scripts.txt that starts with //new. After that you will get a scripts.log in the same directory which contains the log file.
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Anyone with a brand new server looking for players?
domistyle replied to copper2010's topic in Mod Servers & Private Hives
Server location? -
[Dedicated] DayZ Freezes or Stops Working
domistyle replied to ryahn's topic in Mod Servers & Private Hives
How long does it take for it to crash? My server runs the 6 hours between every restart just fine. -
I am very unhappy about the hacker situation too. But I will still keep my servers up.
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How long is a Whitelist IP change taking?
domistyle replied to (OCN)Vortech's topic in Mod Servers & Private Hives
We waited 2 days before we decided that it is smarter to get a new instance id. We closed the ticket after the 2 days. But tell me when they responded you. -
How long is a Whitelist IP change taking?
domistyle replied to (OCN)Vortech's topic in Mod Servers & Private Hives
We requested an IP change too. We ended up using a new instance ID.