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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

domistyle

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Everything posted by domistyle

  1. domistyle

    Server Status Creating (DE 1396)

    Kannst du mal rechtsklicken auf Expansion\beta\arma2oaserver.exe und dann auf Eigenschaften -> Details und sicherstellen dass wirklich 95417 installiert ist? Solche Probleme gibts meistens wenn Beta Patch oder DayZ Patch nicht stimmen. Außerdem, spielst du von der selben Installation wie der Server läuft?
  2. domistyle

    Server Status Creating (DE 1396)

    Kannst den Server kurz mal online stellen? Dann probier ich kurz mal zu joinen.
  3. domistyle

    Server Status Creating (DE 1396)

    Kommt aufs gleiche raus. Wie sieht die start.bat denn aus?
  4. domistyle

    Server Status Creating (DE 1396)

    Wie siehts aus wenn du jetzt startest?
  5. domistyle

    Server Status Creating (DE 1396)

    Es wird nur angezeigt wer gestorben ist. Nicht wer ihn getötet hat. Es wird auch nicht mehr angezeigt wenn jemand beitritt oder das Spiel verlässt, dies wurde kürzlich entfernt.
  6. domistyle

    Server Status Creating (DE 1396)

    Trag die Beta Version mal hier ein: requiredBuild = [color=#ff0000]95054[/color]; Danach probier nochmal. Hast du den Dta und AddOns Ordner kopiert? Die Funktion ist in DayZ deaktiviert. Es wird nur manchmal angezeigt, was allerdings ein Bug ist.
  7. domistyle

    Server Status Creating (DE 1396)

    Welchen Beta Patch benützt du beim Client und Server?
  8. Replace the existing scripts.txt file you see.
  9. domistyle

    HFBServer + scripts.txt

    BattlEye changed the syntax of the file. You need to put a new file in or just write "//new" on the first line. A new file would be better though.
  10. domistyle

    Server Status Creating (DE 1396)

    template = dayz_ID.Chernaus; Füg dort statt ID die ID aus der Mission File in MPMissions ein. Also wenn deine MPMissions "dayz_1000.Chernarus.pbo" heißt fügst du dayz_1000.Chernarus hier ein.
  11. domistyle

    Battleeye script #140

    scripts.txt is blocking the script your client tries to run. Open /cfgdayz/BattlEye/scripts.txt and delete the line 140.
  12. domistyle

    Server Status Creating (DE 1396)

    Ja, genau dort. Versuch mal den Ordner "Dta" und "AddOns" aus dem ArmA 2 Verzeichnis (nicht OA!) in das Serververzeichnis zu kopieren. Anschließend den Server neustarten. Wenns dann nicht geht poste mal deine server.cfg. (Passwort entfernen) @Terlox: Nein, ist normal. Der Server lädt die Missionsdatei nicht.
  13. Oops, I meant /cfgdayz/BattlEye Here is the scripts file: //new 1 addAction !"\"addAction\"," !"_action1 = _unit addAction [localize \"str_actions_medical_01", \"\z\addon" !"s_player_grabflare = player addAction [format[localize \"str_actions_medical_15\",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" 1 addBackpack !"\"addBackpack\"," !"player addBackpack _backpackType;" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _bcpk;" !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];" 1 addEventHandler !"\"addEventHandler !"\"displayAddEventHandler\"," !"(findDisplay 46) displayAddEventHandler [\"\"KeyDown\"\",\"\"_this call dayz_spaceInterrupt\"\"];" //!"(findDisplay 46) displayAddEventHandler [" //!"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call dayz_spaceInterrupt\"];" 5 addGroupIcon !"\"addGroupIcon\"," 1 addMagazine !"\"addMagazine\"," !"player addMagazine 'crowbar_swing';" !"raddMagazine = 'addMagazine'" !"raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"raddMagazineCargo = 'addMagazineCargo'" !"raddMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')" 1 addPublicVariableEventHandler !"\"addPublicVariableEventHandler\"," !"DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select" 1 addRating !"\"addRating\"," 1 addResources !"\"addResources\"," 1 addSwitchableUnit !"\"addSwitchableUnit\"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;" 5 addWaypoint !"\"addWaypoint\"," 1 allowDamage !"\"allowDamage\"," !"player allowDamage true;" !"_object allowDamage false;" 1 allowDammage !"\"allowDammage\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this " 1 attachTo !"\"attachTo\"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],\"destructionEffect2\"];" _dragee attachto [_unit,[0.1, 1.01, 0]]; 1 createDialog !"\"createDialog\"," !"createDialog \"RscDisplayGenderSelect\";" 1 createMarker !"\"createMarkerLocal\"," !"\"createMarker\"," !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')" 1 createMenu !"\"createMenu\"," !"if (isnil 'BIS_fnc_createmenu' || false) then {" 1 createSimpleTask !"\"createSimpleTask\"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')" 1 createVehicle !"\"createVehicle\"," !"_point = \"Logic" createVehicleLocal getPosATL _unit;\" !"_object = _type createVehicleLocal _position;" !"_fl = \"#particlesource\" createVehicleLocal getpos _v;" 1 DisableUserInput !"\"DisableUserInput\"," !"disableUserInput false;" 1 editorSetEventHandler !"\"editorSetEventHandler\"," 1 enableSimulation !"\"enableSimulation\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;" 1 inGameUISetEventHandler !"\"inGameUISetEventHandler\"," 1 onPlayerConnected !"\"onPlayerConnected\"," !"textLogFormat [\"MPF_Client JIPonPlayerConnectedSendJIPrequest" !"ca\Modules\MP\data\scripts\JIPonPlayerConnectedSendJIPrequest.sqf" 1 onPlayerDisconnected !"\"OnPlayerDisconnected\"," 1 PublicVariable !"\"PublicVariable\"," !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable _playerObjName;" !"publicVariable \"BIS_MPF_logic\";" !"publicVariable \"usecEpi\";" !"publicVariable \"remExFP\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzHitV\";" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"publicVariable \"dayzUpdateVehicle\";" 1 removeAllEventHandlers !"\"removeAllEventHandlers\"," 1 sendTask !"\"sendTask\"," 1 serverCommand !"\"serverCommand\"," 1 setCurrentTask !"\"setCurrentTask\"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays" 1 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" 1 setDammage !"\"setDammage\"," 1 setDate !"\"setDate\"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')" 1 setFog !"\"setFog\"," !"0 setFog _currentFog;" 1 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\"" 1 setHit !"\"setHit\"," !"object_setHitServer = compile preprocessFileLineNumbers \"\z" !"player setHit[\"legs\",1];" !"_unit setHit[\"legs\",0];" !"_unit setHit[\"hands\",0];" !"_unit setHit[_selection,_damage];" 5 setMarkerPos !"\"setMarkerPos\"," !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')" 1 setOverCast !"\"setOverCast\"," !"0 setOvercast _currentOvercast;" 1 setPosATL !"\"setPosATL\"," !"player setPosATL _mylastPos;" !"player setPosATL dayz_spawnPos;" !"player setPosATL _setPos;" !"_item setPosATL _ipos;" !"player setPosATL [-2148,6655,0];" !"_agent setPosATL _position;" !"_bolt setPosATL _endPos;" 1 setVariable !"\"setVariable\"," !"_x setVariable[\"lastAttack\",time];" !"player setVariable[\"USEC_lowBlood\"," !"player setVariable [\"temperature\",dayz_temperatur," !"_x setVariable [\"zombied\",objNull,true];" !"_x setVariable [\"cleared\"," !"_agent setVariable [_name, _value];" !"player setVariable[\"medForceUpdate\"," !"player setVariable [\"bodyName\",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable [\"state\",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" "_agent setvariable [\"state\",_state];" !"_item setVariable [\"created\",(DateToNumber date),true];" !"_unit setVariable [\"myDest\",_pos];" !"player setVariable [\"messing\",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable[\"headShots\",(_headShots + 1),true];" !"_hitter setVariable["\firedHit\",[_zed,_selection],true];" !"_hitter setVariable["\firedDamage\",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable [\"targets\"," !"_group setVariable [\"targets\"," !"_unit setVariable [\"hit_legs\",0];" !"_unit setVariable [\"hit_hands\",0];" !"_unit setVariable [_strH,_damage,true];" 1 setVehicleInit !"\"setVehicleInit\"," 1 setWind !"\"setWint\"," !"setWind [_currentWindX, _currentWindZ, true];" 5 addAmmo !"\"addAmmo\"," 5 addMagazinePool !"\"addMagazinePool\"," 5 addMagazineTurret !"\"addMagazineTurret\"," 5 addMPEventHandler !"\"addMPEventHandler\"," 5 clearPlayerInit !"\"clearPlayerInit\"," 1 clearVehicleInit !"\"clearVehicleInit\"," !"clearVehicleInit _v;" 5 commandFSM !"\"commandFSM\"," 5 disableTIEquipment !"\"disableTIEquipment\"," 5 doFSM !"\"doFSM\"," 5 EjectPlayer !"\"EjectPlayer\"," 5 enableCamShake !"\"enableCamShake\"," 5 enableTeamSwitch !"\"enableTeamSwitch\"," 5 fireAtTarget !"\"fireAtTarget\"," 5 onCommandModeChanged !"\"onCommandModeChanged\"," 5 onMapSingleClick !"\"onMapSingleClick\"," 5 onTeamSwitch !"\"onTeamSwitch\"," 5 openDSInterface !"\"openDSinterface\"," !"if (_lbselected == \"DSInterface\") then {openDSInterface;};" 1 processInitCommands !"\"processInitCommands\"," 5 setAmmoCargo !"\"setAmmoCargo\"," 5 setFSMVariable !"\"setFSMvariable\"," 5 SetFuelCargo !"\"setFuelCargo\"," 1 setGroupIconsVisible !"\"setGroupIconsVisible\"," 5 setObjectProxy !"\"setObjectProxy\"," 5 setPosASL2 !"\"setPosASL2\"," 5 setRepairCargo !"\"setRepairCargo\"," 5 setUnconscious !"\"setUnconscious\"," 5 setVehicleAmmo !"\"setVehicleAmmo\"," 5 setVehicleArmor !"\"setVehicleArmor\"," 5 setVehicleLock !"\"setVehicleLock\"," 5 setVehiclePos !"\"setVehiclePos\"," 5 setViewDistance !"\"setViewDistance\"," 5 setWeaponReloadingTime !"\"setWeaponReloadingTime\"," 5 setWeaponState !"\"setWeaponState\"," 5 skipTime !"\"skipTime\"," !"rskiptime = 'skiptime'" !"rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')" 5 teamSwitch !"\"teamSwitch\"," 5 waypointVisible !"\"waypointVisible\"," 1 putWeaponPool !"\"putWeaponPool\"," 1 visiblePosition !"\"visiblePosition\"," 1 setTerrainGrid !"\"setTerrainGrid\"," 1 WorldToScreen !"\"WorldToScreen\"," 1 ScreenToWorld !"\"ScreenToWorld\"," 5 loadFile !"\"loadFile\"," 1 selectNoPlayer !"\"selectNoPlayer\"," !"selectNoPlayer;" 5 createLocation !"\"createLocation\"," 5 openMap !"\"openMap\"," 1 addWeapon !"\"addWeapon\"," !"player addWeapon \"Loot\";" !"player addWeapon "Flare";" !"raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" 1 hideObject !"\"hideObject\"" !"rhideObject = 'hideObject'" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')" 1 JIPexec !"\"JIPexec\"," !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" 1 JIPrequest !"\"JIPrequest\"," !"rJIPrequest = 'JIPrequest'" !"rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')" 5 setCaptive !"\"setCaptive\"," !"rsetCaptive = 'setCaptive'" !"rsetCaptivecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCaptive.sqf')" 1 clearMagazineCargo !"\"clearMagazineCargo\"," !"rclearMagazineCargo = 'clearMagazineCargo'" !"rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf" 1 clearWeaponCargo !"\"clearWeaponCargo\"," !"rclearWeaponCargo = 'clearWeaponCargo'" !"rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" 5 onDoubleClick !"\"onDoubleClick\"," 1 addWeaponCargoGlobal !"\"addWeaponCargoGlobal\"," !"_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" 1 addMagazineCargoGlobal !"\"addMagazineCargoGlobal\"," !"holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];" !"_firePlace addMagazineCargoGlobal [\"PartWoodPile\",_qty];" !"dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];" !"dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];" 1 addBackpackCargoGlobal !"\"addBackpackCargoGlobal\"," !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];" 1 addWeaponCargo !"\"addWeaponCargo\"," !"raddWeaponCargo = 'addWeaponCargo'" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')" !"_item addWeaponCargoGlobal [_iItem,1];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" // test //1 "if (alive player) then { player SetDamage 1;};" //happens on death 1 limitSpeed !"\"limitSpeed\"," 1 setOwner !"\"setOwner\"," //might be too spammy for now //1 call !"\"call\"," //1 spawn !"\"spawn\"," 1 compile !"\"compile\"," !"\"z\addons\dayz_code\compile" !"\"z\addons\dayz_code\init\compiles.sqf" !"_this call compile preprocessfilelinenumbers 'ca\ui\scripts\ui_loadingText.sqf';" !"_recompile" !"\"call compile format[\"\"player%1 = player;\"\",_playerUID];\"" !"call compile format[\"\"player%1 = player;\"\",_playerUID];" !"call compile format[\"player%1 = player;\",_playerUID];" !"'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts" !"= compile preprocessFileLineNumbers 'ca\modules\function" !"'_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\ca\ui\scripts\handleGear.sqf'" //1 exec !"\"exec\"," //1 execVM !"\"execVM\"," //1 execFSM !"\"execFSM\"," //1 setDir !"\"setDir\"," 1 setVectorUp !"\"setVectorUp\"," !"_bolt setVectorUp _vUp;" 1 SetVectorDir !"\"SetVectorDir\"," !"_obj setVectorDirAndUp [_vdir, _vup];" 1 setVectorDirAndUp !"\"setVectorDirAndUp\"," !"_obj setVectorDirAndUp [_vdir, _vup];" 1 setVelocity !"\"setVelocity\"," !"_character setVelocity [0,0,100];" !"_car setvelocity [1,0,0];" !"_object setvelocity [1,0,0];" !"_vehicle setvelocity [0,0,1];" 1 setVelocityTransformation !"\"setVelocityTransformation\"," //1 selectPlayer !"\"selectPlayer\"," 1 isServer !"\"isServer\"," !"if ((_persistent) && (!_error) && (isServer)) then" !"if (isServer) then {BIS_DEBUG_MPF_SERVERORCLIENT = "(server)";} else {BIS_DEBUG_MPF_SERVERORCLIENT = "(c)";};" 1 isDedicated !"\"isDedicated\"," //little tries 1 "player action" 1 "vehicle player setPos" 1 "vehicle player setPosASL" 5 "(vehicle player) addEventHandler [\"handleDamage\", { false }];" 5 "player addEventHandler [\"handleDamage\", { false }];" 5 "attachObject player" 1 "(vehicle player) setPos" 1 "(vehicle player) setPosASL" //various 5 "hint format [\"A %1 has been added\", gun]" 5 "vehicle player setpos _pos;" 5 "marker2 setMarkerPosLocal (getPos veh)" 1 "private [\"_dummy\"]; _dummy =" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM \"\ca\ui\scripts\handleGear.sqf\";" 5 "marker2 = createMarkerLocal [marker2,getPos veh];" 5 "marker2 = \"VehMarker\" + (str i);" 1 "private [\"_dummy\"]; _dummy" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKillFocus"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onKeyDown\",0,107,0,107] execVM \"\ca\ui\scripts\handleGear.sqf\";" 5 _markerMirador 5 TKCV1_0\TKCOWNS.sqf 5 "[_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";" 5 "_v addweapon \"A"+\"A1"+\"2_PM\"+\"C\"; _v addmagazine \"20R\"+\"nd" //not much of use 5 Bo_Mk82 1 htelepos 1 Teleport 1 Trigger !"call BIS_fnc_inTrigger" !"if (isnil 'BIS_fnc_sceneCreateSceneTrigger' || false) then {" 5 aa12 5 azp85 5 bomblauncher 5 teled 5 U-NO- 5 gau 5 "God mode" 5 GodMode 5 hacks 5 Infammo 5 "Infinite Ammo" 5 InfiniteAmmo 5 Killplayer 5 m1a1 5 M1A2_TUSK_MG 5 OwnageMenu //names useless 5 Darky 5 Vojtec 5 MrMedic //5 Loki //too short, might cause another useless ban //5 Alex //triggers at locALEXec, useless anyway 5 Alexenderp$ck 5 Gerk 5 Troopman 5 Troopmon 5 Alexenderpack
  14. Download this file: http://cdn.armafiles...fig/scripts.txt And put it in /cfgdayz/BattlEye. The password is in the mail you got from the dayz devs. After that restart the server. Ingame admin page should be blocked, also some other scripts.
  15. domistyle

    Server Status Creating (DE 1396)

    Ist deine Missionsdatei unter MPMissions drinnen und in der server.cfg eingetragen? Wenn ja, hast du den Ordner Dta und Addons im Serververzeichnis?
  16. Put it in your server.cfg under Joining rules.
  17. Connect to your server with an RCon tool like BERCon.
  18. domistyle

    I AM SHUTTING DOWN US 450!!!

    This is a problem with HFB though, not DayZ. On a dedicated machine this is no problem. However, do you have access to /cfgdayz/BattlEye/scripts.txt?
  19. domistyle

    I AM SHUTTING DOWN US 450!!!

    Welcome to the world of HFB. Everything is possible here.
  20. domistyle

    I AM SHUTTING DOWN US 450!!!

    If your script log says //new you are doing it wrong. You need a scripts.txt that starts with //new. After that you will get a scripts.log in the same directory which contains the log file.
  21. How long does it take for it to crash? My server runs the 6 hours between every restart just fine.
  22. domistyle

    I AM SHUTTING DOWN US 450!!!

    I am very unhappy about the hacker situation too. But I will still keep my servers up.
  23. domistyle

    How long is a Whitelist IP change taking?

    We waited 2 days before we decided that it is smarter to get a new instance id. We closed the ticket after the 2 days. But tell me when they responded you.
  24. domistyle

    How long is a Whitelist IP change taking?

    We requested an IP change too. We ended up using a new instance ID.
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