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BongMcPuffin
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New patch coming soon to dayz
BongMcPuffin replied to leviski's topic in DayZ Mod General Discussion
Its not an insult to tell someone to get their shit together when their shit is clearly not together. Sometimes, its appropriate to tell people to get their shit together. I understand its free, but that doesn't excuse anyone from not having their shit together. For what its worth... I never said I could do the Dev's job better than them... all I know I could do better is not disappointing the public with false information. I don't care if they hold the patch for another 6 months, what I do care about is being told that it is coming "soon" and then being told is coming "on Monday", and then set aside the day, only to have the Dev's go "Yeah, our dude isn't here right now... he's on the other side of the planet right now... our bad". Its the unprofessionalism that is infuriating, not so much the lack of a patch being released today or not. It is inexcusable, free mod or not. This isn't my first time waiting for a game or a patch by the way... been playing PC games since MYST was first originally released back in the early 90's... and I've seen all sorts of Dev mess-ups, and this particular mess up is as old as PC gaming itself. Its frustrating that even still in this day and age, developers have not become any better at solving these types of problems. Its really disappointing to see games becoming more and more advanced and fun to play, but developers are still the same ol' hard-to-trust types they always were. Even my drug dealer is more believable when it comes to being punctual than most devs are.... and he is the flakiest person I know... he might tell you he's coming at 7:00pm, and show up at 9:00pm, but at least he's coming sometime that day. When a game developer says February 2014, most people I know automatically add another year and a half to that date... so that Feb 2014 becomes July 2015. This window of error is just plainly unacceptable within this industry, and the fact that the window of error is growing instead of shrinking is alarming. To some degree, I believe this why PC gaming is dying in general... and why gaming as a whole isn't taken as seriously as it could be... you wait for 6 months or a year and sometimes past its originally projected due-date for a game to come out and then you're disappointed because you've gotten your hopes so artificially high in that year long window you've been anticipating the game. Other people see us get so hyped up over these games, they watch us play them, and go "you waited that long, and hyped yourself up so much, for THAT game?, what a waste of time..." and then gaming takes another hit. Dev's need to realize that its sooooooo much better to just shut up and not say anything, than to make false promises. Even if the game is worth the wait, and the delays led to a much better game and that game goes on to be the greatest game of all time, its still not right to put out false information. I, along with a lot of people, are mystified at how you guys bungled up this thing with Steam and E3... it's not like these things snuck up on you guys... we all knew E3 was coming from a loooong ways off... Its not like you guys didn't have time to prepare for this particular scenario.... and if the problem is on Steam's end of things... why the hell didn't THEY prepare for this? Is communication really THAT broken between the DayZ team and Steam? DayZ needs a better PR team... a more professional team. I'm not saying any of this to be mean or spiteful or hateful. I am simply saying it because I am so frustrated with the state of the gaming industry in general. -
New patch coming soon to dayz
BongMcPuffin replied to leviski's topic in DayZ Mod General Discussion
I agree... you guys, as in the ENTIRE DEV TEAM, have embarassed yourselves horribly. Normally I don't do name-calling... but you all are just about the most unprofessional bunch of devs I've ever seen, at least when it comes to interfacing with the community. This patch, while its content might be awesome, is a complete and total failure from a Public Relations point of view.... 1.) it was announced waaaaaaaaay too early. 2.) The dates set by the team have been breeched, at least once, possibly more than once. 3.) You guys have failed to learn from the mistakes of devs that have come before you. All of these problems the DayZ Mod Dev Team are facing have happened in the past with other games and other dev teams. A bad dev team never learns from their own mistakes... a good dev team does learn from their own mistakes... a genius dev team learns from the mistakes of others. Unfortunately, you are not a genius dev team, you're merely a semi-good dev team. GET YOUR SHIT TOGETHER GUYS! -
New patch coming soon to dayz
BongMcPuffin replied to leviski's topic in DayZ Mod General Discussion
ITS MONDAY WHERE IS THE PATCH! *starts knocking everything over and tearing the pictures off the wall* -
New patch coming soon to dayz
BongMcPuffin replied to leviski's topic in DayZ Mod General Discussion
Finallllllllllllllllllllly.... This has been the Duke Nukem Forever of patches -
DayZ Alpha won't launch until launched !
BongMcPuffin replied to [email protected]'s topic in Mod Announcements & Info
BF and COD are more polished and complete games, not that they don't have a few bug/glitches/problems... Arma2 is basically a half broken game, but its scope and scale are muuuuch larger than anything BF or CoD has ever accomplished, so naturally something so big and so intricate is going to have more broken parts to it than a smaller scale game like BF/COD. Even Project Reality for BF2, which totally transformed the game into something that was actually playable was severely limited in scope compared to Arma2. -
Stupidest thing you've ever done in DayZ?
BongMcPuffin replied to nickpicks56's topic in DayZ Mod General Discussion
I was in Cherno climbing the biggest building when suddenly someone started shooting at me, it was fairly inaccurate, but climbing down was going reallllly slow, so I clicked the "slide down ladder" option.......... I respawned in Kamenka.... -
The Hero Skin [Current behaviour?]
BongMcPuffin replied to mitor's topic in DayZ Mod General Discussion
Killing bandits gives you humanity if I am remembering correctly. -
Crafting Suggestions (no discussion)
BongMcPuffin replied to r4z0r49's topic in DayZ Mod Suggestions
More involved tool hunting would be nice... It sucks knowing that every single toolbox in the game is fully stocked and capable of repairing every vehicle in the game, and that tools never ever ever break... I'd like to see toolboxes at various degrees of how well stocked they are... and tools in various degrees of rust. Your toolbox should function like a backpack to a certain degree... this way you can add each individual tool to the game separately so they can be collected. This way you'd need to find a hammer laying around, or a crowbar, or a pair of pliers, or wrenches, or sockets for those wrenches, and screw-drivers (for window and engine repairs), or wire strippers. You might get lucky and find a fully stocked toolbox, but more often than not you'd have to hunt down the missing tools before you could fully repair your vehicle. This makes searching those industrial buildings and little houses just that much more interesting. Anything you can do to keep people from just instantly sprinting towards the nearest military tents or fire-stations or airport as soon as they spawn, and then camp around the big cities as soon as they find a gun is a huge bonus... the more people you can get to careful roam and comb the countryside for goods, the better. The more people you get into the countryside hunting animals the better too... people might actually use the deer-stands for hunting if there was a reason to sit around and hunt, like for leather, or food, or bones. As it sits now with the game being mostly gun oriented, the game is essentially a deathmatch on a huge scale... especially in the two big cities and the airfields. You need more tools in the game for this crafting system to work, and it would make crafting that much harder and more frustrating and subsequently more valuable in the end if tools were scarce and hard to find, and if toolboxes were typically incomplete when you found them. I know this particular thought isn't in the correct format... but it does fit in to the suggestions, seeing as how you have a specific line for Tools in the format you provided, this thought just seems to fit. I am sorry if this isn't in the right place. -
Crafting Suggestions (no discussion)
BongMcPuffin replied to r4z0r49's topic in DayZ Mod Suggestions
Bones Action - Kill animal or human, right click hunting knife and select Remove Bone. Carving Knife Input - Scrap Metal Output - Carving Knife Tools - Toolbox + campfire Bone Needles Input - Animal or Human bone Output - Bone Needle Tools - Carving Knife Leather Pieces Action - Kill a cow, skin animal with hunting knife, shave skin with razor-blade. Leather Armor Input - 1 to 8 pieces of leather, depending on piece of leather armor you are making. Small items like gloves take 1 to 2 pieces, and a leather jacket takes up to 8. Everything else falls in the middle somewhere roughly based on size of the finished item. Output - Leather Armor piece. Tools - Hunting Knife (to trim the leather) and bone needles. Enchantments - Provides you protection from zombie damage, prevents bleeding wounds to some degree, and in accidents like motorcycle/ATV/bicycle wrecks or car crashes you have a slightly higher chance of living through the wreck. Leather goods - Input - 1 - 5 pieces of leather Output - Leather Bags, Leather hats, Leather straps (for your leather bags, rifle slings, turnicate, etc), Leather patches (for repairs). Tools - various, depends on the item... definitely bone needles and leather pieces and a knife for all items. -
The currency for post Z trades
BongMcPuffin replied to [email protected]'s topic in DayZ Mod General Discussion
My only form of currency is bullets... as in I will deposit anywhere from 1 to 30 rounds into your body, and then I will withdraw all items that I need from your body. You can keep the bullets. If I do barter, its only amongst a very few, close, select people that I trust and we are all working towards the same goal... as in, if we have a vehicle that needs to be repaired and he finds a tire in one village, and I find a bunch of food in another, I'll give him some of the food/drink for finding the tire... or any other items I can loot along the way. In general though, I'd give the food to them anyways... but the more helpful you are, the more likely I am to give you anything you need to survive, even if I have to go without. If you are a new-spawn, and I'm a new-spawn, and we don't know each other... I am a bit more harsh when it comes to bartering. Either the price is steeper, or I'll scam you out of your goods, or I'll pick-pocket you, or I'll just shoot you and rob your corpse if you found something really rare and fun. I think there should be money in the game, but only money that you can find... like on zombies there might be pocket change, or super rarely in a house you'll find jewelry and/or money. It would give you more incentive to shoot zombies and check their bodies, and it would drive players into the smaller kill-box houses that have a single doorway, instead of just sticking to the thru-and-thru houses with two doors that you never really get stuck in. There should be a finite amount of money in the game as well, so its a fairly scarce commodity... therefore if you do find a dollar or two, its actually worth something in the game. This might open up a few new dynamics to the game in general... such as people acting as traders or other "professions" such as bounty hunting, medi-vacing, taxi rides between towns... etc etc.. I keep thinking the main thing missing from Day Z is an economy... without an economy, there is no reason to play nice. Without a reason to play nice, most people gravitate towards banditry. When most people gravitate toward banditry, the game goes from a survival game, into a KoS shoot-them-dead-first Call of Duty style game... and then the core point of the game is lost. Theres been times where I would've gladly paid someone for a friggin compass or a map in the game... or a simple box of matches... or if I broke my leg out in the wilderness or something miles from anywhere that would have morphine I'd have gladly paid for a Medi-vac or an ambulance service from another player. If you put radios in the game like the ACRE mod, and made all other electronics take batteries, such as the GPS's, the electric sights on the rifles, and put power tools in the Toolbox, and then you put batteries in the game as well, and then made the batteries scarce, and at various stages of charge when you find them, you'd have a real economy on your hands... because every good economy has three things in it... 1.) Finite Currency - 2.) Long-lasting items - Items that are solidly built and reliable (such as rifles, pistols, electronics, vehicles, etc...) that you buy once and then maintain with small spare parts as time goes on, and that brings us to 3.) An insatiable demand for Consumables - You need food, water, medicine (antibiotics, epipens, morphine syringes, blood-bags), pain killers, bandages, ammunition, parts for guns, parts for gun attachments, parts for vehicles, parts for things you can build (like walls, road blocks, tank traps), tools, bags (which should wear down after a while and require finding/buying a new bag or your items will just start randomly falling out of the bag to simulate a hole in the bag.), compasses, maps, hunting supplies like knives, cookware, matches/lighters, and if you have a crafting system, almost all of those items also are consumables and are therefore good for the economy, especially if they are all fairly scarce. Everything can and should be bought and sold in this game... but only if you have the money to pay for it (in game money). To make it fair, you shouldn't be able to purchase in-game money with real life money... it should only be earned ingame through exploration of houses, killing zombies, killing other players, or finding/trading/selling/buying items. I know for a fact that all of this is can be accomplished, because back in EverQuest if you went to Qeynos, the western Human starting city, there was a bulletin board that you could post a message on IN-GAME!... and while it never really caught on in that game, it was an amazing feature to me, and I thought it really added to the potential immersion of the game... if only more people used it. It was just in a shitty spot, and no one ever went into the building it was in, so it was largely ignored, but an in-game bulletin board has always been a feature I've wanted to see in other community-driven games. This would allow people to post a WTS, WTB, WTT, Looking-For-XYZ item/gun/vehicle, and Wanted posters for bounty hunters. -
Fuck...I always knew The Matrix was hosted in China... no wonder my ping to reality is so high =(
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Its kind of funny when you think about it... No other media type has this kind of pre-hype the way video games do. What I mean is, no one raves about a movie and demands screen-shots, set pictures, editing room footage, input and criticism and all the other stuff before the movie is released. No one demands to hear musicians making a song before its produced and put on a CD, like snippets of them in the studio recording the music, or footage of them writing the music down on paper. Video games are weird, in that to gain any attention at all in the industry you basically have to breast-feed your audience from start to finish, listen to all their little cries for attention and all their harebrained ideas, otherwise they all start to whine. It makes it very difficult for games to have any personal artistic value because the game is essentially made by the community and their opinions, and the artist's personal decision-making instincts are no longer crafting the game. Even Stand-up Comedy remains a personal artistic endevour, though there is censorship and limits on what they can say on TV... it's not the audience writing all the jokes and the comedian telling them, the comedian retains artistic control of his set from start to finish. If you want open-source gaming and for the entire community to have an equal say in the development process to everyone else, try using a Linux-based model of approaching development and start developing your games on that, so everyone can contribute changes to the game and have an equal say... then the official developer can pick and choose the best community-dev'd additions to the main trunk of the game seemlessly, or if you want to make it a purely democratic effort, have everyone vote on which changes get incorporated into the official trunk. Create a central pool of videos and screenshots that are added on a regular basis that show the dev process from start to finish, so everyone can see whats going on at all times. Provide plenty of official testing servers that the official devs monitor and control, so the community based additions have multiple sandboxes to play in so they can tweak and adjust their changes to the game before submitting them for review to the main trunk. Once submitted for review, the changes go into an official Beta server where the community at large can test the changes and then vote on which ones are good, which are bad, which need tweaking and where, and then once all the changes are voted on and the adjustments made, put it back on the Beta server for further review and further tweaking. Once the final vote is completed on which elements are good enough to go into the Main trunk, it gets put in. Then all the end-user has to do is type in a simple command (or click a button) like "DayZ -UpdateMain" and they will automatically grab the newest snapshot of the game . You could even hook it up to a daemon and have the game auto-update every week (essentially auto-patching the game for everyone). It would make opting into the beta easier too, all you'd have to do to grab the latest beta is type a command in like "DayZ -UpdateBeta" and then put a "-beta" flag in the games shortcut to launch into the beta server. My theory is that if you made the code 100% open-source and produced a game this way, the community will be more satisfied because they are all perfectly equal in their ability to contribute to the game. My second theory is that if the code is 100% transparent and available for all, it may be easier for the community to come up with some ingenious anti-cheat/anti-hack measures. If you want to produce a game and have complete artistic control of it, don't say any friggin thing about the game until its DONE... that way no one can chime in and give their two-cents on the game and ruin your personal vision of the game... the worst thing you can do though is show us a half-finished painting and go "This is going to be soooo beautiful when it's done... wanna watch me paint it? Oh yeah, I know you're going to critique me as I go along, and I'm going to ignore you completely, and we will both be frustrated with the final out-come for various reasons... but wanna watch anyways, no matter how agonizingly long it will take for me to finish this painting?". You'd have peoples attention and admiration way longer if you produced something 100% finished and amazing on your own and you managed to hide it from everyone and you polished your little turd into a bright shiny little diamond... where as if you had shown people your shiny little diamond half way through polishing, they'd see it for the turd it was, and not the diamond it was going to be... and no one likes turds... everyone likes diamonds. Also, there are a million ways to polish a turd into a diamond, if you let everyone touch your half-polished turd everyone ends up getting a little poop on them and it stinks and then everyone is unhappy. Polish that turd into a huge shiny diamond in secrecy until it fucking gleams and dazzles everyone..... or, just take a huge shit in the sandbox on the playground and let all the neighbor kids play with the basic workings for a game and then let the community massage your huge pile of crap into a million little tiny diamonds, no matter how stinky and unsanitary it may get, just stand back and watch it happen... then pick and choose the best of the communities diamonds and assemble your big shiny diamond from all the little diamonds. Arma2 has so many good little mods for it that you can basically assemble an entirely different game just from the communities mods... which is a great start. But then there are some big mods where the devs exclude these other little mods even though many people in the community see the value in incorporating that mod into the game, or at least some modified version of it. Arma2 and subsequently DayZ (which I basically count as its own game, and less of a mod) really are just about the closest I've seen to where an open-source model would be a great idea, since the community has produced so many great mods, and there is so much potential in expanding upon these mods, and mixing and matching these mods like a giant lego-set where you can easily produce your own game from community-made mods. Also, if Arma2 were open-source I'm relatively sure the community would've released a patch by now that would've eliminated some of the more pressing bugs in the engine, and possibly optimized it a bit so it plays at a higher average FPS for more people... where as in the current proprietary-state of the game, these bugs are still present and who knows if they are being worked on at all. I don't get how all other forms of software can be made open-source and thrive and work great, but for some reason video games are still generally a proprietary business. Yes I was high as giraffe pussy when I wrote this
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Mmmmm... strange massages....
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Thats awesome and all... but what really needs to be added is a way to change the direction and speed of the clouds in accordance to the wind.... no more compass-clouds in the sky (where the clouds go from west to east)!!! Its really hard to get good and lost in this game due to the clouds being a constant and never-failing method of being able to orient yourself.... this would also make compasses a bit more of a sought-after item.
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The best Dayz tip you have ever heard
BongMcPuffin replied to fyxamatosys's topic in DayZ Mod General Discussion
If you give a player a loophole to jump through to make life easier, they are going to use that hoop for all its worth. The problem with this community is that you guys are like "Well, we know the loophole exists... and we all hate the hoop, can you please quit jumping through the loop, because we aren't jumping through the loop anymore and its unfair that you are." The only FAIR thing to do for both sides is to remove the loophole altogether... that way no one can jump through it to make life easier.... while it may make the game more enjoyable for you personally to make it harder on yourself... other people that see the loopholes are going to use them, and that puts you at a disadvantage that isn't even supposed to be part of the game. That is the only true and fair solution to the problem... fix the bugs, glitches, and loopholes... and then religiously hunt and ban hackers.