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22 NeutralAbout Codus
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Helicopter Hunter
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"BattleEye initialization failed" Fix for clients unable to connect
Codus replied to Codus's topic in DayZ Mod Troubleshooting
Updated the quick guide. Thanks a lot Xam for contributing and helping to find a solution! *beans* -
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I can only second this. Although 1.7.2 aimed already for ammo tracking and rocket managed to partially implement it. Sometimes your magazines get refilled, sometimes not. As you've already pointed out, the ammo factor is currently out of the game. One of the most immersion-killing concepts of this brilliant apocalypse. Every bullet should hurt two people. The victim and the shooter. ~Codus
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And my night-adventures continue! A pity not many can enjoy it like I do. Gear addiction should be a clinically recognized illness! The Fog is so damn creepy! Oh dear lord! My heart! They must origin from the farm ahead....... .......or the pile of trash I nearly bumped my nose at! The first things I found were some chemlights. How conveniently! Now lets have a look....... Smashed medical equipment, a dirty bandage, broken morphine.....God damn it! The MRE's are walking around me as well. That is some tough luck. And I am so hungry! A M240 LMG, FN Fal with a 7.62 magazine and a Barrett M82 with also a mag. Useless. Either too heavy to carry around or way too exotic. I stay with my rusty-but-trusty AK-74. 60 rounds are more of use than 20. And neither of them will keep me warm, nor fill my grumpy stomach tonight! ~Codus
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VIDEO "SNIPER TACKLE" (how to engage snipers with balls)
Codus replied to WhiteFlash's topic in DayZ Mod Gallery
And that is why smoke comes in handy sometimes - not only to distract zeds :-) -
VIDEO "SNIPER TACKLE" (how to engage snipers with balls)
Codus replied to WhiteFlash's topic in DayZ Mod Gallery
Well done mate! Disconnecters make me want to punch kittens........ I really hope rocket manages to implement it soon and in a sneaky way, so I can run up to them and shout "DISCONNECT THIS!" while splitting their ALT+F4 keyboard with my axe........ -
I can confirm this happening on our servers DE12 and DE13 as well. Ignore the message for now. It does not matter if the game tells you you are legit or not - till the point where you suddenly turn into a cow, can't shoot straight or suddenly wet your pants.
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In the server browser every server has a red X
Codus replied to Geckco's topic in DayZ Mod Troubleshooting
Go to this site and bookmark it : http://www.arma2.com/beta-patch.php The second most useful site next to DayZ. if you have issues connecting/getting kicked/BattleEye does not update after you've patched see here: http://dayzmod.com/f...ble-to-connect/ ~Codus -
"BattleEye initialization failed" Fix for clients unable to connect
Codus posted a topic in DayZ Mod Troubleshooting
Since DE12 and DE13s logs get spammed with "kicked due to BE not being able to update" I feel the need for this little tutorial since a lot of players seem to be unable to play at the moment. Go here: http://www.battleye.com/download.html Download v1.61.94945+ BE Client for Windows (32-bit) (Version number may vary in the future. Just download the newest version number.) Go to your download directory and copy the BEClient.dll you've just downloaded Go to your ArmaIIOA root. Look for .....\arma 2 operation arrowhead\Expansion\BattlEye -E.g. for steam: C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Expansion\BattlEye Copy your new downloaded BEClient.dll into this folder and override the old one. ??? Profit This fix also works for BE troubleshooting if you can not get onto servers or if you get constantly kicked by BE. Some of you may encounter client crashes after doing the update manually. If this is the case, try the solution Xam provided. Thanks a lot Xam! *beans* ~Codus -
Odd. Thanks for the reply. My ammo gets resetted on our 2 servers. Maybe it is connected with the issue that we have to use the old mission file until our ticket gets answered. :-( Oh and another issue. Should have been fixed in 1.7.2. Not working in 1.7.2.3: * [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 ) What is with this one? Not working for me. Anyone else? ~Codus
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I wonder what happened to the 1.7.2 change in bold: * [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking) Currently the ammo isn't being tracked with 1.7.2.3 and each time someone logs in the magazines are full again. ~Codus
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Full moon. And since I am a werewolf......zombie....sleepwalker I felt the need to roam around. Shopping tour in Pustoshka (Or however you write it) Sneaking out of town "EEEEKS! An....Anyone there? Anyone?" Warm beans - Best beans. Yep, a cozy place to be! On my way to the camping place through the woods. I had to pull out my flashlight soon after. Finally found a road leading to....... ......a creepy estate on a hill. Made me want to call Buffy AND the Ghostbusters.
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The only thing that needs balancing is the players fear. Keep it this way and everyone will still be freaking out if a zombie bee-lines towards him/her. The mere fact that you ain't save with 12k blood pressure and the "OMG I JUST LOST MY LEET GEAR!GO MAKE ZEDS WEAKER!" afterwards should signal rocket that this is the right way. Even Rambo himself with 2 LMG's should wet his pants against zombies.
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It is just a guess: You do not have a weapon right now, do you? Try hitting right click once. If you do not have a gun, right click gets you into a walk pace. You don't get any zoom at all.
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This is a mindgame: "What if....". Just because it ain't real life, we would not grow wings in a game and fly away from the zombies. The realism approach is as follows: Take a snapshot from our reality. Now put zombies in it. There you go. Only unrealistic things are the zombies now.