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Everything posted by geryon
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We support two vanilla servers. One with 3rd person and the other with first person only. US 434 Vanilla Dayz Mod - (1.8.4.1/125548)[VETERAN|3DP:ON|CH:OFF|JSRS][GMT-9][Reboot8x] - Hosted by eternalgaminglounge.enjin.com US 436 HardCore Vanilla DayzMod[3DP:OFF|CH:ON|JSRS] - (1.8.4.1/125548)[VETERAN|CH:ON][GMT-9][Reboot8x] - Hosted by eternalgaminglounge.enjin.com Here's the cheater report. For admins please use to ban unwanted players to your server. For players use the forum to petition false bans. http://forums.dayzgame.com/index.php?/topic/134010-us-434-cheater-report/ Cheers, Geryon
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Ban list from US434: Please post appeals here or at TS (when I'm on): divided.ts.nfoservers.com d39ad6458cebefb9a4b026b83a6fe73c -1 fallen 2b177c2354d10f8f1b7b9f4920439485 -1 CptPace 33a609b8578773abe04f9e60e80d0161 -1 Harley Global ban dbe4030a78831c85d02ab02a7e7b5a0b -1 CptPac aa8ebfff104505d6758d686adf606a76 -1 Ohwell #0 "usecInject" = [{[ 00f6d2a5321892942c8793d8b3800ba6 -1 Exodus the First #0 "usecInject" = [{[ 8b5f9353a8d9285473a64aac936e271c -1 Killer #0 "usecInject" = [{[ b64d57a89b576a37a56881d351eb4093 -1 Dylan #0 "usecInject" = [{[ 6c791a26d90643100c0cd59fa6d04a2c -1 [uHC]David #0 "usecInject" = [{[ 2b177c2354d10f8f1b7b9f4920439485 -1 Vufv de93aa4cb0ac1dc31cbd1da6447d3050 -1 CrysisInduction 63f29b1f88351a65eab7b385e578bbd2 -1 Anders Behring Breivik e4decb23d436c43049942161d014f1a6 -1 Razor 11aedd2ce89dcfe8f0ac26a04a0265fd -1 Clokverk remExFP 3a14aa38f1c57ef1ef9886b4535369e6 -1 wapon 955cb6e32f88cd8e5ca090c2dbdbd002 -1 JoyStiq 823d66123f10c275c0addea9ec4bf68d -1 Col.Sheppard 3e206ea97de8ffc0e99cdb43a5ce20be -1 gomdol2 893c929c61df0ae5c3a1e0fc57da3dcc -1 Sage Hopkins 68ff07b1c48f733ee2e1e2a669e33b40 -1 CountryTruck af4f7afaea88d3c8f7b1315323e8e6b1 -1 makdaddy fdf2004c406ff146ee86582874b5d073 -1 Milkbringer 2d8c0cc4eeec09b9dab03d5f8e342bc1 -1 BlackHallow f854d9934efc85d6835708121f271fff -1 Server Room 611fcb1608c000f32d7117aab2414758 -1 Action Hank dd093d2f70dd3f12d975dcd71f4b835e -1 Drawsblood 3df101e2d844d85654c2774f99f3979b -1 ian 9505fdd62a5f80375191f97fde3cec17 -1 [101st][M-P] Cpl. 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We can start by you PM'ng your GUID and IP. I'll take a look at the ban then.
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FYI for server owners the battleye filters have been updated again. This latest update removes the annoying addweaponcargo and addmagazinecargo kicks from empty string i.e. #0 "" 0:0
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Yes the fog last night was unusual. The server's weather dynamics are pure vanilla so you happened to experience a rare occurrence. I'm glad the experience was positive for you. :-)
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DayZ: Paranoia and Altruism. A digital ethnography
geryon replied to Drewbles's topic in DayZ Mod Gallery
Yes a big yes. Time and time again as you play it's almost always becomes them vs us. My bandit is my hero because he/she is a valued/respected fighter. To my enemies that bandit is the scum of the earth. No global morality is in play here. What is good and evil is determined by how the action impacts their group or enemies. -
Oh that kind of haze. All over Chernarus is a lot of haze. ;)
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I personally like the fog. Many parts of Chernarus is a sniper's wet dream and makes a lot of the assault rifles limited in their usefulness. Fogs brings back more engagements within 300 meters and lessens the OPness of sniper rifles.
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http://www.reddit.com/r/DayZmod/comments/35miai/early_look_at_dayzmod_186/ Take a look and if you guys are interested please log in and try it out. The more feedback the developers get the better the mod becomes. Mod download and test server https://github.com/DayZMod/DayZ/issues/440server is up 108.174.57.160:2305 Cheers, Geryon
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As Razor indicated the link to the latest BE Filters, these should solve your kicks.
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It's a false positive usually coming up when a player's location is resulting in packet loss between the server. I've unbanned you.
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#Remove wire if the owner has died. DELETEFROM Object_DATAUSING Object_DATA, Character_DATAWHERE Object_DATA.Classname = 'Wire_cat1'AND Object_DATA.CharacterID = Character_DATA.CharacterIDAND Character_DATA.Alive = 0 The DML statement is missing a semicolon at the end.
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Filters get updated after the release. I think Razor is offline but I messaged him on skype as to how he wants the changes updated.
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Will we have a certificate or IP based whitelist to the hive? I'd like to avoid the mom and pop 24 hour servers to the hive that are used as private farms and ghosting transit points.
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FR 34 / FR 129 RAID WINE Servers Thread
geryon replied to facoptere's topic in Mod Servers & Private Hives
Sad that you've decided to shutdown. However it was a real long run for you. You've been a great help for us on US 434 and I'll always be thankful for it. I hope you get the bug again and decide to host the mod or the next big thing. Cheers, Geryon -
Okay so there's two test servers? I spent 2 hours on 108.174.57.160:2302. Don't have all the stuff yet to build fences. Should I stay on there or go to the Musty server?
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The allow damage being set to false as in no damage allowed is commented out with the //. That means damage is allowed.
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I like the lvl 7 walls since it allows firefights between people in the base and out. Also the whole point of the base while occupied is to be very hard to crack. I really do not think it's OP. The folks that have played the other mod with base building (cough Epoch) know that being in a base on a full server is not the most desirable place to be. Anyone withing 800 meters know you are in the base and can reach out and touch you with a 7.62 mm. A lot of Epoch servers end up being gangs of trolling snipers who take out people playing house at their base. Once players understand the dynamics in vanilla I see the tide shifting with people bitching about snipers getting their murder boners on base builders when they foolishly look over on top of rampart. In other words someone is going to complain. As long as maintenance/decay and permanent destruction is common place (without manual patching) the base building should play out more fairly.
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Thank you Razor. Looks like you got most resolved and the few remaining you have visibility on them. Cheers, Geryon
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Here's what I know from the player base. Razor you know and have resolution for most of these but thought I put it here for completeness. None of these are game breaking but I feel they should be addressed over the product road map. Allowing multiple ownership of walls before being fully upgraded. This allows walls to be hijacked and thus allow entry from undesirablesAbility to build in loot areas and thus block entrance to them.No maintenance or degradation which over the long term could put too many objects to render on the server and thus bringing down performance. When running epoch server performance degradation appeared around 5000+ buildable objects.Objects when destroyed are re-rendered on restart which removes a significant consequence of building in a high value or traffic areasAbility to glitch enter walls using the exit animation from vehiclesDisconnecting above a base puts you at zero elevation on login. Something to consider if you ever plan to put in floors or ceilings. For now US 434 only replenishes vehicles once every 24 hours to alleviate the use of bi-planes to gain entry.
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This looks really good.
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Few comments: I do like the concept of blood bagging taking longer. It just feels wrong getting shot with a nato 7.62 running away and hiding. Blood bagging, take a pain killer and then coming back into the fight. As for secondaries their damage should be more deadly. Part of the reason why less people use them is because of it's poor blood damage. Outside of a head shot you need to lay so many rounds in. I think increasing their blood damage would help in people using them more. Their effectiveness is still limited to their poor distance range but at least within close quarters (i.e. inside buildings or 50 feet or so) they become viable defense weapons. This also goes for the MP-5 which uses pistol ammo. Once you get past surviving zombies, not starving or dying of exposure it's going to be hard to prevent KOS type playing. It's an easy game play choice and with very little consequence. I'm not sure any game mechanic within the game can direct certain play over another. New players to the server tend to be noobs who are still learning the game or veterans of the mod and Epoch who log in so that they can MLG merc any player that comes in their path. However the players that make a commitment to a particular server generally group or create loose bands. They communicate and cooperate. These groups also end up building rivalries. This is where the mod shines. The player interactions become much more complex simply because you know the tendencies, the good and bad of between players. This is where one person's friends could be considered heros to him/her while another group considers them bandits. It also puts a grey shade in between good and evil. Killing can be considered justified or murder depending on the side you are on.
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If it hasn't been considered we should also 'insta' kill players using the animation from getting out of a vehicle to enter a base. Epoch solved this by killing players who attempted this. Edit: We've had one instance of this so far. At the moment only two ways around this is to have an inner and outer wall or have every single vehicle in your base. :)
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See what the devs have done. The world is more dangerous now with buildable fences. :)
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Triton I guess you know why you were banned and it's obvious from your tone your are unapologetic about it. If you are following your principles I can appreciate your position. I don't have ill will and so that everyone else knows the decision was more on house rules and both sides standing by their position. This was more of a case of folks agreeing to disagree. Best of luck. Geryon