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JuniorD

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About JuniorD

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    Scavenger
  1. JuniorD

    M16 ACOG Laser pointer?

    Well that sucks, the laser pointer is right on the end of the gun. Oh well.
  2. Does it work for anyone else? I press L and it never seems to turn on. (I have nightvision) Me and a friend recently killed some guys that had NVGs, and we'd like to line our shots up with the laser pointers.
  3. With the whole 'looking around corners' thing... so? Fairly easy to do the same in first person as well.
  4. JuniorD

    Player Death Heat Maps

    Couldn't you get a 'not what to do' idea simply by looking at YouTube videos? I don't see much a difference.
  5. JuniorD

    Player Death Heat Maps

    It doesn't give info about specific players.
  6. It would be rather nice to look at. Sort of like this Just Cause 2 Heat map. http://unrealitymag.com/wp-content/uploads/2011/02/just-cause-465x465.jpg
  7. JuniorD

    Best Sniper?

    M16 ACOG with Stanag SD. Not too great on range, but not being heard is a plus.
  8. Somebody came up to me execution style while I was prone on the ground. He hesitated, so I rolled to the side and shot at him. He died, but he was able to get my legs. Another reason not to sneak up on someone with an AK on full auto.
  9. This is just a very raw idea. I don't like things to be complex. Lets start with squads. You can join a squad by walking up to a person, scrolling, and clicking 'join squad'. The recipient of this must accept the squad offer. The person that first offers the squad is squad leader. If a squad mate dies, then they are no longer part of that squad. They have to hook up again. Benefits of squads: close contact viewing of names (within 50 meters), being able to capture and hold areas, and entering locked areas. Possibly, with the addition of radios, squads could talk amongst each other in game. Now onto capture points / bases. A capture point would have to be a completely new place on the map (possibly random by server, like in Armex), or maybe some strategic position in a city or town. There shouldn't be too many of these, in order to keep up contention. Basically, it would be a semi-fortified position that has a few military loot spawns, and a lockable hangar/building with permanent storage on the inside. Any vehicle in the area is locked except to those who are in the squad that controls the area. Squads, as mentioned, are the only things capable of capturing these areas. The only way you may capture an area is to stay on campus for ten minutes, with none of the previous owners there. After that, you gain access to the storage and any vehicles that may be there. The loot spawns should be semi-lucrative, so as to discourage farming of the loot. How would you find bases? This is a very simple, and very revealing way of finding bases. They're marked on your map. Each capture point is revealed by the red AO circle. The circle can cover a wide radius, so as to have it slightly hidden. So, basically the benefits of having a base are as followed: Locked gear / vehicles. Semi-lucrative military spawns. A somewhat defensible position. No to little zombies. Plus, it gives people with a lot of loot an end game goal. The cons of a base are: It displays your location. If all members die, you lose all of your stuff, provided that another squad captures the place. Essentially, it becomes a crowded northwest airfield. In short, I feel that everyone that wants to create their own government, this might be their cup of tea. It also displaces a lot of PVPers out into the middle of nowhere, out away from the coast. Not to mention that it adds in basic Arma 2 mechanics of tactics and strict teamwork, in relation to assaulting and defending positions. Thoughts?
  10. Just wondering. I currently have a group sausagefest going on, so I probably will never see it.
  11. JuniorD

    Modified Data File

    No help?
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