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dakenho

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About dakenho

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  1. well its more about making the players learn the rules of the zombie appoclyps apposed to anything else you have a good point here I have never seen a video game with a feature along the lines of, you cant kill them unless its a head shot.
  2. I was listening to some presentation rocket did and how he mentioned he once though of AI as not zombies or did not want to so I started think of this in terms of the walking dead, where zombies are not a concept and survivors must figure out how to kill them. I think this could help build the imerssion if say, the zombie weakspot was randomized, i know currently you can kill them by shooting them any where but what if a "critical zone" was established, IE the server randomly selected the brain, or heart, or somthing as rediculious as the foot, as the "one shot one kill, money shot" This would cause players to have to "learn" the rules of the zombie appoclypes potentially every time they join a new server. other awsome random settings zombifaction "random if every one is infected and can turn on death, weather its spread by bites , scratches ect." slow death of players with zombifaction, problem for other players purposely infecting others: if the server decides one needs to be infected to zombify, an intresting mechanic could be to allow players to inject each other witha syrnge causing a slow zombifcation process, possibility of allowing a tainted cross bow /arrow bolts could be amusing too. more realistic consumption of food /water: I know the offical us guide for water consumption is about 8-10 litters a day, the standard operation proceduer is one litter every hour your awake, additional an mre is only about 2000 calories (though they can vary) given you would likely be using a high ammount of calories a day you would likely need to consume more then one of these, the point I am getting at, is that food and water seem to depleet at too slow of a rate (this also increase the player vs enviormetn vs self tension)
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