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qweets

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Everything posted by qweets

  1. I do, its not easy and quick farming downed choppers and rummaging through cherno etc. It takes time, i'd find choppers on one server then goto the next and do it there etc. Took a long time.
  2. Here is your proof idiot. They do not spawn in this version, they are not in the loot files.. Go ahead and look. This is from the Dayz_code.pbo file. class CfgLoot { trash = {{"TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty"}, {1, 0.100000, 0.500000}}; civilian = {{"TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "8Rnd_9x18_Makarov", "7Rnd_45ACP_1911", "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Pellets", "ItemBandage", "ItemPainkiller"}, {0.090000, 0.090000, 0.090000, 0.120000, 0.090000, 0.050000, 0.050000, 0.050000, 0.050000, 0.070000, 0.050000, 0.050000, 0.050000, 0.060000, 0.060000}}; food = {{"TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "ItemBandage"}, {0.130000, 0.130000, 0.130000, 0.090000, 0.130000, 0.090000, 0.090000, 0.090000, 0.090000, 0.040000}}; generic = {{"TrashTinCan", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "TrashJackDaniels", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "ItemWaterbottleUnfilled", "ItemWaterbottle", "ItemBandage", "7Rnd_45ACP_1911", "5x_22_LR_17_HMR", "10x_303", "6Rnd_45ACP", "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Pellets", "8Rnd_9x18_Makarov", "15Rnd_W1866_Slug", "BoltSteel", "HandRoadFlare", "ItemPainkiller", "HandChemGreen", "HandChemBlue", "HandChemRed", "ItemHeatPack"}, {0.060000, 0.060000, 0.060000, 0.040000, 0.040000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.110000, 0.030000, 0.010000, 0.040000, 0.040000, 0.050000, 0.050000, 0.090000, 0.020000, 0.040000, 0.070000, 0.020000, 0.010000, 0.030000, 0.030000, 0.040000}}; medical = {{"ItemBandage", "ItemPainkiller", "ItemMorphine", "ItemEpinephrine", "ItemHeatPack"}, {1, 0.500000, 0.500000, 0.200000, 0.100000}}; hospital = {{"ItemBandage", "ItemPainkiller", "ItemMorphine", "ItemEpinephrine", "ItemBloodbag", "ItemAntibiotic"}, {0.430000, 0.170000, 0.130000, 0.090000, 0.170000, 0.020000}}; military = {{"TrashTinCan", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "ItemBandage", "ItemPainkiller", "ItemMorphine", "30Rnd_556x45_Stanag", "20Rnd_762x51_DMR", "17Rnd_9x19_glock17", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9", "30Rnd_762x39_AK47", "30Rnd_545x39_AK", "5Rnd_762x51_M24", "10Rnd_127x99_m107", "8Rnd_B_Beneli_74Slug", "1Rnd_HE_M203", "FlareWhite_M203", "FlareGreen_M203", "1Rnd_Smoke_M203", "200Rnd_556x45_M249", "HandGrenade_west", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "8Rnd_B_Beneli_Pellets", "30Rnd_556x45_StanagSD", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5SD", "100Rnd_762x51_M240", "HandChemGreen", "HandChemBlue", "HandChemRed", "ItemHeatPack"}, {0.180000, 0.090000, 0.010000, 0.010000, 0.040000, 0.040000, 0.010000, 0.040000, 0.040000, 0.050000, 0.010000, 0.020000, 0.040000, 0.040000, 0.010000, 0.010000, 0.040000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.040000, 0.020000, 0.020000, 0.040000, 0.010000, 0.020000, 0.010000, 0.010000, 0.020000, 0.020000, 0.020000, 0.040000}}; policeman = {{"ItemBandage", "7Rnd_45ACP_1911", "6Rnd_45ACP", "15Rnd_W1866_Slug", "8Rnd_B_Beneli_74Slug", "HandRoadFlare"}, {1, 0.800000, 0.300000, 0.300000, 0.500000, 0.300000}}; hunter = {{"ItemBandage", "5x_22_LR_17_HMR", "7Rnd_45ACP_1911", "10x_303", "ItemWaterbottleUnfilled", "BoltSteel", "ItemHeatPack"}, {1, 0.500000, 0.200000, 0.500000, 0.200000, 1, 0.200000}}; }; class CfgBuildingLoot { class Default { zombieChance = 0; minRoaming = 0; maxRoaming = 2; zombieClass = {"zZombie_Base", "z_hunter", "z_teacher", "z_suit1", "z_suit2", "z_worker1", "z_worker2", "z_worker3", "z_villager1", "z_villager2", "z_villager3"}; lootChance = 0; lootPos = {}; itemType = {}; itemChance = {}; hangPos = {}; vehPos = {}; }; class Master { weapons = {"SMAW", "Javelin", "G36C", "Stinger"}; }; class Residential: Default { zombieChance = 0.300000; maxRoaming = 2; zombieClass = {"zZombie_Base", "z_hunter", "z_teacher", "z_villager1", "z_villager2", "z_villager3"}; lootChance = 0.400000; lootPos = {}; itemType = {{"ItemSodaMdew", "magazine"}, {"ItemWatch", "generic"}, {"ItemCompass", "generic"}, {"ItemMap", "weapon"}, {"Makarov", "weapon"}, {"Colt1911", "weapon"}, {"ItemFlashlight", "generic"}, {"ItemKnife", "generic"}, {"ItemMatchbox", "generic"}, {"", "generic"}, {"LeeEnfield", "weapon"}, {"revolver_EP1", "weapon"}, {"CZ_VestPouch_EP1", "object"}, {"DZ_CivilBackpack_EP1", "object"}, {"DZ_ALICE_Pack_EP1", "object"}, {"Winchester1866", "weapon"}, {"WeaponHolder_ItemTent", "object"}, {"", "military"}, {"", "trash"}, {"Crossbow", "weapon"}, {"Binocular", "weapon"}, {"PartWoodPile", "magazine"}, {"WeaponHolder_MeleeCrowbar", "object"}, {"MR43", "weapon"}}; itemChance = {0.010000, 0.150000, 0.050000, 0.030000, 0.130000, 0.050000, 0.030000, 0.080000, 0.060000, 2, 0.060000, 0.040000, 0.010000, 0.030000, 0.030000, 0.010000, 0.010000, 0.030000, 0.500000, 0.010000, 0.060000, 0.060000, 0.080000, 0.030000}; }; class Industrial: Default { zombieChance = 0.400000; zombieClass = {"z_worker1", "z_worker2", "z_worker3"}; maxRoaming = 2; lootChance = 0.300000; lootPos = {}; itemType = {{"", "generic"}, {"", "trash"}, {"", "military"}, {"WeaponHolder_PartGeneric", "object"}, {"WeaponHolder_PartWheel", "object"}, {"WeaponHolder_PartFueltank", "object"}, {"WeaponHolder_PartEngine", "object"}, {"WeaponHolder_PartGlass", "object"}, {"WeaponHolder_PartVRotor", "object"}, {"WeaponHolder_ItemJerrycan", "object"}, {"WeaponHolder_ItemHatchet", "object"}, {"ItemKnife", "military"}, {"ItemToolbox", "weapon"}, {"ItemWire", "magazine"}, {"ItemTankTrap", "magazine"}}; itemChance = {0.180000, 0.290000, 0.040000, 0.040000, 0.050000, 0.020000, 0.010000, 0.040000, 0.010000, 0.040000, 0.110000, 0.070000, 0.020000, 0.060000, 0.040000}; }; class Farm: Default { zombieChance = 0.300000; maxRoaming = 3; zombieClass = {"zZombie_Base", "z_hunter", "z_hunter", "z_hunter", "z_villager1", "z_villager2", "z_villager3"}; lootChance = 0.500000; lootPos = {}; itemType = {{"WeaponHolder_ItemJerrycan", "object"}, {"", "generic"}, {"huntingrifle", "weapon"}, {"LeeEnfield", "weapon"}, {"Winchester1866", "weapon"}, {"", "trash"}, {"Crossbow", "weapon"}, {"PartWoodPile", "magazine"}, {"WeaponHolder_ItemHatchet", "object"}, {"MR43", "weapon"}, {"TrapBear", "magazine"}}; itemChance = {0.060000, 0.280000, 0.010000, 0.040000, 0.030000, 0.220000, 0.030000, 0.110000, 0.170000, 0.060000, 0.010000}; }; class Supermarket: Default { lootChance = 0.600000; minRoaming = 2; maxRoaming = 6; zombieChance = 0.300000; zombieClass = {"zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2"}; itemType = {{"ItemWatch", "generic"}, {"ItemCompass", "generic"}, {"ItemMap", "weapon"}, {"Makarov", "weapon"}, {"Colt1911", "weapon"}, {"ItemFlashlight", "generic"}, {"ItemKnife", "generic"}, {"ItemMatchbox", "generic"}, {"", "generic"}, {"LeeEnfield", "weapon"}, {"revolver_EP1", "weapon"}, {"CZ_VestPouch_EP1", "object"}, {"DZ_CivilBackpack_EP1", "object"}, {"DZ_ALICE_Pack_EP1", "object"}, {"Winchester1866", "weapon"}, {"WeaponHolder_ItemTent", "object"}, {"", "food"}, {"", "trash"}, {"Crossbow", "weapon"}, {"Binocular", "weapon"}, {"PartWoodPile", "magazine"}, {"MR43", "weapon"}}; itemChance = {0.150000, 0.010000, 0.050000, 0.020000, 0.020000, 0.050000, 0.020000, 0.050000, 0.050000, 0.010000, 0.010000, 0.010000, 0.020000, 0.030000, 0.010000, 0.010000, 0.300000, 0.150000, 0.010000, 0.050000, 0.020000, 0.010000}; }; class HeliCrash: Default { zombieChance = 0; maxRoaming = 2; zombieClass = {"z_soldier_pilot"}; lootChance = 0.500000; lootPos = {}; itemType = {{"FN_FAL", "weapon"}, {"bizon_silenced", "weapon"}, {"M14_EP1", "weapon"}, {"FN_FAL_ANPVS4", "weapon"}, {"M107_DZ", "weapon"}, {"BAF_AS50_scoped", "weapon"}, {"Mk_48_DZ", "weapon"}, {"M249_DZ", "weapon"}, {"BAF_L85A2_RIS_CWS", "weapon"}, {"DMR", "weapon"}, {"", "military"}, {"", "medical"}, {"MedBox0", "object"}, {"NVGoggles", "weapon"}, {"AmmoBoxSmall_556", "object"}, {"AmmoBoxSmall_762", "object"}}; itemChance = {0.020000, 0.050000, 0.050000, 0.020000, 0.010000, 0.020000, 0.030000, 0.050000, 0.010000, 0.100000, 1, 0.500000, 0.100000, 0.010000, 0.100000, 0.100000}; }; class Hospital: Default { zombieChance = 0.400000; minRoaming = 2; maxRoaming = 6; zombieClass = {"z_doctor", "z_doctor", "z_doctor"}; lootChance = 1; lootPos = {}; itemType = {{"", "trash"}, {"", "hospital"}, {"MedBox0", "object"}}; itemChance = {0.200000, 0.500000, 0.500000}; }; class Military: Default { zombieChance = 0.300000; maxRoaming = 6; zombieClass = {"z_soldier", "z_soldier_heavy", "z_policeman"}; lootChance = 0.400000; lootPos = {}; itemType = {{"M9", "weapon"}, {"M16A2", "weapon"}, {"M16A2GL", "weapon"}, {"M9SD", "weapon"}, {"AK_47_M", "weapon"}, {"AK_74", "weapon"}, {"M4A1_Aim", "weapon"}, {"AKS_74_kobra", "weapon"}, {"AKS_74_U", "weapon"}, {"AK_47_M", "weapon"}, {"M24", "weapon"}, {"M1014", "weapon"}, {"DMR", "weapon"}, {"M4A1", "weapon"}, {"M14_EP1", "weapon"}, {"UZI_EP1", "weapon"}, {"Remington870_lamp", "weapon"}, {"glock17_EP1", "weapon"}, {"MP5A5", "weapon"}, {"MP5SD", "weapon"}, {"M4A3_CCO_EP1", "weapon"}, {"Binocular", "weapon"}, {"ItemFlashlightRed", "military"}, {"ItemKnife", "military"}, {"ItemGPS", "weapon"}, {"ItemMap", "military"}, {"DZ_Assault_Pack_EP1", "object"}, {"DZ_Patrol_Pack_EP1", "object"}, {"DZ_Backpack_EP1", "object"}, {"", "medical"}, {"", "generic"}, {"", "military"}, {"ItemEtool", "weapon"}, {"ItemSandbag", "magazine"}}; itemChance = {0.050000, 0.050000, 0.010000, 0.020000, 0.200000, 0.150000, 0.010000, 0.080000, 0.050000, 0.050000, 0.010000, 0.100000, 0.010000, 0.020000, 0.010000, 0.050000, 0.080000, 0.100000, 0.040000, 0.020000, 0.010000, 0.060000, 0.100000, 0.100000, 0.010000, 0.050000, 0.060000, 0.040000, 0.020000, 0.100000, 1.000000, 2.500000, 0.050000, 0.020000}; }; class MilitarySpecial: Default { zombieChance = 0.400000; minRoaming = 2; maxRoaming = 6; zombieClass = {"z_soldier_heavy"}; lootChance = 0.400000; lootPos = {}; itemType = {{"M16A2", "weapon"}, {"M16A2GL", "weapon"}, {"M249_DZ", "weapon"}, {"M9SD", "weapon"}, {"M136", "weapon"}, {"AK_47_M", "weapon"}, {"AK_74", "weapon"}, {"M4A1_Aim", "weapon"}, {"AKS_74_kobra", "weapon"}, {"AKS_74_U", "weapon"}, {"AK_47_M", "weapon"}, {"M24", "weapon"}, {"SVD_CAMO", "weapon"}, {"M1014", "weapon"}, {"M107_DZ", "weapon"}, {"DMR", "weapon"}, {"M4A1", "weapon"}, {"M14_EP1", "weapon"}, {"UZI_EP1", "weapon"}, {"Remington870_lamp", "weapon"}, {"glock17_EP1", "weapon"}, {"M240_DZ", "weapon"}, {"M4A1_AIM_SD_camo", "weapon"}, {"M16A4_ACG", "weapon"}, {"M4A1_HWS_GL_camo", "weapon"}, {"Mk_48_DZ", "weapon"}, {"M4A3_CCO_EP1", "weapon"}, {"AmmoBoxSmall_556", "object"}, {"AmmoBoxSmall_762", "object"}, {"NVGoggles", "weapon"}, {"Binocular", "weapon"}, {"ItemFlashlightRed", "military"}, {"ItemKnife", "military"}, {"ItemGPS", "weapon"}, {"ItemMap", "military"}, {"Binocular_Vector", "military"}, {"DZ_Assault_Pack_EP1", "object"}, {"DZ_Patrol_Pack_EP1", "object"}, {"DZ_Backpack_EP1", "object"}, {"", "medical"}, {"", "generic"}, {"", "military"}, {"PipeBomb", "magazine"}}; itemChance = {0.100000, 0.050000, 0.010000, 0.020000, 0.010000, 0.200000, 0.100000, 0.020000, 0.100000, 0.100000, 0.100000, 0.010000, 0.010000, 0.200000, 0.010000, 0.020000, 0.100000, 0.030000, 0.200000, 0.100000, 0.200000, 0.010000, 0.040000, 0.050000, 0.020000, 0.010000, 0.080000, 0.040000, 0.020000, 0.010000, 0.100000, 0.050000, 0.150000, 0.010000, 0.030000, 0.010000, 0.020000, 0.030000, 0.020000, 0.300000, 1.000000, 5.000000, 0.010000}; };
  3. Actually they fuckin don't look it up.. They are no longer in the loot table Rocket took them out because of the issues with them in 1.7.2 so 1.7.2.3 doesn't have them in the loot table for choppers or residential.. I looked for 20+ hours over 2 days and never found anything. I'm not full of shit idiot.. Go look it up on the forums people have posted proof from digging through the mod files.
  4. qweets

    Admin kills everyone on US74

    admins don't have the ability to kill people... admins in dayz don't have the power to do anything other than look at logs and kick/ban people from their server.. what you ran into was a hacker spawning everyone in one spot and killing them.. DERP
  5. funny thing is that ghillies do not spawn anymore in this version, they aren't even in the loot table anymore. Those ghillies are all duped. I was farming for a ghillie for like 2 days straight went to at least 30 different downed choppers they had no ghillies then I read on the forums that they were taken out of the loot table and there is proof of this in the actual game files they are no longer there, only way you can get it is from someone who already had one still before this latest patch..
  6. I believe hellspawn over osiris lol.. He is way more detailed about what happened.. So I think osiris is just butthurt about losing his anti material rifle and his saw that he was a bad shot with.
  7. qweets

    Night Survival

    flares + chemlights.. or farm crashed chopper sites for Night vision goggles.
  8. qweets

    Please remove map objectives.

    its server specific so if you don't like it don't play on a server that has it enabled.. some people find it useful.
  9. this is why you drop your backpack first before grabbing another.. I've never had any issues doing that.
  10. qweets

    You cannot play/edit...

    Yeah I'm having the same issue I was playing fine yesterday then six updater did some update crap and now I'm having nothing but problems trying to play dayz through steam.. ANyone have a fix for this?
  11. qweets

    Updating Beta Patch Fix

    is it backwards compatible? Like can I play on a server thats running 94876?
  12. you do realize all the guns are modeled pretty damn real as arma 2 is a mil-sim... Some random roll the dice accuracy isn't an answer to anything. If you don't find it fun then don't play it. As for 3d sound, I dunno whats wrong with your sound but I can tell where everything is coming from with my Astro A40's no problem. Rocket will never sacrifice realism, ever. So get used to being one shot by high caliber rounds, because thats how it works in RL.
  13. kinda need proof other than just a cool story bro.
  14. qweets

    German Shepard !?!?!?!?! WTF

    I"m sorry but your english is so bad that I cannot decipher what you're saying.. but yeah thats a dog alright.
  15. SAW, because you can't find FAL ammo anywhere but heli crash sites if i'm not mistaken.. You can find saw ammo on dead military zombies easily, and in deer stands etc. Ammo is more plentiful with the saw
  16. qweets

    Most intense firefight of my life

    I lol'd so hard.. dude you are fuckin nuts lol.
  17. qweets

    Sniper problem solved!! I think?

    no...........
  18. qweets

    1.7.2.2 yeah...

    Maybe you should of waited until the patch was officially announced/released? Bound to be issues so cry more. These bugs happen.
  19. qweets

    Zombie Children YAY or NAY

    So its ok for shows like the Walking Dead to have zombie children and a mother crying while seeing her child for the first time in days then someone walks up and shoots her point blank in the skull yet we can't have zombie kids running around in a "VIDEO GAME" ? You uptight people need to get a grip on reality.. A tv show depicting this is a hell of a lot more brutal than if DayZ had zombie kids. Cast my vote for YES give us zombie kids, makes it more creepy.
  20. Friggin hilarious. FALLLCONNNN PPAWWWNNCH!!!
  21. lol ITT kids who have been sniped and wish they had snipers then cry about not looting.. lol
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