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mushroom911

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Everything posted by mushroom911

  1. mushroom911

    SA: start out 'sickly'

    Great suggestion adn I hope it gets implemented, at this current stage dying to zombies is more or less just the hassle to leg it back to your corpse.
  2. mushroom911

    I'd like Rocket to do more with fire

    I would very much like fire and it's effects but this would probably somethign further down the road of development... if it ever reaches the drawing board. I think the closest arma has been to " fire shenannigans" is the tiny amount of damage in arma 3 you take from standing next to burning wrecks. looks like there is alot of coding to be done if they are to implement dynamic fire.
  3. mushroom911

    Damage drop-off at range

    I never noticed windage, I thought it was just an ACE thing?
  4. I have only been " Sniped " once, someone before me mentioned some rules and protocol to follow to not get sniped, follow that. I recommend to all the bambis who keep baawing about snipers to read themselves some modern infantry tactics, fireteam tactics and such. Also get a friend to team with. that is all.
  5. OI, OI! when did this thread derail and become realism general, this is getting out of hand. all I meant when I said I like features like the fatigue one is that I found surreal that I could have 4 engines in my inventory and run from elektro to lopatino in 30 minutes. AND BY THAT I MEANT: weight should slow you down more.
  6. mushroom911

    New patch coming soon to dayz

    I feel like an autist for wanting to report everyone who said "clips" aside from that, liking the update and can't wait to play!
  7. I would very much so like to see some ACE aspects such as this one to a lesser extent in the standalone, too often have I hauled ass and ran 10 km without stopping jsut because I died at the garfield
  8. mushroom911

    Shot in the back

    this is something you have to be cautious of when meeting other people. there is a certain protocol I follow when there is human contact. here it is in terms of algorythms: class "certain procedures" { do not approach targets from the front; target must have weapon lowered at all times (except during engagements); target must remain in vision radius at all times (unless explicitly mentioned); target must communicate, failure to do so can lead to confusion and can be considered grounds to attack.; target must respond to pleas/demands or else be avoided or killed.; if the above does not help you. shoot on sight.; } // if " hard contact "{ do appropriate hard contact procedures; // ( take cover, locate shooter, resolve the situation ) } else if " soft contact " { deduce the immidiate threat of target; decide if to confront target; if "choose to confront"{ // (can be a good idea if target is interfering with an objective) order target to comply with certain procedures, failure to comply is considered an hostile act and a reason to fire.; else, decide if to shoot or avoid; if "avoid" { keep a good distance and leave the area.;} else {"Good luck!"} } } } // may need work and is subject to change, Shoot everything on sight is a good alternative to this algorythm
  9. mushroom911

    DayZ Standalone engine

    dean jokingly said "arma 2.5" once, and it makes sense... they are using a modified "take on helicopters" engine with borrowed features from arma 3 (lot of things) as well as adding their own elemts (many of which are modified arma 3 elements) I like the direction they went with it and am really excited to get my hands on it. Also I REALLY REALLY hope they borrow the movement / stances / ctrl+ functions from arma 3. if you have played the most recent alpha version they added a "lie on your side and fire" version of prone which is extremely useful (albeit not perfect as sights cannot align properly in the current version)
  10. tbh I don't want this thead to die because it's full of juicy opinions and stuff... so. yes, I do think the m24 is slightly better than the cz in terms of ammo availability and scope quality. However if ammo wasn't a factor they would come off equal... assuming you have NVG's. btw good note on the 9mm mauser thing, I hadn't really looked into it much and my comment was mostly based on assumption. also the 22lr thing made me lol.
  11. IMO the DMR is the best rifle in the game. Screw effective range, you usually cannot aquire targets past 600m. The DMR is almost as accurate as an m24, uses the same round, has a higher mag capacity (less space) and can use NVG's (which is a huge factor) my mate killed 3 and a half person in rapid succession with the DMR aiming east from stary (half because one got away with no blood) they were coming in via vehicle and he started by shooting out the tire and cutting them down while they were still panicking. So it's pretty awesome to have a DMR. P.S the CZ uses the 9mm mauser, not the 308 win.
  12. I have been playing arma since before OA and was overjoyed when they introduced weapon zeroing on optics and the AK... but that's just it, it's jsut optics... and for some reason the AK and we all know the AK can´t hit the broad side of a barn from the inside. So I was wondering if anyone else thought that more weapons should have zeroing. The regular flip ups / Irons on most of the weapons can be adjusted in a variety of ways, the M16A2 has very comfortable sights that I am very familiar with and I would very much like to be able to adjust them for distance instead of just blocking my vision at a distance. just my 2 beans.
  13. mushroom911

    Anyone else bothered by the lack of zeroing?

    tbh I would just set my sights to 300 and leave them there, as that is the most comfortable adjustment for most engagements I would just love to be able to adjust everything in the standalone, since they are going to allow us to swap attachments mid combat anyways xD
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