Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

mushroom911

Members
  • Content Count

    45
  • Joined

  • Last visited

Community Reputation

14 Neutral

1 Follower

About mushroom911

  • Rank
    Woodland Warrior
  1. mushroom911

    1st Person problems.

    Oops ,I didn't realize your 2 suggestions were part of the same thread, I would have made a single post and quoted you properly >.< Anyways, I like the suggestion on 1pp breathing etc, but I am doubtful weather or not moving the camera is a good idea.
  2. mushroom911

    The best base spots in Chernarus

    It's very unlikely people will share with you the location of their super-secret innawoods place, you should go innawoods and find a place that is not traveled by many and preferrably out of the way.
  3. mushroom911

    The great M4 delete

    Crash sites are pretty common once you get inland. Also relatign to op, there seems to be an epidemic of hackers exploiting something in the loot system, enabling them to access all loot on the server. I'm pretty sure it was fixed in exp but I could be wrong.
  4. mushroom911

    3rd person cover system

    Completely unneccesaru as when the stance system will be implemented yo can adjust yourself to cover. Creatign a 3rd person cover system would mean a whole lot of work along the lines of "Reworking all objects to be compatable with cover system" like in red orchestra 2, where it doesn't see much use.
  5. mushroom911

    1st Person problems.

    I don't know how well it will work or how they will go about making it look good but I have a feeling it might create some weird clipping issues in 1pp. Also it might force them to rework the whole ads thing, just like happnd in arma 3.
  6. mushroom911

    1st Person problems.

    I agree with this completely, more often than not I have jumped at the sound of my own footsteps. It sometimes gets to the point of being scared of your own shadow.
  7. mushroom911

    Peek/look above grass while prone via MGS3 controls

    Also plans are to make an arma3-esque stance system. See: http://steamcommunity.com/sharedfiles/filedetails/?id=133759937 Dean wanted to implement a more "civilian" version of this. Not sure what that means but being able to sit down with your head above the grassline will make grass a bit less of a pain.
  8. mushroom911

    confirmed new stuff in exp. 46.

    It probably won't be as much of a "Hard regulation" as people think it will be. I think they will simply softcap spawns the more of "insert weapon" is in play, if that makes any sense. I think it will mostly just make common weapons more common and rare weapons more rare, and ultimately forcing people to innawoods with bow&arrow more. It kind of makes sense, because honestly seeing ak's spawn every server restart means that ultimately a large portion of the community will be armed with top tier shit, which is not really what you would see in a so-called apocalypse.
  9. mushroom911

    Hold item in offhand while stationary performing action

    You already switch back to whatever you were holding previously after you finish an action. What you're suggesting is a lot of unneccesary and complicated mechanics which will only result in more bugs and nobody being happy.
  10. mushroom911

    confirmed new stuff in exp. 46.

    This is not due to the mosin being nerfed and if you had spent as much time researching it as you have spent whining about it you would know that it's due to clothing and how it reduces damage. Currently most peices of clothing absorb some damage from a hit. All clothes, vests and everything currently block the same amount (save ballistic helmets which can stop 9mm). Wearing a vest + shirt in good condition will prevent you from going unconscious in 1 mosin hit to the chest. The mosin does something around 3000 blood, shock along with some health damage, which usually takes a fresh spawn out in one hit (only shirt and is not fully healthy). I recommend you check this channel out https://www.youtube.com/channel/UCEaZAoRquVbDm7-8u1qastw and learn how the game works and functions. I really doubht they intend to make all clothes be as effective as lower tier II ballistic protection but I guess the stats are all just placeholder. Ed: apparently a lot of people are complaining about the mosin, but taking 3+ hits to kill someone means one or more of the following: a) you missed. b ) you hit him through the backpack/in the gun/in the arm/non vital area c) Russian vodka magic stopped the round in the terrain before you hit, because the target was prone behind something that didn't render (or invisible wall)
  11. mushroom911

    confirmed new stuff in exp. 46.

    Grenades are a much needed addition. On hardcore servers the one with a defenders advantage can take down 10~ people before being taken out. And that is usually due to either being overrun or running out of ammo. 2 people with AKM's can hold the apartments in berezino against 10+ people for as long as their supplies last(seen this happen). The grenade will allow players an alternative to bum rushing, which is great. And will add that extra bit of fear in the camper's mind, like: "What if the guy outside is cooking a grenade right now?". Also more stuff = more ways to play the game. Plus If the grenade launchers really do come ingame then we will have a bunch of people blowing up their friends because they never learned how to use them in arma.
  12. mushroom911

    1 fact 90% of you didn't know before.

    I just go by what dean says, which is "MEEEEEH"karov
  13. mushroom911

    POLL: best/worst guns in the game

    TBH I like all the guns so far but if I had to pick: SKS for best all around gun, 1-2hits and fairly accurate. Magnum for worst, why? because: Low ROF, Low capacity, shit accuracy and it's sound bugged breaking everyone's ears. It does look and sound good though. if it weren't for the sound bug I would choose blaze for worst, simply due to the inability to mount optics.
  14. mushroom911

    The Battle Rifle Thread!

    While staking out Stary a buddy of mine killed (literally) A truckload of people. A truck was coming in from the east, we were holed up like rats in the big shed, the driver had a shemagh so he opened up. It took maybe 5 or 6-ish seconds and there were 6 dead people and a burning truck. the DMR is beast.
  15. Well my morality changed from helpful to "fuck everyone" for a short while. Read this with the voice of Richard Burton. _____________________________________________________________________________________ I had been fixing up a Land Rover with a buddy of mine called Mike. We decided, since we were at the top of our game, to go and help those less fortunate down at the shore by giving them lifts to where they wanted to go. "The party van" we called it. Near Kamenka we met a rag-tag mixed group of recent fatalities that required a lift to Balota and all too happily obliged to take them on their way. We drove to the harbor and saw them on their way without a single thanks. Afterwards we decide to wait on and see if we could find a few more bambis to help out, so we split up. Mike went on foot while I waited in the car, the tall grass breaking up his silouhette as he departs. Not five minutes in and I heard gunfire. I get hit through the car door and hear the tell-tale crackle of breaking bones. I panic. Hastening my disembarkment from the vehicle before rolling to the ground. Mike spots a ghillie in the woods between him and the airstrip. And with his trusty lee-enfield takes a shot at the man. He missed. And in turn got shot in the knee, rendering him flat in the tall grass. The man in the ghillie started spraying erratically over his head, and Mike blindly returned fire. After a brief pause in the chaos, the ghillie decided to move up on Mike's position. But found himself on the recieving end of a .303 british, to the foot. The three of us, now crippled, had our vision confined to the grass around us leading to an exacerbating stand-off. A few blind shots were fired but to no awail, it was impossible to hit anyone in this terrain. Under the cover of my fire Mike managed to roll undetected to the edge of the grass and from his position, zeroed out the location of the man. I fired over grass, diverting the man's attention to me. While the man was distracted, Mike overpowered his broken leg, stood tall and looked upon the man through the ring on his sights. A loud bang. "Mike?" I inquired. "I got him." He replied. Once I reached Mike I saw his eyes were locked on the corpse. "He was one of them." He said. "One of who?" I asked. "We just gave him a lift, he was one of the bambis." "People are dicks" __________________________________________________ We promptly renamed "the Party Van" to "the Rape Train" and started running people over. somewhere along the lines of writing this I started breaking up past/present tense and had to rewrite the thing, goddamnit.
×