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SixGunLover

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Everything posted by SixGunLover

  1. SixGunLover

    Fed up

    I respect your point of view Diggydug and Fluxley. The same game can't be perfect for 'everyone', no matter how it will be, some of us will have to deal with it.
  2. SixGunLover

    Fed up

    I agree Jamz, Maybe 3 types of server: 1 Full PvP: kill or do not kill, that your choose. You are a murderer? That for you, KOS. / You want an HARDCORE survival simulator, that for you. 2 Pvp Allowed: kill or do not kill, that your choose, but you need a valid reason. The prey don’t want to give you is beans or is truck? Then shoot! You are a bandit? That for you, rob people at gun sight. / You want a REALISTIC survival simulator, that for you. 3 No PvP: do not kill, alive people are more useful to you. You are a survivor? That for you, repel the zombie apocalypse. / You want a COOP survival simulator, that for you. Maybe 3 types of characters: 1 Civilian (men/women/child/elderly): You are the friendly type, if not wielding military weapon, bandits should not KOS but rob you instead. Any intelligent person can see that you are not a treat and it a better option to exploit you or help you. 2 Scavenger (outlaw: men/women/child/elderly/military/police/firefighter/ambulance): You are the evil type, everyone see you as a treat, you are a treat. Any intelligent person should avoid you, bend to your will or KOS you. 3 Non-Civilian (military/police/firefighter/ambulance): You have great responsibility, people believe in you, they need you and you feel that this is your task to defend the civilian and protect them from the outlaw. I may not have the solution, but I feel that something is wrong in Dayz right now. There are mad adults everywhere that stole the lollipop of every single kid out there and kick their head on a wall just for fun. Seriously, what wrong with you? You will shot on sight a mother of two in front of his family just because they are hiding in a little barn and are trying to fix their van? I means you really thing that this is how YOU will react in a post-apocalyptic outbreak and that It will be representative of the general population? Shame on you. *The last part is just my general feeling, there are no real questions, don't bother to answer this part.
  3. SixGunLover

    Fed up

    Agreed, I'm also looking for a more realistic survivor game with a nice balance of good and evil, and different level of evil(I make some suggestions earlier). Maybe the SA will be different of the mod and not a sniping simulator where 99% of the survivor are expert military trained marksman equipped with heavy .50 sniping rifle that shoot on sight women, children, father and son or chase the elderly in squad with grenades and assault rifle. But after all, if this is what people want, the game will be a success anyway.
  4. SixGunLover

    DO YOU HAVE FOOTAGE OF YOU KILLING ME????

    Hm, find someone who want to help you in this project. Give away your location, try to survive for 30min. Repeat, eventualy he will shoot you. :)
  5. SixGunLover

    Fed up

    I must also agree with JubeiDOK, Dayz right now (imho) feel more like a 'Duck Hunt 2013' (1984 NES game). I also enjoy sniping things with my m16a2 acog, but poison my target, making them unconscious and then proceed to rob all their ammunitions would feel a lot more realistic and trilling. Using a radio to scare someone and making him leave is weapons on the ground would be a lot more fun. It’s certainly more risky that KOS and certainly need skills and intelligence to not repeat to same error, but I think that at the end, KOS will not be the safes option when the bandit will be really skilled, if we suppose that shooting at someone can destroy some of the items or attract a lot of zombies on the dead body who will certainly destroy a lot of thing when eating their meal.
  6. SixGunLover

    Fed up

    A little up to support the vision of Shabadu, but I'm not so optimist regarding our intervention.
  7. SixGunLover

    Fed up

    I must say that I agree with Shabadu in is first statement. I also think that this game would be a lot more unique if interaction was a lot more encouraged. However, I will not try to convince anyone because clearly, when 98-100% of the players KOS, the vision of one random dude have no value. But If I may, I would want to suggest 3 simple items, that in my opinion can maybe reduce this 98% to a fair amount that can satisfy all the other ‘random dude’ out there and give more ‘badass’ option to the bandits. Trap/projectile/Radio, example: 1. Gas trap: leave you unconscious (infected tend to ignore you, bandits can full loot you) 2. Spike trap: if full heath, bleed + broken leg. If not, broken leg + unconsciousness (infected tend to ignore you, bandits can full loot you) 3. Poisoned dart: leave you unconscious (infected tend to ignore you, bandits can full loot you) 4. Gaz grenade/bomb: if full health, disoriented (shaking like hell) + you have 3-5 sec to move or you will be unconscious (infected tend to ignore you, bandits can full loot you). If not, unconsciousness. (infected tend to ignore you, bandits can full loot you) 5. Radio (already announced): you can give you PRESISE and STRICT directive to another player that can save is life and leave him running naked in the opposite direction. 6. High-tech Radio: you can remotely use the radio of car/bar/market/fire station/military base/etc to diffuse your PRESISE and STRICT directive to another player that can save is life and leave him running naked in the opposite direction. So bandits will have more ‘end game’ things to do. Their little squad will be able to setting up gas traps (market/hospital/vehicle.. why not?), hacking transmission towers and do what bandits are supposed to do in a post-apocalyptic outbreak; rob people for their own evil survival journey. In my opinion, bullets SHOULD have a lot of chance of destroying items of the player killed, and grenades and satchels, except if you are a cannibal, that leave nothing to loot. In conclusion, if the bullets fired of the bandits had a chance of destroying what they want to loot, if they can just leave unconscious their prey and have a better way to dictate their rules, I think that bandits could have a ‘safe interaction’ with their victims without killing them each time.. and then, we could have a better game and a better experience.. and In my opinion, more money in the pockets of Dean.
  8. SixGunLover

    Need feedback!!!!!!!!!

    In my opinion, for a survivor game, these 2 features are not so attractive: - Weapon crates at all airfields and major towns. - Vehicles and Helicopters everywhere. If the car's number on a 'vanilla server' are let say, 50 cars and 5 helicopters. 100 cars and 20 helicopters are imho attractive, but 500 cars and 100 helicopters are not. It’s also nice to find a nice m4a1 cco or a mk48 0, but only after hours of killing zombies with only a Winchester and a m1911. So finding them ‘for free’ in a create is not so attractive. My ideal ‘unique server’ would be; A bit more vehicles A bit more helicopters A lot less sniper gun A lot less military gun A lot less sniper ammo A lot less military ammo Just a good amount of ‘casual’ weapons: Lee Enfield, DB Shotgun, Winchester, Makarov, Revolver, M1911. A bit more ammo for those ‘casual’ weapons: Lee Enfield, DB Shotgun, Winchester, Makarov, Revolver, M1911. A rule that encourage people to play the game as it’s supposed to be played: survivors VS zombies (the are not only one can of beans per village or only one axe per 3 villages, cooperation IS an option as the loots table has been setup). A rule that allow people to kill on sight but highly encourage bandits to steal the stuff of theirs victim instead of killing them( yes, there are revolver’s psycho maniac out there, but the others will happily give a lot of stuff to keep their life and their zombies killed count).
  9. Seem to be a nice place, the friendly survivor that I am will be there this evening, in maybe.. 3h. :)
  10. SixGunLover

    What Now? - Brainstorming session.

    Did you try Lingor and Namalsk or maybe Panthera or Taviana? Some servers have a lot of new weapons, that refreshing.
  11. SixGunLover

    Betrayal

    Regulator Lone : What possible reason he had to kill me? Human are selfish and individualist at different level and most of the time, vain. By keeping that in mind, you just crossed another one. For his account, maybe he was thinking at the time that you were one of these and really feared a bullet in the head, so he acted. But it’s not too bad after all, that also nice to play an anti-social survivor to avoid these situations.
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