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Lukio (DayZ)

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Everything posted by Lukio (DayZ)

  1. Lukio (DayZ)

    Weapon safe mode

    Change it in the Keyboard settings? For me its on K. 2 Tipps: - Change the default use key from mouse button 1 to something else. - Open inventory before doing ALT-TAB Alt-Tab and Default use are probably the main reasons for misfiring. For anything else its just your nervous index finger I guess.
  2. Lukio (DayZ)

    Deer stand

    That sounds weird, was he maybe more rested before the both of you sat down? Maybe it also depends on how "old" your character is. possibly some changes didn't stick.
  3. Lukio (DayZ)

    Help! is my M16 gone forever?

    Items regularly get lost in your bag if you have a female character :-D Seriously - this is just a bug. Always have enough inventory slots open in your backpack (count is mentioned above). Also always move weapons out of backpack to your inventory, not the other way around.
  4. Lukio (DayZ)

    Enviormental Weapons.

    How many hatchets and crowbars does the mod have to throw at you? They are everywhere. The only thing I could see is picking up rocks/bricks to further distract infected.
  5. Lukio (DayZ)

    Splints as an alternative to morphine

    Did you use the search function?
  6. Lukio (DayZ)

    We don't need patches, Rocket.

    There is reason most ARMA 2 servers run as private/locked servers and have cheat detection mods running.
  7. Lukio (DayZ)

    proper gun care

  8. Lukio (DayZ)

    Your character switching stances faster.

    And this is exactly what is mimicked in the game.
  9. Lukio (DayZ)

    first weapon

    Missing the suggestion here ...
  10. Lukio (DayZ)

    Your character switching stances faster.

    Standing still will actually make it easier to draw your weapon from a holster (even quickdraw) Drawing weapons while running is something you will not see very often in any tactical environment. Remember the game is about authenticity, the standing still is just a mechanic to mimic the normal pause you make when you change your firearms. Running and switching weapons like mad is something you can get in Quake or Call of Duty. Edit: Even someone with a slinged weapon will have a slight pause to transition, even when walking very slow. Notice how he comes close to stopping for about two seconds when transitioning to his sidearm, although using a tactical rifle sling / kit.
  11. Lukio (DayZ)

    The "Others"

    There are a ton of NPCs already, they don't respond to directional chat and usually run around like headless chickens.
  12. Lukio (DayZ)

    Physics that make sense!

  13. Lukio (DayZ)

    Your character switching stances faster.

    The reasons for this are quite simple. This underlying game (ARMA 2) is not a generic FPS game or action movie, but a combat simulation. Even with an assault rifle attached with a sling, it would take you at least 3-5s to draw your sidearm.
  14. Lukio (DayZ)

    taped magazines

    You are talking about "Jungle style" magazines like in CoD? Once you have ammo pouches (like ARMA 2 has) this style of carrying a magazine has its disadvantages (leading to weapon jamming for example).
  15. Lukio (DayZ)

    Golden AKS

  16. Lukio (DayZ)

    How do you play?

    How I play: - Any survivor that is not with me on Skype/TS3 (my group/team) is deemed a potential threat - Any survivor that is within directional range and does not respond to directional is shot at - Any survivor walking unannounced towards my position, pointing a gun or shooting in my direction is shot at
  17. Lukio (DayZ)

    dayz pvp complexity

    The PvP is free for all, if you enjoy team based games with objectives and capture points, then DayZ definitely is the wrong game to play. The only way to have something like a team is to cooperate through external voice chat and even the the random axe or bullet to the head because you have a larger backpack may happen. There used to be more uncertainty when you met unknown players, these times however are over. I think its the community's job to change this but currently the disappointment factor for undertaking this is high. Once the KoS mentality has settled in, its very difficult to cancel it out.
  18. What you are proposing is basically what every Freeshard does for certain popular MMOs. Instead of using the offical character database/central server, you are offering your own homebrew version without being in accordance with the DayZ dev team.. You are right that one single database server of course is very vulnerable, but its up to the devteam to take care of this. There are several methods like load balancing, cloud applications and clustering that will eventually even things out, yet for these things to be set up takes a while for such a small team. When its time for a decentralized, but synchronized hive setup I'm sure that someone from DayZ dev team will look into it.
  19. Lukio (DayZ)

    More stats on the Debug Monitor

    I'd rather see these kind of stats in some kind of character profile, but the debug monitor completely removed (which afaik is the plan).
  20. Lukio (DayZ)

    add vss to the game

    Nope, rather remove tons of guns. Also not a fan of just wanting to see some guns in the mod just because they are nice, there are many nice guns - but adding them would have no purpose.
  21. Lukio (DayZ)

    proper gun care

    +1 Yes I am for any suggestion that involves having to use a field cleaning kit to keep your firearms in shape.
  22. Something that has bugged me a bit is that every survivor can just pick up any gun and handle it without difficulties. Now I do not know about the survivor background (civilian / reporter / civil aid worker?) but it seems odd to me that basically no matter what kind of weapon you pick up you are able to handle it perfectly. Shooting a pistol, rifle, automatic rifle or sniper weapon should need some kind of training. Just thinking about the walking dead episode where Shane teaches Andrea how to shoot with a pistol. I'd like to suggest some kind of familiarization before you can make accurate shots. Pistols / Side-arms: 20 shots PDWs (Submachine guns): 60 shots Rifles: 40 shots Automatic rifles: 80 shots Sniper rifles: 100 shots From 1 - to X amount of shots there could be a linear learning curve that improves your aim. Basically at familiarization level 1 would be 0% chance to hit, with every shot you improve a little up to 100%. Now many may say "OMG this will make the game even harder", well that's the point. On top of that I think its really weird to be able to pick up a gun like M16A1 and perfectly be able to handle it, shooting infected left and right. For everyone who shot a gun, maybe you can chime in how much you think it would take to be skillful with the different weapon categories. I have only experience with the SIG 550 and it took a some practice to get good at hitting the target with it, not to mention handling the weapon itself. The only thing that of course would make this suggestion invalid is if the stranded survivors have military background, yet imho even then shooting a high powered sniper rifle accurately needs lots of practice.
  23. Lukio (DayZ)

    De-Evolution of the Human Race

    People are not shooting at other people, they are shooting at 3D models - pixels on the screen. There is not enough emotion involved with shooting at other people, not as much as there would be involved in real life. There are no moral consequences or sanity checks if you kill several people. Technically we are all playing in a virtual landscape thats full of sociopaths.
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