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Everything posted by Lukio (DayZ)
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I assume the argument that you would need TS3 as well isn't a valid argument against it in your opinion? Many people prefer Ventrillo, Mumble etc. Moreover I have tried installing ACRE once and essentially it was a hassle to get everything running, then some patch for ARMA 2 came out, it didn't work, then TS3 got updated and it didn't work, it was a major pain. This was a while ago, maybe its better now.
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Im not going to be the good guy anymore
Lukio (DayZ) replied to reaver91's topic in New Player Discussion
I don't know - I must be extremely lucky, I've been playing for quite a while now and only got killed once by a bandit - and that was probably because out of loot greed, dropping my guard. I have seen and met other players frequently, some I even traded stuff with, others just walked by me without even noticing. Best moment I had was when I went AFK really short to grab a drink right at Balota Airfield Control Tower, I was prone right behind the tree next to the entrance, just when I came back I saw three players rushing in from the chain link fence and storming into the control tower. Too bad I had just looted everything 5 minutes ago. The weirdest was recently after I had cleared Zub castle tower I heard someone sneaking around and shooting a zombie at the gate. I wrote in directional - "Hi there I'm in the tower, come in with your back to the entrance if you have friendly intentions". The guy panicked and just ran away with full speed, aggro-ing 3 or 4 infected. He died before he even reached the residential buildings nearby. He had a revolver and a box of painkillers, that was about it. -
Add some time before flies eat the dead body.
Lukio (DayZ) replied to bahhh's topic in DayZ Mod Suggestions
Either that or when you investigate the body, it tells you who it is, how it died and how warm the body temperature is. -
Character death should carry more weight
Lukio (DayZ) replied to Lukio (DayZ)'s topic in DayZ Mod Suggestions
Something like this would be probable, something that closes the chapter on your previous journey like the ending of a book, not just a screen that you click away in 2s. I know there is no medevac. It was an example, a paradigm, an indication of how it is being done in another mod. -
Allow zombies to run in-doors Maybe not run like outdoors in full speed, but definitely faster. Make all loot scarce and rarer Finding loot is part of the game, if I'd change something it would be the discrepancy of the type of loot you can find, so that everyone is on a similar level once they've found a decent automatic rifle - no fancy stuff like electronic gadgets without any batteries or electricity to run them. Turn off third-person Nope - see sig. Fix some current game-breaking mechanics This has been acknowledged that it needs to be fixed by the devteam and I think everyone concurs. Change combat mechanics entirely (probably won't happen in Arma 2) Hmm - "like in Skyrim" do you man a system where you can parry / evade etc. or just how close up melee combat is? Anyway I think that for a game that originally does not support melee combat, what we currently have in this unpolished alpha stage works pretty nicely, could need som more tuning.
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Verify your A2 & OA game installation and the mod files as well as your beta installation of ARMA 2. I'd suggest deleting everything in the /expansion/beta folder and in the @dayZ folder, redownloading and reinstalling the files. For me it worked to get me out of the fields.
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airfield barracks - new spawn point?
Lukio (DayZ) replied to mkrrr's topic in DayZ Mod General Discussion
After logging in, lots of players spawn in NWAF, especially in the barracks it seems. *scnr* It reads like a random glitch, or maybe corrupted mission file. -
8300 blood, died from a SINGLE zombie hit.
Lukio (DayZ) replied to herd's topic in New Player Discussion
How is breaking legs correlate with 1 hit KO dead from zombies ? Please read the full quote from the pending 1.7.2 update . Note that currently the damage to your limbs is a bit too high, which most probably also may have increased the chance of an infected swiping you once and causing you to go unconscious, even if it did not break your bones. -
Whenever I read something suggesting punishing players for their preferred play style in a game where it is perfectly valid to do so, it irks me. Although I do not play as bandit, I will and have killed other players if I felt threatened by their presence or actions. Yes, currently there is little incentive NOT to kill another player who has decent gear or just is wandering around in front of your scoped rifle, it will be difficult to change this. However punishing players for what they enjoy to do in this game is not the right approach.
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Is Dayz using the wrong engine?
Lukio (DayZ) replied to steveba50's topic in DayZ Mod General Discussion
The graphical / game engine itself is perfect for DayZ. Collision detection and the whole Gamespy server browser, clunky user interface, no auto-update and security flaws aren't favourable, but some of these thing are not directly engine dependent or can be (eventually) fixed. -
Before I have anything decent to get rid of infected, I regularly use road flares, empty bottles and tin cans to distract zombies. It seems you can't throw tin cans that far though. I think it was in Commandos where you could throw a stone or somehow distract guards, that is basically how it works. Nearby infected will inspect the object for a while and then when they've finally found out its just a tin can slowly start shuffling away. Flares and smoke grenades seem to puzzle them for a longer time as they make noise as well.
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Character death should carry more weight
Lukio (DayZ) replied to Lukio (DayZ)'s topic in DayZ Mod Suggestions
Very basically: I want death to be more than just that "You are dead" screen, to have more depth. Let me give an example of some ARMA 2 mod I played which I think "got it kind of right" - I think it was TVT (MP) mod: When you got critically wounded and died, a medic would have to pick up your body, bring you to a field hospital (at the base where you started) and only then you could respawn, depending on where you were this could take between 5 and 20 minutes, including medevac etc. The first few times I was really frustrated, but then it was actually pretty awesome to have the loss of your characters life be displayed so severely and have a period of time where you reflect about what went wrong etc. Your character was actually dead and it wasn't just about re-spawning and getting back on your feet within 5s. Something similar - NOT exactly the same mechanic (!) like this is what I would want to see in DayZ. To have your character's death being more meaningful and present. -
Allow 'direct' water source drinking & increased match spawns
Lukio (DayZ) replied to ste244@gmail.com's topic in DayZ Mod Suggestions
Road flares to ignite fires, lighters as well as matches seen some of those suggestions here somewhere. -
Character death should carry more weight
Lukio (DayZ) replied to Lukio (DayZ)'s topic in DayZ Mod Suggestions
Again - its not about a lockout or punishment why is this so difficult to understand? Its about death currently not being presented in a way that suits the general emotional and simulative style of the mod. There is no death, there is only dying. All we have now is a screen saying "You are dead" and then you just click two buttons to respawn. -
i persoanlly would love to see third person removed entirely
Lukio (DayZ) replied to A.Jones's topic in DayZ Mod General Discussion
Check linked video in my sig, 3DP has its purposes and makes sense for a simulation. Everyone shall make this decision by his own, personal preference. -
Character death should carry more weight
Lukio (DayZ) replied to Lukio (DayZ)'s topic in DayZ Mod Suggestions
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[Splint] Second option to fix your broken leg.
Lukio (DayZ) replied to Pipinhot's topic in DayZ Mod Suggestions
100% ack - 2-3 bandages + wood pile make a splint that stiffens the leg. -
[CRITICAL] Preventing exploiting with serverhopping (2 things)
Lukio (DayZ) replied to jani.ehro@gmail.com's topic in DayZ Mod Suggestions
Idoll, I think your idea in a general sense "move player away from logging in near anything meaningful" might work. However I do have 2 questions on how this would work: 1) How do you ensure the player doesn't get moved 10m under/above the ground and falls to his death upon login or is stuck in the terrain? 2) How do you ensure the character doesn't get moved into a stone/tree/wall etc.? I don't know too much about how the ARMA II missions work, but aren't coordinates for objects sth. lik x/y/z axis? The way you describe it would work if Chernarus was completely flat and had no objects like trees, fences, stones, houses etc. -
Character death should carry more weight
Lukio (DayZ) replied to Lukio (DayZ)'s topic in DayZ Mod Suggestions
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8300 blood, died from a SINGLE zombie hit.
Lukio (DayZ) replied to herd's topic in New Player Discussion
From the build 1.7.2 pending update thread: * [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage) If you play solo or in a group, having at least two morphine on you should still be one of your goals. -
Bring the cow prod / stun stick.
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Really? You just walked up to the tent went prone and shot him. I thought he would at least run past you and you'd sneak behind him for a while. Anything with a bit of suspense.
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Character death should carry more weight
Lukio (DayZ) replied to Lukio (DayZ)'s topic in DayZ Mod Suggestions
Ok - so no one is disturbed by the fact that death isn't really meaningful? And I'm not saying meaningful as in punishment but as in the way death per se is displayed in the game, you just roll over, click some buttons and then you are back on your feet, after 30m to 2h you have nearly the same equipment you had before. I guess everyone is way to attached to their equipment instead of their character. Maybe I'm playing a different game, but seeing how tense and punishing the mod can be when you are alive, death currently is just a minor occurrence, a 2s "You are dead" screen and then you just respawn and can happily go on looting, killing or whatever you do while playing. I guess my suggestion is too philosophical and everyone thinks that the goal is to punish players even more, its not about that. If anyone has played Hitman: Blood Money to the end, you may know what I am trying to get at, death being displayed in-game and some kind of approach to starting over. -
THIS GAME IS IMPOSSIBLE FOR NOOBS
Lukio (DayZ) replied to JERRY220's topic in DayZ Mod General Discussion
Wow where to begin ... I'll keep it short. With every death, you gain experience how to achieve a longer lifespan the next time. This mod isn't for people that give up right away and also not for people who cling to items or any kind of character status. You die, you die very often. Your first goal is to survive longer than the current average (31m) if you make it that long in the beginning you have a good foundation. Now grab a hatchet and keep on going. Its really not that tough once you "get it". If you don't ever "get it" then its probably never going to be a gameplay you will enjoy. Also try hitting up a friend (preferebly with a bit experience) to play with, makes it much more enjoyable.