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Everything posted by jaginun
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There does need to be promoting of co-op , but how to promote it is the vital part.
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This sounds good , will get rid of accidental shooting that comes with servers with nametags off , but it also doesn't allow the exploit of seeing people miles away , even if they aren't friendly and don't want their name to be known.
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Side chat enabling to be decided by server owners.
jaginun replied to santiagoaquino6@hotmail.com's topic in DayZ Mod Suggestions
Agreed , especially with this being in alpha it is important to discuss features and bugs in game , and while the lonelyness that no global chat brings is a good addition to the game , the main gameplay needs to come first. -
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Addictions sounds good. Can't see anything I don't agree with , apart from that you shouldn't make it common , taking 5 morphines in a day wouldn't get you addicted , but 15 or 20 might. Diabetes would be OK , but they would have to add bottled water as a non renewable and common source of clean water without using a canteen , which can be a pain to refil. As well as this , I would add a permanant fix for both of these conditions , as having an annoying condition that you can't get rid off is respawn fueling stuff. Even if the fixes are as rare as antibiotics.
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1. No , although I would comprimise at having some weapons spawn at different repair levels than others , just not degrading , I can't tell you how frustrating Dead Island and Far Cry 2 were because of that mechanic. 2. Sure , making the game harder is always welcome in my books. 3. Eh , sort of. Maybe a 10% chance for an item to be broken , but that amount doesn't change depending on the rarity. 4. No. Unrealistic. 5. No. Unrealistic. There is already a system for this , it's called following the compass north. 6. Meh , no. GPS and NVGs are good endgame equipment , taking them out would mean less playability. 7. No , unrealistic. I would expect the opposite. 8. Yeah , sounds good. 9. No , unrealistic. 10. Eh , I'm pretty sure maps are already in game? If you mean new game maps , I'm up for that , just not Takistan , snipers haven. 11. Sure , sounds OK. 12. Yep , although most of the time this is the case from my experience.
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If you don't like PvP , fine , but don't try and correct it with unrealistic rules and magical laws. The game is made so you aren't restricted to how you play , if people want to do PvP then that's their choice. To fix PvP , add a feature that is realistic.
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Hey , in this thread just share your current characters gear and stats ect. Here is my one. It's the furthest that I'v ever gotten into the game , and I've been alive about 6 days , but I suspect I will die soon , as me and my friend I'm playing with are getting sloppy. M4A3 with 4 mags Glock 17 with 6 mags INVENTORY Water Bottle Painkillers Epi-Pen Morphine Blood bag Pepsi (M4A3 + 4 MAGS) Sidearm Inventory 2 Bandages (G17 + 6 MAGS) Utility Belt Flashlight Hunting Knife Watch Toolbox Hatchet Matches Compass Map Military Flashlight ALICE PACK 3 Bandages 2 Bloodbags 4 cans of assorted beany goodness 1 Epi-Pen 2 FN FAL mags (Saving them , as when i find a crash site I normally don't find many) Ghillie suit (Waiting for fix until I wear them) 2 Morphine 3 Sodas 153 zombie kills 89 headshots 3 murders 12000 blood (tranfusion) So , what have you all got on your current char?
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Well , it could be that Rocket is a super-secret patcher and added it in unannounced , but for most intents and purposes if it isn't on this table http://dayzwiki.com/wiki/index.php?title=Weapons Then it's either hacked , or Rocket's a ninja patcher. I do accept the posability that it was secretly added in to test , but it's better being safe than sorry.
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Yeah , it's hacked , I would suggest not picking it up.
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Crashed helicopters a little too common?
jaginun replied to sunnz's topic in DayZ Mod General Discussion
Found 3 in 2 hours , so a little too common. I had at least 2 FALs with the special scopes spawning , which are the rarest item in the game , which seems off. -
More experienced players reside in the North?
jaginun replied to Torothin's topic in DayZ Mod General Discussion
Yeah , generally experienced and well geared players will hang near NW airfield , Stary Sobor , and NE airfield/Berenzino. The reason it's shoot first ask questions later is with all that gear , getting PK'd after trying to be friendly is a problem. Very rarely will you find a friendly up north. -
How To Call For Help - The Three Shots Distress Call
jaginun replied to Timberwolf (DayZ)'s topic in DayZ Mod General Discussion
I'm going to be doing this , and responding to these calls. Although I think there should be either a more unique set of shots , or to include something else to signal people. At the moment , 3 shots in a row with spaces of 5 seconds could be just someone fending of zombies. -
Definatly looks like an easter egg , I don't know what it is or is supposed to look like though. To me it looks like a robotic santa with a grey sub-zero/scorpion in his cranium. EDIT: nvm , I can see it's creepy santa now.
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Optional PvP settings for servers
jaginun replied to TYLERLIKESTACOS's topic in DayZ Mod Suggestions
"Hey , I have a good idea , lets make PvP optional on this PvP based mod! It's not like it would completely ruin the feel of the game , and I seriously doubt people would even think to farm on these non-PvP servers." Let's leave this suggestion to one side , in the corner with the mutant alient zombies suggestion , and the kill streak suggestion , shall we? -
The "Best" of the Most Common Suggestions
jaginun replied to DemonGroover's topic in DayZ Mod Suggestions
1) Yes 2) Sounds good 3) I support 4) Ehhh. It really depends on the extent. I don't want to see a massive Megaton-like pile of scrap while walking through the wilderness. I'm alright with small camps , fires , maybe even player built deerstands. 5) Yep 6) I'm alright with different skins , but different atributes will get a little confusing. 7) Already in 8) Yes-aroony 9) Sure , why not 10) Yep yeppity yep -
Straightforward Banditry Solution
jaginun replied to DocSavage's topic in DayZ Mod General Discussion
Why the fuck does banditry need a solution? That implies that banditry is a problem. Stop trying to impliment unrealistic solutions to a problem you can easily just grow up about. So yeah , pretty bad suggestion. -
Dynamic loot drop rates dependent on Humanity
jaginun replied to Sonblade (DayZ)'s topic in DayZ Mod Suggestions
Jesus , stop posting these ideas. BANDITRY IS PART OF THE GAME, IT ALWAYS HAS AND IT ALWAYS WILL. Punishing bandits for no reason at all is just bad. -
Agree. It doesn't make it harder as such , but it makes just running through the town an obvious tactic , as they will get to you either way , and you can just lose them by running past a fence. I would much prefer the old way , as we would be able to sneak again.
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
jaginun replied to Tigerr13's topic in DayZ Mod General Discussion
Like most people here , I think this patch , putting the bugs aside , is a step in the right direction (Well , one of your many steps that you have made in the right direction) In my opinion , there are 3 things that need to be tweaked. 1. Make zombies a touch less sensetive to players. What I mean is not back to how it was in 1.7.0 , but a good comprimise. At the moment , I have had zombies starting to chase me from a good 50 meters away while crouch running. I do understand that you want to make the game harder , but the current setup is a little unrealistic (I guess I can't really say that in a zombie survival game) 2. To compensate for the loss of difficulty in 1. , tone down how easily zombies can stop chasing you in buildings. It would be fine for you to lose them in a building site , or a large building , or maybe by running through a lot of alleys similtaniously , but I've managed to ditch zombies by running through the 1 room shacks. 3. Put down the spawn rates of military weapons. I love the reduction of the starting equipment , but it is still easy to find several Kilashnikov weapons in a single control tower or hanger. When I first played this patch , I was in awe at how having no starting equipment made me feel when I found a single can of beans. But then I found a lee enfield in a barn. Then an AKM. Then an M16. All within 40 minutes. -
Both , then run them both. Once you have installed the game , remember to run OA , and run it as Combined Operations
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New update , 1.7.1 , most things are messed up , we're hoping for a hotfix tomorrow to fix this.