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Everything posted by jaginun
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Is it a constant delay in the entire game, or just when moving etc? The game is rather clunky, so we all have to put up with a degree of unresponsiveness of that nature.
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Mostly agree with above poster. Not the best community, I don't want to give away the secret give the impression that I'm a snobbish, uptight hipster, but it was probably better before DayZ was popular. Not to jamble anyones michaels but the mass publications on youtube have meant that some of the 'younger' or 'less mature' patrons of the game have polluted the game with their heretical ways changed the dynamic of the game community somewhat.
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...gametype? No, apolgies if I meant you misspelled, It's just DayZ isn't really gonna be a 'gametype' -type game. There will be one 'mode' , which you can see right now, with variable settings for private hive owners.
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Ouch, that part about Killing Floor reeks of personal experience. And yes, there is a difference between those two, but douchebags have nothing to do with PvP. People are proud of what they do because they managed to outwit another player in a military simulator mod, and they should be.
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Day Z Standalone- Geared and Ladder Killed Me
jaginun replied to 360Nation's topic in General Discussion
Sorry, I'm so sorry... IT'S AN ALPHER! And yes, it's been reported countless times before, but feel free to report it some more if you don't feel it's being seen to (Which it is). -
Check your shift-tab steam overlay. Chances are you've opened up a website with an advert that's playing.
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Looks like you won't be coming back, if you're expecing the community reaction to meeting a player to be (*snort snort*) better. Let's not make this into another of those topics, but the short story is people wouldn't be lovely and friendly like now if they were in this situation. Chances are, they were scared you were gonna try and 'greif' them.
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*sniff sniff* Do I smell... too much CoD? Nooooooooo-
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Okay here's the problem : Gear Hoarding
jaginun replied to onebadbasterd's topic in General Discussion
In DayZ, all you have is gear. Gear and your vehicles, if talking about the mod. No matter how fair or even an engagement it was, people don't like everything being taken from them, so they come here to rave about the injustice of the world. -
Concerning the video, that guy was probably pretty reasonable. He heard shots, and you came up to him after showing him you had a loaded gun and were prepared to fire. He had no way of hearing what you were saying from that distance, so he heard nothing. For all he knew you were a bandit that tried to shoot at him. Concerning the actual community, it's not that bad. Too many uninformed people coming in from the hype, people who shouldn't be representing are involved too much , while there are many reasonable and mature people who don't get involved. However, you were probably refering to the matter of PvPing players, which I am not going to touch with a barge pole in this thread.
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Agressive wildlife [Official wildlife topic]
jaginun replied to lowkey's topic in General Discussion
Well if you're talking about just showing the effect of those animals, such as knawed, holey wood for termites, or destroyed crops for locusts then that's fine, or even if the animals were just particle effects like you say. My problem would be having to render rats crawling across streets, as you would have to give it a pathway to follow, or even an AI. The less complexity for the entities, the better, for both players rendering them and servers processing them. -
There are plenty of guides for optimal settings for fps on youtube, as well as one on this very board. Have a look at them when you can.
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Instead of reducing gun damage, reduce the damage factor for body parts. So we could have the body take 100% damage, head would take something high like 300% , Arms 50% and then legs 75%. Ofcourse, if it's possible to complicate it further, then hands and feet should take something like 25%. This would lead to tactical shot placement, while still making PvP that realistic, dangerous battle that it is. Of course, this would not take into account bone shattering etc, as getting shot in the hand is gonna fuck you over. And in addition, I don't think those STK numbers you posted in the OP were correct, I've been able to take 2, perhaps 3 Mosin shots before going down.
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Agressive wildlife [Official wildlife topic]
jaginun replied to lowkey's topic in General Discussion
Alright, half of these animals are just too damn small to be put in the game. You can hardly render several billion locusts in a swarm, so I'm just gonna ignore those type of suggestions. Wild Dogs: Yeah, I like that, a danger apart from zombies and players. I approve. However, I would make them mostly territorial, they were probably pets at one point so making so every dog you see is hostile is a bad idea. Rabies is another thing entirely though, to which I vote no , UNLESS there are multiple types of diseases implemented. Bears: Ehh, gives too much of a RDR feel, I vote no. Deer/Moose : Sure, for the sole purpose of getting food. Monkies: If they managed to survive the rugged climate as well as populate, they would be too rare to bother putting into the game. Birds: I like the gunshot idea, birds flying from tree's en mass when a gun is fired, yep, I approve. Fishes : Eh, perhaps uninteractable ones in lakes, but anything else would either make this feel like a tropical island survival sim, or would be a waste of server power. Hedgehogs, racoons, squirrels, cats: Not efficient enough for hunting, and would hog server computing power. No. -
Nope, I think the extent of 'base building' will be placing down tents, I think it would have been a main feature if they ever planned to put it in, so the chances are unlikely. If you're hoping of anything like the WarZ then you're gonna be dissapointed.
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Batteries and some electronics thoughts.
jaginun replied to Land Squid's topic in General Discussion
Ah yeah, I appreciate that it's gonna be easy for the dev's to put the system in, but I was worried about the players having to learn the schedual in order to use it, in which case it might become more of a hassle than a help. And I stand corrected about the loss in velocity, I didn't know that Geo-Stationary orbits were low enough to be affected by the atmosphere, and I didn't have a clue about the effect of the magnetic pull. And about law of relativity, I assumed that the computations to calculate the time dialation took place onboard the satellite, and didn't need to be affected from the ground. -
Lol, I'm afraid that definitely is the case, no released game till 2015! To get vehicles up and running, they need to get the repair system in, industrial loot spawns etc, not to mention wasteland driving schools and breathalyzers!
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Removing chat function sucks for deaff players
jaginun replied to redfirm's topic in General Discussion
It's also gonna suck for colourblind people, how can they tell what camo is the best not to get spotted? But you can't cater for every demographic that plays, as mean as that sounds, especially when it could end up interfering with gameplay for the vast majority of players without the disability. -
It might work for soley using the guns, but often, even in a firefight you will want to get your gear out etc, which means this would be a pain to handle. And the Oculus Rift, this debate is all over the internet, but basically, I think it's gonna go the same way as 3DTV. No one wants to wear hulking massive goggles just to enjoy a videogame. Whether these things will be supported? I doubt it, but there should be some software for a player to make it compatible, if anyone ever decides to put up with this stuff in order to play.
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A moment of pedantry for the cargo vest and magazines...
jaginun replied to Land Squid's topic in General Discussion
I agree, although I would see it done in a system like the pistol holster and the unimplemented gun bag. Partion off a 3x6 part of the space soley for the use of magazines of any kind, as long as they fit (so 30round or smaller with your size adjustment). This would create the same effect with less hassle, as getting items in and out of the current storage boxes is a bit more cumbersome than it needs to be. -
I was looking at the beards thread and I had an idea. What if there was some visual method of tracking your ingame time? What I suggest is this: How this would work At certain intervals, your player will 'unlock' the next level of scruffiness. To see the effect, a player would have to log off and back on again, as to eliminate any server pressure on updating character models, as instead it would just have to load in a different texture instead on log in. It would work something like this. 1h : Player recieves first level of facial ware(Mostly dirty marks on cheeks etc, nothing amazing), along with basic stubble (men only ofc) 2h : Player recieves second level of facial ware (Dirtall around face) and advanced stubble, slightly messy hair for women. 4h: Player recieves third level of facial ware (Dirt, as well as small wounds around chin and neck) , small beard and moustache for males, 'scraggy' hair for women. 10h: Player recieves final level of facial ware (Dirt, scars and open wounds, nothing grotesque however) , large beard and moustache for males (Think DayZ 2017), not sure for women What this would achieve In addition to immersion into the world, it would provide a system in which to identify players further, and to distinguish if the player you are talking to is a fresh spawn or a rugged veteran of the forgotten country. Problems I forsee To do this, 4 more textures would have to be added, combined with the customisation process means you would be looking at around 100 textures ingame for faces, all made by the developers. This may be too much to ask for in terms of workload. Basic Idea of each tier: Open to comments and criticism.
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Bump?
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There's probably gonna be a system near identical to the DayZ Mod one, where you can't log off if a firearm has been discharged near you, or if a round has landed in the nearby area.
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If anything, I would see it segmenting groups. By giving people arbitary limits on what they can/can't do as well as their actual skills as a player, you're meaning people can be reduced to skillless because of a bad char roll. 'Yes, I'm sure you can fly a heli, but did you roll a pilot class? No? Well, we have no use for you then.'
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Yeah, this is supposed to be realistic but I don't think scarring players should be part of that realism. :P For a logical excuse, just pretend they had a titanic 'women and children first' evacuation policy.