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Everything posted by jaginun
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It's unoptimised, I'm getting 30-40 in the wilderness and lower in towns, it's normal.
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I would like a system where books could teach ingame techniques instead of checking a wiki for example. But you would be able to do those things before if you knew how. However, this idea seems about as bad as the RPG skill system idea. So no. Players should be defined by what THEY know, not their character.
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A few ideas i have to make DayZ more realistic !
jaginun replied to TheCookiemob's topic in Suggestions
1. Yep, seems like a good idea, I agree. Pretty sure there was an idea like that in the mod, with dragging people (Or maybe that was just Arma?) 2. Too server intensive. 3. Eh, possibly. But yeah, check my sig like the poster above. -
Firstly, try to actually include some information in your post. There haven't been any nuclear attacks to our knowledge, so no.
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Eh, sounds a bit too much Minecraft: Zombie Survival Edition. We're survivors, not settlers.
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1. With the amount of respawns servers have, this would just be unnecessary programming. 2. Yep, sure, although make sure they don't keep walking through walls first :P 3.I agree, yep 4. Eh, I guess the gear would make it have a worth, but sounds a bit too server intensive for such a small feature.
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Moving out people when they log out/in towns/airports
jaginun replied to tulk4s's topic in Suggestions
Eh, normally I'm against these types of preventions but in this case it doesn't seem too bad. It doesn't punish anyone, and it won't cause any problems, it could even be helpful for people stuck inside a building for example. However, I would ask that it doesn't count some of the none main towns in this, perhaps only the airfields, berenzino, electro and cherno. -
Equipment rarity, mod conditions and server hopping.
jaginun replied to Baklavah's topic in Suggestions
I'll try and split these up to actual points. 1. Even the LRS's aren't really that long range, considering guns zero up to 1K and times. Combined with the low view distance, it's pretty fair. And I would point out that we shouldn't be adding in things in order of how they would change the player community. It makes for an unnatural game, the opposite of what DayZ is attempting to be. 2. Yeah, sounds fair enough, hunting and the large backpacks are still a bit common. 3. The 5 minute wait is enough to stop server hopping without being too obnoxious to players, this would make it horrible. Not all players switch servers due to better loot, many do it simply because they didn't see the time of day the server was at, or need to switch to a friends server etc, or even for technical problems. However, not to be condescending, but I'm glad this wasn't a suggestion about an arbitrary gameplay penalty I thought it was going to be. And as I've said before, the server hopping will go down when respawning loot is introduced. At the moment servers are constantly restarting due to loot not respawning, which is letting people join other servers without penalties, which is just as bad as server hopping. -
I think some 3rd Parties have tracked things like this and done it, but it would be nice to see some animated ones from the Devs.
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[Server Browser Optimalizations] Double-Click Speed & Favorites Filter
jaginun replied to catolm's topic in Suggestions
I don't think anyone can disagree with these. Yep, +1. -
I was gonna make an entire essay out of this, but I figure it's better to let you guys chime in on this. There are a lot of threads criticizing the new 30 second combat logging prevention put in game, as well as the 240 second server switch wait. I don't have a problem with this in particular, it's annoying but I'm sure it would work. The problem I have is that they are putting this in rather than other things a game in such early development. Things like this should be the last thing to be implemented, they are supposed to be putting in actual gameplay features before controlling how players use them. This is especially prevalent in this type of game, where everything is left up to what the player community makes of it. Instead of this they should be, in my opinion, implementing loot respawns (I know this is being worked on, I just figure it should have had a higher priority). This would not only fix the bugs coming along with the constantly restarting servers, but also fix the server hopping for obvious reasons. It really makes little sense to put in anti-abuse methods before the game is half done, because there are no guarantees that those problems will be prevalent in future versions. In my opinion, I would rather see these issues ignored if it meant performance and content features were being prioritized. I would also like to point out, I do realize the role people buying the game in this state are taking, and that we are the ones being treated well, and the developers owe us nothing in the way of listening to our views, just in case anyone was thinking of bringing that up. I'll make this a poll to see the pure numbers for and against my view.
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I would argue that the point of an alpha is to firstly add in features and build the core mechanics of the game. The Beta process would what I would see fit for adding things in like this. I appreciate some major bugs have to be fixed but this isn't even the devs going on a bug fixing tangent, it's them fixing a superficial community abuse feature which I would wager would only last as a major problem until respawning loot is properly implemented. I agree to an extent, however the first point would be obsolete due to the changing game mechanics, and thus if my predictions did come true would be pointless work. And for your third point, as I've said, Developers don't and shouldn't listen to any people whining. Community response shouldn't be an issue at this point, as said on the steam page. I feel that point is better expressed in this video : www.youtube.com/watch?v=3K7i6pCo6aQ
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If you mean clothing wise, generally the people without the camo clothing. Ya don't need to be camoflaged if you don't plan on shooting or being shot at. Although, this has led me to wear quite an extravagant outfit even though most people would classify me as a KoSer.
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Not making any sort of base until sufficient systems are in place, such as tents, to actually provide a place to travel. I'm going to be using the same place as I did in the Mod, mainly around the NE Airfield, but the new spawns may have ruined that plan if they last. If so, then I'll make a base somewhere on the far west map end.
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Ragdoll? I assumed that it wasn't implemented was because of engine limitations, but if you lot are correct about it being confirmed, then hurrah I guess!
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How to authentically strike the right balance of PvP in DayZ SA.
jaginun replied to Zeds_Undead_baby's topic in General Discussion
That's twisting my words, I meant a natural world in the way that it mimicks real life as much as possible, without any metagame influences. Like others have said, the mod was an attempt to see what they wanted the game to become and what the community reacts to. They removed it because they don't want to effect artificially a players style of playing. -
Just got standalone earlier after playing mod for a longtime
jaginun replied to charms's topic in General Discussion
There shouldn't be any humanity system, but I think something will definitely be done about server hoppers, such as a timer or whatever. -
I doubt it, but having another GPU in SLI/Crossfire is still gonna increase performance a lot.
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Many different possibilities. Char wipe due to bug or update, possibly you were killed just as your character spawned and you then respawned, there a few different reasons. Fraid to say, it's in alpha, but if you notice a trend don't hesitate to report it in the correct area of the site.
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It might not be enough to put off dedicated server hoppers, but the vast majority of them aren't dedicated ones, some don't even consider themselves server hoppers, and the threat of a small timer will put off a good proportion of them. If that isn't enough still, then you could put it up to 5 minutes, but anything more is going to get a lot of players very riled up.
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I may have misestimated how much hunger/thirst it takes to start doing you damage, but I assumed that it was at the first level with the revised energy mechanic. And as you say, even if you aren't taking damage at spawn you aren't at 100% either, which means the healthy status wouldn't appear.
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With that large of a timer then people will be turned away. You over-estimate the reliability of servers, when they crash you expect people to wait half an hour to get in game? I would like a timer, but even 2 minutes would easily put off some server hoppers. No need to completely destroy the concept, just reduce the numbers of people doing it. It will also improve when there are different hives, as not everyone will be able to get on another server with the same equipment.
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When spawning, you are thirsty which means you are slowly taking damage, so not at 100%. Healthy is 100% as far as I know, you might have been healthy before but it didn't register, when you were scratched by a zombie your health went down a little, and perhaps you were full on food and water, so your health regen'd to 100%, activating the 'healthy' status again.
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This would mean a lot of people spawning from the same area, creating a massive deathmatch in these areas.
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Desync when in the same area as a Steam Friend.
jaginun replied to ripzeus's topic in General Discussion
Not to disregard your evidence, as you clearly aren't computer illiterate, but it sounds like a case of coincidence. I would ask them to check their side of things though if it really is more than coincidence in your opinion.