Most suggestions I see that want to encourage cooperative play are completely game breaking and unrealistic. What I am suggesting is a collection of minute changes , that don't directly affect PvP , but do slightly affect the players playstyle. 1. When you inspect a body , you get the name of survivor (checking drivers licence , ect), how long ago (s)he died (Through basic knowledge of biology, ie flies , rigor mortis , composure , temperature) as well as what killed him (bullets lodged in the victim) as well as the possible weapons that could have killed him How this would effect PvP : If a player had just killed another player , he would have to take into consideration what weapons he used. It would seem suspicious for you to find a body killed by a CZ 550 , and then come across a player wanting to team up , with a CZ 550. The killer would either have to use a different weapon to kill the player , or dump that weapon after the kill , or he could be distrusted by the player , making it harder to get a suprise attack on the player 2. When carrying a gun , the default stance is having the pistol/rifle held down. When aiming , it would be held up , but it would immediatly go down after you have stopped aiming. While prone , it could be held horizontally infront of you. How this would effect PvP : Because players with pistols always have it held up , this makes it hard to tell when the player is going to shoot. With this suggestion , you can tell when a player will shoot , as the only reason they would hold their gun up is to shoot. 3. If you are near a player , you will have a mousewheel option to investigate him. When investigated , it will tell you if he had fired a weapon within the last 15 minutes (thanks to The Power Nap for that one) and if he had killed any zombies or players close range (blood splatter marks , would be removed with cloth change as well , wouldn't tell you if it was zombie or human). As well as this , you can remove blood stains with a 1 minute animation at a water source. How this would effect PvP : Good and investigative survivors will be able to check out other players , and see if they are lying about their story , or have a history of violence. For example , A is walking along when he finds B , who says he has just spawned , and went into a town. He denies killing any zombies or players , but when investigated it reveals he had several kills , and at least 1 firefight. A walks away , as he distrusts B , who's intent was to trick and kill him. -------------------------- Please provide constructive critisism on any of my ideas. Feel free to suggest more that could be put up here. Also , I understand that this doesn't really encourage Co-op play , but it does discourage rampant PvP , making players more cautious of going into PvP , as it is more of a challenge to be a bandit , and therefor as a side effect , making Co-op the preferable option. Yes , I know that these don't fix the PvP problem forever , and I also know that it is a big request , with not much effect in the end.