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87 GoodAbout jaginun
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- New patch means lot of players on, so the policestation may have been looted. - Make sure the server isn't persistent Try a few different servers to make sure it isn't an actual bug. If you're having a hard time getting loot, try public hives rather than private ones as well.
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jaginun started following My take on DayZ Development and Blue Waffle Attack Force [BWAF] 40slot 3pp UK Open to all
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Blue Waffle Attack Force [BWAF] 40slot 3pp UK Open to all
jaginun replied to WiiDEVil's topic in Servers
Not sure if this counts as necro-ing but I'll post it anyway. Recently started playing on these servers with a friend (Look out for Olga Yuzuki and Dimitri Nmbutzi) and no complaints about the servers themselves. Ping is never really an issue and no unexpected restarts from what I've seen so far. I appreciate the two servers catering for both persistance and fresh loot spawns. Looking forward to meeting the rest of you in PvP. -
Firstly, I appreciate your civility and also do recognize avoiding your criticism, albiet hypocritical, is a fallacy in itself. I certainly don't lend myself any favours by not being here to input on the game during the last 18 months, but my point on the speed of development still stands, and it my primary point. If I had any primary requests of the game developers at this point, it would be a development roadmap with estimated release dates for the various planned parts of the game. Transparency not only helps the community judge the speed of development but also the direction and would make suggestions etc a lot more relevant.
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It was practical with the DayZ mod. I realize there are differences between the games but if the effort was put into some kind of modularity with the map and such, it would pay off in the long term. Also, can I have the source of the unfeasibility part? I have heard no such thing, but if they have a good reason for avoiding it then I would like to see. I have no metrics because there are no metrics for this data, I'm purely using my opinions and predictions about a community from anecdotal evidence. However, even without solid empirical evidence I have serious doubts about anyone that suggests the majority of players find the farming/hunting mechanics useful in some major way while playing. I'm getting the feeling what I said about a complacent community was correct. I challenge you to find a game with a similarly sized development studio with a comparable or even slower development speed than that of this game, that isn't plagued by the same criticism of the development speed. Good luck finding one, because I certainly haven't.
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I gave my feedback before I left, and not much of what I can say to the developers has changed. And mind your tu quoque there. This is what I'm talking about with the engine. New additions are notoriously buggy and unstable and it feels like every update has to break the limits of the engines normal use to be able to progress the game. If they made provisions for templates or whatever is used before game development itself started, DayZ's development would be much speedier.
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At this point most suggestions are regurgitated opinions. Discussion on this forum hasn't exactly progressed since the mod days. Partially due to a slow development, partially due to a dead community, you can all decide that for yourself. I wouldn't agree. Balance should be relegated to the beta stage of development if anything. Many games are still working out balance years post development, most of alpha development should be used to actually implement game features, mechanics and other parts of the finished game, whether they are balanced or not. I haven't played the standalone for upwards of a year and a half, and the amount of content introduced has been frankly pathetic. The major differences I've seen are a dozen new towns introduced, a few handfuls of minor map editing, very few guns introduced and minor work done in implementing vehicles. Entire games have been developed and released in this timeframe. I find it laughable that Bohemia, a major games development company has convinced people their work has been anything but sluggish. Has the game been developed and evolved fowards? Of course. But no where near the pace that a game like this should be. With all due respect to you and other high standing community members, the game won't be forced to progress if your attitude is a staple of those in the community. Complacency and acceptance from a niche game community are one of the major factors in the poor development of this game.
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Looking for PRISTINE BUIS and M18 Smoke grenades, willing to trade.
jaginun replied to Stoner69's topic in General Discussion
I'm fairly sure there is a specific thread for trading. It's probably better to try there. -
jaginun changed their profile photo
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Hello! I'm a player of DayZ who I guess would be considered a fairly veteran player. I have played since late 2011 with the Arma 2 mod and have probably played over 1000 hours of both the standalone combined with the original mod. After probably a year of Standalone development I left the game as I disagreed with the pace and direction of development. I recently started playing the game again as I heard FPS is about to be improved significantly. To start things off positively, here are what I think has been done well in the game development so far. I believe the focus on loot spawning rates has been a good decision, and I feel with a few minor alterations the loot is fine as it is right now. I also approve of the zombie alteration, as we can all remember how bad zombies handled back in early standalone development, and believe that with a bit of work I find the current balance of quantity/quality to be brilliant in the current patch. Here are my complaints. Firstly, and foremostly (I can't stress this enough!) I think private hives and modded servers should have been added much and much earlier. Many players are trying to pull DayZ in certain generally undesirable directions (more RPG mechanics, trading systems, excess loot and/or vehicles, which I feel the developers aren't going for) which I believe would have been completely negated if they were allowed modded servers to play their preferred version of DayZ on. Not only this, but the developers at Bohemia could have easily benefitted from the modding scene as the original DayZ mod development did, as new ideas could have been easily playtested and suggested after being tried by various mod developers. I also disagree with the focus on basebuilding and self sustinance. Leaving the point alone that 80% of the crafting system is completely useless to most players (hunted/farmed food is harder to get than looted food, crafted weapons are trash, crafted clothes are inferior), the time spent developing these features could have been spent actually improving the game for the players who don't participate in, honestly, fringe activities, by increasing the global weapon arsenal, expanding and finally making the medical system into more than just bloodbags and bandages, or even finishing the map development and making every building both enterable and lootable. For the majority of players, getting endgame gear (military grade clothing, fireaxe, rifle of some kind, pistol with ammo, full medical supply) is a matter of as little as a couple of hours. This has barely been improved since the game launch. Finally, I think the decision to use a heavily modified Arma 2 / Take On Helicopters was a bad choice. Again, precious development time has been wasted fixing the game due to a simply underdeveloped engine. If more time was granted to developing a fully fledged engine that cooperated with the game the developers had in mind, many months and years could have been saved by having a solid base to start from. Overall, development has been frankly disappointing and I haven't noticed any major changes after the leave of Dean Hall. While DayZ is a great and unique game I continue to support and like to this day, the development for this game will be remembered as a thououghly lacklustre and slow one, with many flaws. I pray that the final state of the game is as great as we all hope. Also, I hope this topic is posted in the right section. I haven't used the forums since they updated the site so I'm not entirely familiar with where things go. If not, could a mod please move the thread? Thanks!
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From the comparison between the SA screenshot and the painted screenshot, the problem I see here is that with the new system, the abrupt cutoff enforced by the strict render distance would be more visible. With the current system, it doesn't look the best, but it helps hide the limitations put in place in order to protect gameplay.
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I agree with this, although if this were to be implemented I would like some more intense visual indicators you were bleeding, such as tinnitus, tunnel vision perhaps, and an audible, although not too loud, sound of your own heartbeat. These would be simple filters over the screen, or for the case of sounds a non-diagetic audio file. It would mean you actually notice that you've been cut, so that you are more aware to the new dangers added by the attraction to blood the zombies now have.
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In addition to my last post, and as Jorn says here, this could be a great opportunity to get some background into the game. Put in PSAs, Fallout 3 and NV style, put on repeat since before the event started. I can imagine it being a STALKER/Fallout radio style, where nothing overly suggestive was said but we would get background on what happened, while still letting us make up our own minds. The best horror is left to the users imagination.
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I too agree for the sole reason that it would be a suitable lore-friendly replacement for the MP5, as a very late game weapon.
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Yep, it's alpha, but in the mean time, don't let a zombie attack you, and don't get attached to your gear. If you go around as the generic army soldier, then you're gonna be pretty angry when it gets to badly damaged. One of the reasons I wear civvie clothing is because it's easy to replace.
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I like the idea of telling how long you have left unconscious, but not this way. Perhaps an incredibly subtle change in colour of the black screen? It wouldn't be noticeable to a new player, but an experienced one could tell you roughly how long you have left.
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Cannot find morphine/sticks after patch
jaginun replied to Thundefined's topic in General Discussion
Yep, I've found a morphine auto-injector and a bundle of sticks, they aren't too common but they do still spawn.